[Sammelthread] Addys

04/04/2012 21:15 .KingE#2296
Code:
//=========================================\
//=========== KingE Logger ===========\
//===========     v.2.3     ===========\
//============= Start logging =============\
//=========================================\

//~~~~~~~~~~~~Pointers~~~~~~~~~~~~
#define Playerpointer_Ptr 0x00A01808
#define Serverpointer_Ptr 0x00A017A4
#define Devicepointer_Ptr 0x00A01354
#define Weaponpointer_Ptr 0x00A1EA2C
#define Healthpointer_Ptr 0x0031FB8
#define Angelspointer_Ptr 0x00A01350
#define Matrixpointer_Ptr 0x00991690
#define Roompointer_Ptr	0x00A021F4
#define Basepointer_Ptr	0x00A57A40
#define Statepointer_Ptr	0x00A01830
#define Userpointer_Ptr	0x00A01444
#define Remotepointer_Ptr	0x00B1F920

//~~~~~~~~~~~~Memory~~~~~~~~~~~~~
#define Stamina1_Mem   0x00835180
#define Stamina2_Mem   0x00835184
#define Stamina3_Mem   0x00835188
#define Stamina4_Mem   0x0083518C
#define Stamina5_Mem   0x00835190
#define Command_Mem	 0x004AF68E
#define Packet_Mem	 0x00F99D0
#define Scope_Mem		 0x008C58AC
#define ScopeSize_Mem	 0x008C58B4
#define NoWater1_Mem	 0x00A08994
#define NoWater2_Mem	 0x00A08998
#define CQCProne_Mem   0x008C58A0
#define NoBounds_Mem	 0x00B3E788
#define NoSpawn_Mem	 0x000
#define AntiAfk_Mem    0x00B2E898
#define UnlAmmo_Mem	 0x00A01780
#define WtW_Mem	     0x00834DC0
#define AutoRepair_Mem 0x00A0139B
#define FastLockOn_Mem  0x00998748
#define GunFail_Mem	 0x008647B0
#define GlassWalls_Mem 0x00A01440
#define FastAmmo_Mem	 0x00A06184
#define FastFlag_Mem	 0x00A06194
#define FastHealth_Mem 0x00A0618C
#define FastRepair_Mem 0x00A02658
#define SuperNoSpread_Mem 0x00864730
#define PlantAnyWhere_Mem	 0x00A01392
#define DefuseAnyWhere_Mem	 0x008C58C0

//~~~~~~~~~~~~~~PX~~~~~~~~~~~~~~~
#define SniperAmmo_Mem 0x00A013AC
#define AssaultAmmo_Mem 0x00A013AE
#define ExtraAmmo1_Mem	0x00A013AA
#define ExtraAmmo2_Mem	0x00A013AB
#define Bandage_Mem		0x00A013B0

//~~~~~~~~~~~~Offsets~~~~~~~~~~~~
#define Slot1_Ofs   0x001021B8
#define Slot2_Ofs   0x001021B9
#define Slot3_Ofs   0x001021BA
#define Slot4_Ofs   0x001021BB
#define Slot5_Ofs   0x001021BC
#define Slot6_Ofs   0x001021BD
#define Slot7_Ofs   0x001021BE
#define Slot8_Ofs   0x001021BF
#define ViewX_Ofs	  0x00101C0
#define ViewY_Ofs	  0x00101C8
#define ViewZ_Ofs	  0x00101C4
#define PosX_Ofs	  0x00102EC
#define PosY_Ofs	  0x00102FC
#define PosZ_Ofs	  0x00102F4
#define GravityX_Ofs 0x00C4A4
#define GravityY_Ofs 0x00C4A8
#define GravityZ_Ofs 0x00C4AC
#define NoFallDamage_Ofs 0x00102D4
#define Weapon1_Ofs	0x00101D8
#define Weapon2_Ofs	0x00101DA
#define Weapon3_Ofs	0x00101DC
#define Premium1_Ofs  0x0058C
#define Premium2_Ofs	0x00590
#define Pitch_Ofs		0x0010194
#define Yaw_Ofs		0x00101B0
#define LocalSize_Ofs	0x0016104
#define GlobalSize_Ofs 0x001CF8
#define Dinar_Ofs		0x0011A2A8
#define Level_Ofs		0x0011A298
#define NoSpread_Ofs	0x00100FC
#define PlayerSpeed_Ofs	0x00100F8
#define PlayerView_Ofs	0x001018C
#define UserName_Ofs		0x0011A4EC
#define RoomMaster_Ofs	0x00FD160
#define Map_Ofs			0x00FCD14

