WarRock EU - Code Snippets

11/23/2010 19:09 Blue <3'#211
Hmm ich weiß das ist jetzt bisschen einfach.
Aber mein NoSpread geht einfach nicht!
Guck ma was ich falsch mach -.-


PHP Code:
void nospread ()
{
    *(
int*) ADR_NOSPREAD 0;

11/23/2010 19:12 xxfabbelxx#212
Quote:
Originally Posted by Blue <3' View Post
Hmm ich weiß das ist jetzt bisschen einfach.
Aber mein NoSpread geht einfach nicht!
Guck ma was ich falsch mach -.-


PHP Code:
void nospread ()
{
    *(
int*) ADR_NOSPREAD 0;

Leerzeichen nach *(int*) wegmachen
11/23/2010 19:13 Carl_Johnsen#213
So?

//Spread
{
*(float*)Addr_Spread = 0;
}
11/23/2010 19:14 xxfabbelxx#214
Quote:
Originally Posted by Carl_Johnsen View Post
So?

//Spread
{
*(float*)Addr_Spread = 0;
}
Nein kein Float.
11/23/2010 19:14 SOADx3#215
Hat mir geholfen ty
11/23/2010 19:16 Geoning#216
Aber ich möchte in C + + zu schreiben!
Suchen Sie SOURCE Zombie OPK
11/23/2010 19:17 xxfabbelxx#217
Quote:
Originally Posted by Geoning View Post
Aber ich möchte in C + + zu schreiben!
Suchen Sie SOURCE Zombie OPK
You can talk English here, we'll understand it better tahn Google's German :D

€: uuuhhh 3.500 Post
11/23/2010 19:36 Geoning#218
Sorry, i can speak only english ^^
Maybe you have a source zombie opk?
11/23/2010 19:40 .Crasy#219
Quote:
Originally Posted by Geoning View Post
Sorry, i can speak only english ^^
Maybe you have a source zombie opk?
if you have no Structs, can you not make Zombie OPK :D

Zombie OPK Need Structs, Structs = VIP.
11/23/2010 19:43 Geoning#220
:(( Thanks..
11/23/2010 19:45 c.L.O.N.e#221
#include <stdio.h>
#include <windows.h>


#define Scope 0xACD218
#define Spawn1 0xBDDFD8
#define Spawn2 0xBDDFE0
#define Spawn3 0xBDDFDC
#define No Spread 0x00AE32BC
#define Walk Under Water 0xBB0C28
#define Speed 0xA4B8D4
#define CQC Spawn 0x00ACD208
#define Point Of View 0xA3BCC4
#define Weapon 0x101D0
#define Fast Lock On 0xBAAD58




#define OFS_PREMIUM1 0x0000057C
#define OFS_PREMIUM2 0x0580
#define OFS_Level 0x000E98E8
#define OFS_DINAR 0x000E98F8
#define OFS_LOWGRAVITY 0x00103AC
#define OFS_NORECOIL3 0x00000024
#define OFS_NORECOIL2 0x00000020
#define OFS_NORECOIL1 0x0000001c
#define OFS_Z 0x000102D8
#define OFS_Y 0x000102DC
#define OFS_X 0x000102D4
#define OFS_5SLOT 0x00D147C
#define OFS_6SLOT 0x00D147D
#define OFS_7SLOT 0x00D147E
#define OFS_8SLOT 0x00D147F
#define OFS_ROOMMASTER 0x00CC420
#define OFS_SuperMaster 0x00CC004
#define OFS_GMMODUS 0x0574
#define OFS_LOWGRAVITY 0x00103AC


