Memory Address's Update

04/30/2007 14:58 joek#211
If they decide to change the mem addys on every release we should come together and create a standardized text file format that all our programs use. so just a updated version of that file needs to be posted to make all our programs work again.
If they want war we can give them that.
04/30/2007 15:19 Zeko#212
how do u do to find this memory address's if u use a program or something plz tell me :D
04/30/2007 15:42 inSertCoiN#213
Quote:
Originally posted by Zeko+Apr 30 2007, 15:19--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Zeko @ Apr 30 2007, 15:19)</td></tr><tr><td id='QUOTE'> how do u do to find this memory address's if u use a program or something plz tell me :D [/b]

this has been explained too many times to be repeated. Pls search the forum. There are also examples in this threat.

<hr>Append on Apr 30 2007, 15:51<hr><!--QuoteBegin--joek
@Apr 30 2007, 14:58
If they decide to change the mem addys on every release we should come together and create a standardized text file format that all our programs use. so just a updated version of that file needs to be posted to make all our programs work again.
If they want war we can give them that.
[/quote]
I dont think, and I hope, that memory changes wont ocur so often. Only when CO program is changed itselve memory changes hapen. Till now that hapens on biger patch changes, and because of TQ incompetance, on few patches later to fix the bugs.
This patch itselve was to change some things how the program handles the graphics. Luckily most of the patches that ocure are to add servers or missions, things that dont need to change the program itselve.
04/30/2007 18:37 AntiBNI#214
Quote:
Originally posted by inSertCoiN+Apr 30 2007, 15:42--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (inSertCoiN @ Apr 30 2007, 15:42)</td></tr><tr><td id='QUOTE'>
Quote:
Originally posted by -Zeko@Apr 30 2007, 15:19
how do u do to find this memory address's if u use a program or something plz tell me :D
this has been explained too many times to be repeated. Pls search the forum. There are also examples in this threat.

<hr>Append on Apr 30 2007, 15:51<hr><!--QuoteBegin--joek
@Apr 30 2007, 14:58
If they decide to change the mem addys on every release we should come together and create a standardized text file format that all our programs use. so just a updated version of that file needs to be posted to make all our programs work again.
If they want war we can give them that.
I dont think, and I hope, that memory changes wont ocur so often. Only when CO program is changed itselve memory changes hapen. Till now that hapens on biger patch changes, and because of TQ incompetance, on few patches later to fix the bugs.
This patch itselve was to change some things how the program handles the graphics. Luckily most of the patches that ocure are to add servers or missions, things that dont need to change the program itselve. [/b][/quote]
But by trying or implementing this in future bots, there will be no wories of this happening in the future.

TQ Is dumb and they will never fix all glitches,They Fix one and Makes 3...
04/30/2007 18:48 ZeRo-ToLeRaNcE#215
Quote:
Originally posted by joek@Apr 30 2007, 14:58
If they decide to change the mem addys on every release we should come together and create a standardized text file format that all our programs use. so just a updated version of that file needs to be posted to make all our programs work again.
If they want war we can give them that.
He Joek!

Thats an great idea when the decided that to do :-)

are you dutch maby? the name Joek like dutch :-)

Greets,

DyNy
04/30/2007 19:48 BobbyGoing#216
Quote:
Originally posted by DyNy28+Apr 30 2007, 18:48--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (DyNy28 @ Apr 30 2007, 18:48)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--joek@Apr 30 2007, 14:58
If they decide to change the mem addys on every release we should come together and create a standardized text file format that all our programs use. so just a updated version of that file needs to be posted to make all our programs work again.
If they want war we can give them that.
He Joek!

Thats an great idea when the decided that to do :-)

are you dutch maby? the name Joek like dutch :-)

Greets,

DyNy [/b][/quote]
I kind of like when people actully use that part of the body that they like to call a brain... :bandit:

Cant be anything but a + IQ... urrm... + Karma ;)
05/01/2007 02:22 joek#217
Well since some of you seem interested in a consolidated memory address update system, I went ahead and put together something simple. Have a look see what you think. [Only registered and activated users can see links. Click Here To Register...]
05/01/2007 02:42 fridaykw#218
Thanks!
05/01/2007 13:23 blinko#219
so did they actually change again?
05/01/2007 15:26 joek#220
Quote:
Originally posted by blinko@May 1 2007, 20:23
so did they actually change again?
Yes in the 4347 patch they did, I found half of them their in my thread.
08/14/2007 18:14 leavemealone#221
Do all these memory address's still work or have some been changed... im planning on trying to make an application to view some of the stuff something new to what im yet to experience.
09/21/2007 18:30 rtray#222
Quote:
Originally Posted by blinko View Post
first of all we can read and write to the memory of the Conquer client, changing various thing's as far as Level,Character Name,Stamina,pk points,money ect..

also i just noticed the working HP address i had was for my 1.20MB unpacked Conquer.exe i used resource tuner to unpack. and after logging out and back in theyare wrong so i take it they are stable.Find it by searching for your amount of HP total, equip a love forever ring and watch the value shoot up.

test it out nd see what you all can come up with.

it's hard for me to make tool's and programs to read memory for certain address's unless i know which client people ar using and i dont feel liek creating a tool for each of them lol, so unless they are for sure static address's i don't think we'll be needing them, only to maybe benefit ourselves in a time of need.
Is it Client Side Or Server Side?
09/21/2007 19:42 ZeRo-ToLeRaNcE#223
He Dude!

all adressess are clientside!

greets,

DyNy


Quote:
Originally Posted by rtray View Post
Is it Client Side Or Server Side?
09/23/2007 11:36 badboy94#224
hi,
first great work all ;)

i see the memory address is very interesting and i wish to know how you can change the value ? With what software ?

thx
11/28/2007 19:07 soymadmax#225
Well, im a noob trying to investigate about all this stuff, but if u are using visual basic there are some functions to read / write memory.

For writting memory it exist "Memory.Stream.Write" Check Memory.Stream class help.

Regards

Sry for bumping :p