//~~~~~~~~~~~~ASM~~~~~~~~~~~~
#define NoDelay_Asm   0x004E6342
#define UnlAmmo_Asm	0x004DCCE5
#define Backtolobby_Asm  0x00457C0E
#define TakeBase3_Asm		0x004D2AA4
#define MineView2_Asm		0x00445158
#define AntiM14_Asm		0x004015BC
#define StaminaUp1_Asm	0x0041DF34
#define StaminaUp2_Asm	0x0040842E


//~~~~~~~~~~~~Structs~~~~~~~~~~~~
struct SBase
{
cPlayer* pLocal
char cJump1[1171732]
cPlayer** pGlobal
};


Addys logged:	103
Addys failed to log: 9


//Creditz: 
//NoName (Logger Source) 
//KingE (Pattern) 
//NikM (Log Style)


//==============  Next logging  ===========
Enjoy IT!
04/05/2012 01:28 xx120xx#2297
Quote:
Originally Posted by cheatslaw View Post
Why would you need artillery addies?
It seems obvious to me if you can't find the artillery addie that you can't make a bypass either, so it useless :confused:
maybe for artillery hack ? :rtfm:
04/05/2012 09:02 Chown¡¡qhtz#2298
Quote:
Originally Posted by xx120xx View Post
maybe for artillery hack ? :rtfm:
As cheatslaw said, you need asm bypass to bypass the hackshield :facepalm:
04/05/2012 11:02 -Marekiarox-#2299
Addy's SelfKill Plssssssssssssssssssssssssss
04/05/2012 11:17 Chown¡¡qhtz#2300
Quote:
Originally Posted by -Marekiarox- View Post
Addy's SelfKill Plssssssssssssssssssssssssss
Selfkill has'nt got own addy. Use NFD
04/05/2012 11:18 eagl3#2301
Quote:
Originally Posted by -Marekiarox- View Post
Addy's SelfKill Plssssssssssssssssssssssssss
OFS_NFD.....
04/05/2012 14:35 alexkyse#2302
UserBase addie?

Code:
Anti:
#define MEM_AutoRepair            0x00A0139A
04/05/2012 14:40 .KingE#2303
Quote:
Originally Posted by alexkyse View Post
UserBase addie?

Code:
Anti:
#define MEM_AutoRepair            0x00A0139A
#define Userpointer_Ptr 0x00A01444


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04/05/2012 14:51 alexkyse#2304
I don't think that addie is right, because It's making my telekill, esp and zombie opk crash.. Userpointer is not userbase :/

Anti: #define ADR_StaminaRefill 0x0098BFA8
04/05/2012 18:47 .KingE#2305
@alexkyse

Structs
Code:
struct CPlayer
{
CHAR cJump1[0xC4B8];//0x00
BYTE bPlayerState;//0xC4B8
CHAR cJump2[0x3CDD];//0xC4B9
FLOAT fPitch;//0x10194
CHAR cJump3[0x18];//0x10198
FLOAT fYaw;//0x101B0
CHAR cJump4[0xC];//0x101B4
FLOAT fViewX;//0x101C0
FLOAT fViewY;//0x101C8
FLOAT fViewZ;//0x101C4
CHAR cJump5[0x124];//0x101C8
FLOAT fPosX;//0x102EC
CHAR cJump6[0x4];//0x102F0
FLOAT fPosY;//0x102F4
CHAR cJump7[0x4];//0x102F8
FLOAT fPosZ;//0x102FC
};

struct SBase
{
CPlayer* pLocal;
char cJump1[1171732];
CPlayer** pGlobal;
};

