Deutsche NT-Bot Anleitung !

08/31/2009 23:22 darkpoison123#2131
ja ich hab vista
08/31/2009 23:25 xdoddestroyer#2132
Quote:
Originally Posted by darkpoison123 View Post
ja ich hab vista
ok da wenn du 64 bit hast dan musst du das in den syswow64 und bei 32bit in sys32 kopieren die dll!!


mfg

matze
08/31/2009 23:36 darkpoison123#2133
bei welchen fenster?????
09/01/2009 00:20 Dschingis#2134
Mal ehrlich, neue Version laden, auf js.dll sch**en :>
aber BTT: Was zur Hölle für ein Fenster?

du sollst die js.dll in den C:\Windows\SysWOW64 Ordner kopieren.
09/01/2009 00:40 darkpoison123#2135
nur weil du dich mit bits auskennst musst net rumstressen tut mir schon leid und bei vista wird des alles anderes angezeigt
09/01/2009 00:59 Dschingis#2136
rumstressen? keine ahnung von was für einem fenster du redest, du musst lediglich eine datei in einen Ordner kopieren. entweder diesen hier:
oder falls du den nicht hast, dann in den system32 ordner (auch im windows ordner)
[Only registered and activated users can see links. Click Here To Register...]
ich kapier deine frage net so wirklich, das is so als wenn mir einer anwortet "deshalb sind häuser auch nach innen gebaut"
09/01/2009 01:34 darkpoison123#2137
ah danke dir etz gehts auch
09/01/2009 14:45 ToOomoOolt#2138
Quote:
Originally Posted by Dschingis View Post
rumstressen? keine ahnung von was für einem fenster du redest, du musst lediglich eine datei in einen Ordner kopieren. entweder diesen hier:
oder falls du den nicht hast, dann in den system32 ordner (auch im windows ordner)

ich kapier deine frage net so wirklich, das is so als wenn mir einer anwortet "deshalb sind häuser auch nach innen gebaut"
Immerhin kennst du dich mit Bits aus!:rolleyes:
09/01/2009 16:31 leNNi#2139
kann mir pls wer sagen was ich schreiben muss, damit mein bot das hier pickt?
eth kolossklinge 6 sox? für botd...
danke vielmals
09/01/2009 16:32 leNNi#2140
*edit: sry, doppelpost
09/01/2009 17:56 RaRide#2141
Hi leute habs geschafft mit tals ambu zu besorgen und seit dem rockt es (zumindest auf alp :) )
DANKE ToOomoOolt:handsdown::handsdown:

könntet ihr mir trotzdem meine config nochmal durchschauen ??
nur um sicher zu gehen dass ich nix falsch gemacht hab :rolleyes:

PS: soviel mana tränke hab ich weil ich energieschild habe ;)

Include("config/NTConfig.ntl");

var NTConfig_CastStatic;

function NT_LoadConfig()
{
//------------------------------------------------------------------------------
// Boss configuration
//------------------------------------------------------------------------------
//NTConfig_Script.push("NTPindleskin.ntj"); //NTConfig_NihlathakExtension = false;
//NTConfig_Script.push("NTNihlathak.ntj"); //NTConfig_PindleskinExtension = false;
//NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1;
NTConfig_Script.push("NTCountess.ntj");
NTConfig_Script.push("NTAndariel.ntj");
NTConfig_Script.push("NTSummoner.ntj");
NTConfig_Script.push("NTDuriel.ntj");
NTConfig_Script.push("NTMephisto.ntj");
NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = true;
NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
//NTConfig_Script.push("NTDiablo.ntj");
//NTConfig_Script.push("NTThreshSocket.ntj");
//NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
//NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
//NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
//NTConfig_Script.push("NTTravincal.ntj");
//NTConfig_Script.push("NTAncientTunnels.ntj");
// 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTMausoleum.ntj");

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
me.maxgametime = 1200; // time in seconds, maximum game length (0 is infinite)
NTConfig_StartDelay = 750; // Delay time in milliseconds to start;
NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
NTConfig_SkipHealLife = 80; // If you have more than this percent of life, you won't go to a healer
NTConfig_SkipHealMana = 80; // If you have more than this percent of mana, you won't go to a healer
NTConfig_SkipHealCurses = true;// If you want to skip curses, set to true
NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc

NTConfig_LifeThresh = 80; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 45; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 75; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 15; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_LifeChicken = 35; // This is your chicken life percent. If you go below this life total, exit game.
NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.

