kauknochen
include ade32.h/ade32.cpp
include ade32.h/ade32.cpp
if (chams)
{
if (m_Stride == 36 || m_Stride == 32 || m_Stride == 44 && color2 > 0)
pDevice->SetRenderState(D3DRS_ZENABLE,false);
pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
switch(color2)
{
case 1: {pDevice->SetRenderState(D3DRS_AMBIENT,RED);} break;
case 2: {pDevice->SetRenderState(D3DRS_AMBIENT,GREEN);} break;
case 3: {pDevice->SetRenderState(D3DRS_AMBIENT,YELLOW);} break;
case 4: {pDevice->SetRenderState(D3DRS_AMBIENT,BLUE);} break;
case 5: {pDevice->SetRenderState(D3DRS_AMBIENT,CYAN);} break;
case 6: {pDevice->SetRenderState(D3DRS_AMBIENT,ORANGE);} break;
case 7: {pDevice->SetRenderState(D3DRS_AMBIENT,PINK);} break;
case 8: {pDevice->SetRenderState(D3DRS_AMBIENT,BROWN);} break;
case 9: {pDevice->SetRenderState(D3DRS_AMBIENT,PURPLE);} break;
case 10:{pDevice->SetRenderState(D3DRS_AMBIENT,GREY);} break;
case 11:{pDevice->SetRenderState(D3DRS_AMBIENT,WHITE);} break;
case 12:{pDevice->SetRenderState(D3DRS_AMBIENT,BLACK);} break;
}
pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
}
if (m_Stride == 36 || m_Stride == 32 || m_Stride == 44 && color1 > 0)// why guckst eig chams an des workt^^ nur aus prinzip. eigentlich dürfte das nicht mit gener flashs gehen ... ^^ xD^^
{
pDevice->SetRenderState(D3DRS_ZENABLE,true);
pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
switch(color1)
{
case 1: {pDevice->SetRenderState(D3DRS_AMBIENT,RED);} break;
case 2: {pDevice->SetRenderState(D3DRS_AMBIENT,GREEN);} break;
case 3: {pDevice->SetRenderState(D3DRS_AMBIENT,YELLOW);} break;
case 4: {pDevice->SetRenderState(D3DRS_AMBIENT,BLUE);} break;
case 5: {pDevice->SetRenderState(D3DRS_AMBIENT,CYAN);} break;
case 6: {pDevice->SetRenderState(D3DRS_AMBIENT,ORANGE);} break;
case 7: {pDevice->SetRenderState(D3DRS_AMBIENT,PINK);} break;
case 8: {pDevice->SetRenderState(D3DRS_AMBIENT,BROWN);} break;
case 9: {pDevice->SetRenderState(D3DRS_AMBIENT,PURPLE);} break;
case 10:{pDevice->SetRenderState(D3DRS_AMBIENT,GREY);} break;
case 11:{pDevice->SetRenderState(D3DRS_AMBIENT,WHITE);} break;
case 12:{pDevice->SetRenderState(D3DRS_AMBIENT,BLACK);} break;
}
}
pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
ja ... -.-Quote:
Frage da steht ya
ist das dann Solid chams?Code:pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
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Das ist doch Solid.. wtfQuote:
xDDD nur das iwie des nicht Solid aussieht bei mir ich lad n Pic hoch mom
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DWORD dwADR_HAWKMODE = 0x8E41D0; if( cVar.hawkmode ) *(FLOAT*)( dwADR_HAWKMODE ) = 2.0F;