Code:
//=========================================\
//=========== KingE Logger ===========\
//=========== v.2.3 ===========\
//============= Start logging =============\
//=========================================\
//~~~~~~~~~~~~Pointers~~~~~~~~~~~~
#define Playerpointer_Ptr 0x00A01808
#define Serverpointer_Ptr 0x00A017A4
#define Devicepointer_Ptr 0x00A01354
#define Weaponpointer_Ptr 0x00A1EA2C
#define Healthpointer_Ptr 0x0031FB8
#define Angelspointer_Ptr 0x00A01350
#define Matrixpointer_Ptr 0x00991690
#define Roompointer_Ptr 0x00A021F4
#define Basepointer_Ptr 0x00A57A40
#define Statepointer_Ptr 0x00A01830
#define Userpointer_Ptr 0x00A01444
#define Remotepointer_Ptr 0x00B1F920
//~~~~~~~~~~~~Memory~~~~~~~~~~~~~
#define Stamina1_Mem 0x00835180
#define Stamina2_Mem 0x00835184
#define Stamina3_Mem 0x00835188
#define Stamina4_Mem 0x0083518C
#define Stamina5_Mem 0x00835190
#define Command_Mem 0x004AF68E
#define Packet_Mem 0x00F99D0
#define Scope_Mem 0x008C58AC
#define ScopeSize_Mem 0x008C58B4
#define NoWater1_Mem 0x00A08994
#define NoWater2_Mem 0x00A08998
#define CQCProne_Mem 0x008C58A0
#define NoBounds_Mem 0x00B3E788
#define NoSpawn_Mem 0x000
#define AntiAfk_Mem 0x00B2E898
#define UnlAmmo_Mem 0x00A01780
#define WtW_Mem 0x00834DC0
#define AutoRepair_Mem 0x00A0139B
#define FastLockOn_Mem 0x00998748
#define GunFail_Mem 0x008647B0
#define GlassWalls_Mem 0x00A01440
#define FastAmmo_Mem 0x00A06184
#define FastFlag_Mem 0x00A06194
#define FastHealth_Mem 0x00A0618C
#define FastRepair_Mem 0x00A02658
#define SuperNoSpread_Mem 0x00864730
#define PlantAnyWhere_Mem 0x00A01392
#define DefuseAnyWhere_Mem 0x008C58C0
//~~~~~~~~~~~~~~PX~~~~~~~~~~~~~~~
#define SniperAmmo_Mem 0x00A013AC
#define AssaultAmmo_Mem 0x00A013AE
#define ExtraAmmo1_Mem 0x00A013AA
#define ExtraAmmo2_Mem 0x00A013AB
#define Bandage_Mem 0x00A013B0
//~~~~~~~~~~~~Offsets~~~~~~~~~~~~
#define Slot1_Ofs 0x001021B8
#define Slot2_Ofs 0x001021B9
#define Slot3_Ofs 0x001021BA
#define Slot4_Ofs 0x001021BB
#define Slot5_Ofs 0x001021BC
#define Slot6_Ofs 0x001021BD
#define Slot7_Ofs 0x001021BE
#define Slot8_Ofs 0x001021BF
#define ViewX_Ofs 0x00101C0
#define ViewY_Ofs 0x00101C8
#define ViewZ_Ofs 0x00101C4
#define PosX_Ofs 0x00102EC
#define PosY_Ofs 0x00102FC
#define PosZ_Ofs 0x00102F4
#define GravityX_Ofs 0x00C4A4
#define GravityY_Ofs 0x00C4A8
#define GravityZ_Ofs 0x00C4AC
#define NoFallDamage_Ofs 0x00102D4
#define Weapon1_Ofs 0x00101D8
#define Weapon2_Ofs 0x00101DA
#define Weapon3_Ofs 0x00101DC
#define Premium1_Ofs 0x0058C
#define Premium2_Ofs 0x00590
#define Pitch_Ofs 0x0010194
#define Yaw_Ofs 0x00101B0
#define LocalSize_Ofs 0x0016104
#define GlobalSize_Ofs 0x001CF8
#define Dinar_Ofs 0x0011A2A8
#define Level_Ofs 0x0011A298
#define NoSpread_Ofs 0x00100FC
#define PlayerSpeed_Ofs 0x00100F8
#define PlayerView_Ofs 0x001018C
#define UserName_Ofs 0x0011A4EC
#define RoomMaster_Ofs 0x00FD160
#define Map_Ofs 0x00FCD14
//~~~~~~~~~~~~ASM~~~~~~~~~~~~
#define NoDelay_Asm 0x004E6342
#define UnlAmmo_Asm 0x004DCCE5
#define Backtolobby_Asm 0x00457C0E
#define TakeBase3_Asm 0x004D2AA4
#define MineView2_Asm 0x00445158
#define AntiM14_Asm 0x004015BC
#define StaminaUp1_Asm 0x0041DF34
#define StaminaUp2_Asm 0x0040842E
//~~~~~~~~~~~~Structs~~~~~~~~~~~~
struct SBase
{
cPlayer* pLocal
char cJump1[1171732]
cPlayer** pGlobal
};
Addys logged: 103
Addys failed to log: 9
//Creditz:
//NoName (Logger Source)
//KingE (Pattern)
//NikM (Log Style)
//============== Next logging ===========