I just downloaded to try beta and my Client doesn't start after pressing start in the launcher. Anyone knows what to do?
When I unpacked i got an error saying, that dymer.dll could not be created because access denied
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Originally Posted by JustNrik
To be honest I don't like touching much damage from builds as it usually ends up fucked the overall balance (And indeed, that's why in my suggestion you didn't see I touched damage in any sense). I know how pacheon is really weak in this cap, this is mostly because they lack of critical and they basically rely on going sub-bicheon to get bleed+div debuff so they could "try" to be someone (Also, 300 mastery instead of 240 greatly encourages dual builds). For general purposes, Pacheon damage is nice. I've seen bow +7 critical hits better than spear +9, which is really important for unique hunting and even for PvP. The main disadvantage of bowers is their lack of protection and that their damage isn't good enough to kill in PvP even with multiple criticals.
Test the current balance for bowers and see how it goes, adding 10% damage is too much, this is not cap 100, it's cap 80! Maybe if they still don't get enough damage, it could be increased from 2% to 5% and maybe add some hit rate or str/int. Any suggestion is welcome :D
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I understand what u mean and I'm sharing your opinion that too much changes will just fuck it up. But its important to prevent the server from being heuksal only cause it will start being boring in no time. I played on so many 80 cap servers now and it was the same problem on 90% of them.
Another important thing is (especially because max + is +11) to make sure that the alchemy rate is hard enough.
Will be cool if +5 is already worth something and +7 is already kinda rare. I think everyone hates when too much ppl already got +9 in first two weeks and +11 one week later.
Either make low alchemy rate (which will maybe be annoying if the elixir drop rate is high, because ppl wiil fuse like 24/7 and buy elixirs non stop with silk) or make a low elixir drop rate and normal alchemy rate (will prevent ppl from just doing alchemy the whole day, because they simply will not have enough elixirs. This will lead to more activity in pvp, jobbing, etc.)