SBase* pPlayer = (SBase*)Playerpointer_Ptr;
Source:
Code:
if( CH_PlayerOPK > 0 )
{
for(int i = 0; i < 32; i++)
{
pPlayer->pGlobal[MaxPlayer]->fPosX = 0.00F;
pPlayer->pGlobal[MaxPlayer]->fPosY = 0.00F;
pPlayer->pGlobal[MaxPlayer]->fPosZ = 0.00F;
}
}
Works Fine!
04/05/2012 18:57 [WR-S]~UnknownEngine™#2306
#Request Structs cPlayerInfo
04/05/2012 19:40 .KingE#2307
@UnknownEngine
Code:
struct CPlayerInfo//recalculated
{    
        char cUnknown0[8];        //0x000000
    int iPremium;                //0x000008
        char cUnknown1[712];        //0x00000C
    char cMainName[20];            //0x0002D4
        char cUnknown2[108];        //0x0002E8
    char FuckingShit[100];        //0x000354
        char cUnknown3[772];        //0x0003B8
    __int32 iPing;                //0x0006BC
        char cUnknown4[24];        //0x0006C0
    char iIP[16];                //0x0006D8
        char cUnknown5[20];        //0x0006E4
    char cRouterip[16];            //0x0006FC
        char cUnknown6[24];        //0x00070C
    char cIP2[16];                //0x000724
        char cUnknown7[56];        //0x000734
    int iCurrentLevel;            //0x00076C
    int iExp;                    //0x000770
        char cUnknown8[12];        //0x000774
    int iDinar;                    //0x000780
        char cUnknown9[4];        //0x000784
    int    iTotalKills;                //0x000788
    int iTotalDeaths;            //0x00078C
        char cUnknown10[20];        //0x000790
    char cGameServer[32];        //0x0007A4
        char cUnknown32[512];    //0x0007C4
    char cName[20];                //0x0009C4
        char cUnknown11[496];    //0x0009D8
    char cClan[48];                //0x000BC8
        char cUnknown12[3956];    //0x000BF8
    int cPoints;                    //0x001B6C
        char cUnknown13[24];        //0x001B70
    int cKills;                    //0x001B88
    int cDeaths;                    //0x001B8C
    int cFlags;                    //0x001B90
    int cHealth;                    //0x001B94
    int cMaxHealth;                //0x001B98
        char cUnknown14[4];        //0x001B9C
    int iClass;                    //0x001BA0
        char cUnknown15[140];    //0x001BA4
    BYTE bIsReady;                //0x001C30
        char cUnknown16[175];    //0x001C31
    BYTE bTeam;                    //0x001CE0
        char cUnknown17[23];        //0x001CE1
};//1CF8(7416)
Credits to UnknownPK
04/05/2012 21:33 -Marekiarox-#2308
//=========================================\
//=========== Marekiarox Logger ===========\
//=========== v.0.1 ===========\
//============= Start logging =============\
//=========================================\
// POINTER //
#define ADR_PLAYERPOINTER 0x00A01808 //Update
#define ADR_SERVERPOINTER 0x00A017A4 //Update
#define ADR_BASEPOINTER 0x00A57A40 //Update
#define ADR_MATRIX 0x00991690 //Update

//////////////////////////////////////////////
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO 0x00A013AE //Update
#define PX_SNIPERAMMO 0x00A013AC //Update
#define PX_BANDAGE 0x00A013B0 //Update
#define PX_EXTRAAMMO1 0x00A013AA //Update
#define PX_EXTRAAMMO2 0x00A013AB //Update
/////////////////////////////////////////////
#define MEM_LADDERQUICKLY 0x00864A10 //Update
#define ADR_FASTLOCKON 0x00A013C0b //Update
#define ADR_VIRTUALJUMP 0x00834DF4 //Update
#define MEM_DEADSPINNER 0x008C1EAC //Update
#define MEM_PLANTANYWHERE 0x00A01392 //Update
#define MEM_DEFUSEANYWHERE 0x8C58C0 //Update 05\04\2012
#define OFS_NOM134IDLE 0x103C4
#define OFS_DINAR 0x0011A2A8 //Update
#define ADR_GLASSWALLS 0x00A01440 //Update
#define OFS_NODELAY 0x103E0
#define ADR_SUPERNOSPREAD 0x00864730 //Update
#define FullBright1 0x00A02480 //Update
#define FullBright2 0x00A02484 //Update
#define FullBright3 0x00A02484 //Update
#define ADR_NEARFOG 0x00A089AC //Update
#define ADR_FARFOG 0x00A089B4 //Update
#define ADR_ROLLSPEED 0x00864870 //Update
#define ADR_ImDrunk 0x00A01710 //Update
#define OFS_PREMIUM1 0x00150 //Update
#define OFS_PREMIUM2 0x00154 //Update
#define ADR_BONESHOT 0x008656B0 //Update
#define MEM_STW 0x00832004 //Update
#define OFS_INVISIBLE 0x0011A2BC //Update
// OFFSET //
#define MEM_GMWARNING 0xA5250C
#define ADR_SuperExplosion 0x008650E0 //Update
#define Ofs_Slot5 0x001021BC //Update
#define Ofs_Slot6 0x001021BD //Update
#define Ofs_Slot7 0x001021BE //Update
#define Ofs_Slot8 0x001021BF //Update
#define OFS_X 0x00102E4 //Update
#define OFS_Y 0x00102E8 //Update
#define OFS_Z 0x00102EC //Update
#define OFFSET_PREM 0x00150 //Update
#define OFFSET_PREM2 0x00154 //Update
#define OFS_NORECOIL1 0x00C438 //Update
#define OFS_NORECOIL2 0x00C43C //Update
#define OFS_NORECOIL3 0x00C440 //Update
#define OFS_DINAR 0x0011A2A8 //Update
#define OFS_Level 0x0011A298 //Update
#define OFS_LOWGRAVITY 0xC4A8
#define OFS_GMMODE 0xA5250C
#define OFS_ROOMMASTER 0x00FD160 //Update
#define OFS_SUPERMASTER 0x000FCD30
// MEMORY //
#define ADR_SPEED 0x00864A48 //Update
#define ADR_SCOPE 0x008C58AC //Update
#define ADR_QUICKSPAWN1 0xAD1F60
#define ADR_QUICKSPAWN2 0xB292A0
#define OFS_NFD 0x00102D4 //Update
#define ADR_NOSPREAD 0x00A06224 //Update
#define MEM_NOSPAWN1 0x00B2EA10 //Update
#define MEM_NOSPAWN2 0x00B2EA14 //Update
#define MEM_NOSPAWN3 0x00B2EA18 //Update
#define ADR_FASTAMMO 0x00A06184 //Update
#define ADR_FASTHEALTH 0x00A0618C //Update
#define ADR_FASTFLAG 0x00A06194 //Update
#define ADR_FASTREPAIR 0x00A0618C //Update
#define ADR_NOBOUNDS1 0x00B3E790 //Update
#define ADR_NOBOUNDS2 0x00B3E78C //Update
#define ADR_NOBOUNDS3 0x00B2E8A0 //Update
#define ADR_CQCPRONE 0x008C58A0 //Update
#define ADR_ANTIAFK 0x00B2E870 //Update
#define MEM_RADARHIDEME 0x00A0141C //Update
#define ADR_BREAKLIMIT 0x00864640 //Update
#define ADR_STAMINA1 0x00835188 //Update
#define ADR_STAMINA2 0x0083518C //Update
#define ADR_STAMINA3 0x00835190 //Update
#define ADR_STAMINA4 0x00835194 //Update
#define ADR_STAMINA5 0x00835198 //Update
#define ADR_UserName 0x0011A4EC //Update
#define ADR_MEM_VIRTUALJUMP 0x00834DF4 //Update
#define MEM_COLORSHOT1 0x00A02480 //Update
#define MEM_COLORSHOT2 0x00A02484 //Update
#define MEM_COLORSHOT3 0x00A02488 //Update
//======================FINISH Marekiarox Logger============================