#define ADR_SERVERPOINTER 0x96BDE8
#define ADR_PLAYERPOINTER 0xA71030
#define ADR_FogNear 0x008B844C
#define ADR_FogFar 0x008B8450
#define ADR_FogColor1 0x008B8404
#define ADR_SPEED 0x00984924
#define ADR_FogColor2 0x008B8400
#define ADR_FogColor3 0x008B83FC0
#define ADR_NFD 0x000103A4
#define ADR_NOBOUNDS1 0x008D57F8
#define ADR_NOBOUNDS2 0x008D57FC
#define ADR_WaterHeight 0x008B8448
#define ADR_WaterColor1 0x007D6FC4
#define ADR_WaterColor2 0x007D6FC0
#define ADR_WaterColor3 0x007D6FBC
#define ADR_dWaterColor1 0x007D6FD0
#define ADR_dWaterColor2 0x007D6FCC
#define ADR_dWaterColor3 0x007D6FC8
#define ADR_FullBright1 0x008B83BC
#define ADR_FullBright2 0x008B83B8
#define ADR_FullBright3 0x008B83B4
#define ADR_SCOPE 0x007CFE84
#define ADR_NOSPREAD 0x008B834C
#define ADR_FASTAMMO 0x008AE96C
#define ADR_FASTREPAIR 0x008AE970
#define ADR_FASTHEALTH 0x008AE974
#define ADR_FASTFLAG 0x008AE978
#define ADR_ExtraAmmo1 0x008B2548
#define ADR_ExtraAmmo2 0x008B2549

float posiX;
float posiY;
float posiZ;





void Slots5 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_5SLOT) = 1;
}
}



void Slots6 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_6SLOT) = 1;
}
}


void Slots7 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_7SLOT) = 1;
}
}


void Slots8 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_8SLOT) = 1;
}
}


void NoSpread ()
{
*(float*) ADR_NOSPREAD = 0;
}


void lowgravity ()
{
if (GetAsyncKeyState(VK_NUMPAD4))
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_LOWGRAVITY) = 100.0f;
}
}
}



void Teleport ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
if (GetAsyncKeyState(VK_NUMPAD6)) //Save
{
posiX = *(float*)(dwPlayerPtr + OFS_X);
posiY = *(float*)(dwPlayerPtr + OFS_Y);
posiZ = *(float*)(dwPlayerPtr + OFS_Z);
}
if (GetAsyncKeyState(VK_NUMPAD7)) //Teleport
{
*(float*)(dwPlayerPtr + OFS_X) = posiX;
*(float*)(dwPlayerPtr + OFS_Y) = posiY;
*(float*)(dwPlayerPtr + OFS_Z) = posiZ;
}
}
}

void weapon()
{
if(GetAsyncKeyState(VK_DELETE) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+0x00000168) = 96; //w miejsce 96 wpisz id broni (96 = medic box)
}
}
}





void nfd ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+ADR_NFD) = -20000;
}
}
void norecoil ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;
}
}
void jump ()
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 2500;
}
}
}



void nofog ()
{
*(float*)ADR_FogNear = 0;
}



void Freeze ()
{
if(GetAsyncKeyState(VK_NUMPAD5) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 0.0f;
}
}


void Hacks()
{
for(;; )
{
Freeze ();
Slots5();
NoSpread();
lowgravity ();
nfd();
norecoil();
jump();
nofog();
Teleport();
Sleep(20);
}
}

BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:

ShellExecuteA(NULL,"Open","http://ghesys.gamerzfun.com/forum.htm",NULL,NULL,1);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks , 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}


:D
11/23/2010 19:45 c.L.O.N.e#222
no menü kann ich kannst du mir d3d beibringen ? hab auch ne base ?
11/23/2010 19:50 .Crasy#223
D3D Bringt man einem net Einfach so bei :o

D3D ist alles wo meist:

PHP Code:
pDevice->SetRenderState(D3DRS_...); 
Stehen hat und meist mit strides geht.
11/23/2010 21:11 Blue <3'#224
Was muss ich bei FastFlag hinter dem = ??
99.0f
15.0f
5.0f
13.0f ??? :D
Danke im Vorraus ;)
11/23/2010 21:23 .Crasy#225
13 muss hin.