All Update 06\04\2012 !
04/05/2012 21:54 .Tiq3reye™#2309
Quote:
Originally Posted by .KingE View Post
@UnknownEngine
Code:
struct CPlayerInfo//recalculated
{    
        char cUnknown0[8];        //0x000000
    int iPremium;                //0x000008
        char cUnknown1[712];        //0x00000C
    char cMainName[20];            //0x0002D4
        char cUnknown2[108];        //0x0002E8
    char FuckingShit[100];        //0x000354
        char cUnknown3[772];        //0x0003B8
    __int32 iPing;                //0x0006BC
        char cUnknown4[24];        //0x0006C0
    char iIP[16];                //0x0006D8
        char cUnknown5[20];        //0x0006E4
    char cRouterip[16];            //0x0006FC
        char cUnknown6[24];        //0x00070C
    char cIP2[16];                //0x000724
        char cUnknown7[56];        //0x000734
    int iCurrentLevel;            //0x00076C
    int iExp;                    //0x000770
        char cUnknown8[12];        //0x000774
    int iDinar;                    //0x000780
        char cUnknown9[4];        //0x000784
    int    iTotalKills;                //0x000788
    int iTotalDeaths;            //0x00078C
        char cUnknown10[20];        //0x000790
    char cGameServer[32];        //0x0007A4
        char cUnknown32[512];    //0x0007C4
    char cName[20];                //0x0009C4
        char cUnknown11[496];    //0x0009D8
    char cClan[48];                //0x000BC8
        char cUnknown12[3956];    //0x000BF8
    int cPoints;                    //0x001B6C
        char cUnknown13[24];        //0x001B70
    int cKills;                    //0x001B88
    int cDeaths;                    //0x001B8C
    int cFlags;                    //0x001B90
    int cHealth;                    //0x001B94
    int cMaxHealth;                //0x001B98
        char cUnknown14[4];        //0x001B9C
    int iClass;                    //0x001BA0
        char cUnknown15[140];    //0x001BA4
    BYTE bIsReady;                //0x001C30
        char cUnknown16[175];    //0x001C31
    BYTE bTeam;                    //0x001CE0
        char cUnknown17[23];        //0x001CE1
};//1CF8(7416)
Credits to UnknownPK
Thats old & outdated.
04/06/2012 10:06 -Marekiarox-#2310
Addy's UserName Pls :(