NTConfig_MercLifeThresh = 60; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 10; // This is the threshold to use a rejuv potion on your merc in percent.
NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game.

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
NTConfig_FreeSpace = 24; // Number of free columns. If less full columns are free stashing is set.

// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
NTConfig_Columns[0] = [1,1,1,1,1,0,0,0,0,0];
NTConfig_Columns[1] = [1,1,1,1,1,0,0,0,0,0];
NTConfig_Columns[2] = [1,1,1,1,1,0,0,0,0,0];
NTConfig_Columns[3] = [1,1,1,1,1,0,0,0,0,0];

NTConfig_MinGoldToStash = 60000; // Maximum gold amount carried before going to stash

//----------------------------------------------------------------------------------------------
// Type of potion used in each belt column
// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
// To use rejuvenations only, put "rv" in all columns.
//----------------------------------------------------------------------------------------------
NTConfig_BeltColType[0] = "hp";
NTConfig_BeltColType[1] = "mp";
NTConfig_BeltColType[2] = "mp";
NTConfig_BeltColType[3] = "rv";

//----------------------------------------------------------------------------
// Minimum amount of potions in each column before needing refilling
// If there's less potions then this number in the column we go and shop.
// Set to 4 to go shopping as soon as there's a potion missing.
// Recommend leaving columns set to "rv" at 0. Since shops won't carry rejuvs.
//----------------------------------------------------------------------------
NTConfig_BeltColMin[0] = 3;
NTConfig_BeltColMin[1] = 3;
NTConfig_BeltColMin[2] = 0;
NTConfig_BeltColMin[3] = 0;

//-----------------------------------------------------------------------------------
// SnagIt configuration
// Here is a list of preset nip files assuming you use nip package.
// If you want to add your own .nip files, just copy any line and enter the
// To disable a .nip file, just add "//" at the start of the line or delete the line.
//-----------------------------------------------------------------------------------
NTConfig_NIPFilePath.push("uniques.nip");
NTConfig_NIPFilePath.push("sets.nip");
NTConfig_NIPFilePath.push("whites.nip");
NTConfig_NIPFilePath.push("runes.nip");
NTConfig_NIPFilePath.push("rares.nip");
NTConfig_NIPFilePath.push("magics.nip");
NTConfig_NIPFilePath.push("gems.nip");
NTConfig_NIPFilePath.push("charmsjewels.nip");
NTConfig_NIPFilePath.push("ringsamulets.nip");
NTConfig_NIPFilePath.push("potions.nip");
NTConfig_NIPFilePath.push("moneymaker.nip");
NTConfig_NIPFilePath.push("keys.nip");

NTConfig_SnagRange = 45; // Radius to check for dropped items. 40 is a good number here

//------------------------------------------------------------------------------
// Cubing configuration
// Supported gems and runes recipe only
//------------------------------------------------------------------------------
NTConfig_Cubing = false; // Enable cubing

//NTConfig_CubingItem.push(["gcw",0,3]); //Chipped Diamond gcw
//NTConfig_CubingItem.push(["gcv",0,3]); //Chipped Amethyst gcv
//NTConfig_CubingItem.push(["gcb",0,3]); //Chipped Saphire gcb
//NTConfig_CubingItem.push(["gcy",0,3]); //Chipped Topaz gcy
//NTConfig_CubingItem.push(["gcr",0,3]); //Chipped Ruby gcr
//NTConfig_CubingItem.push(["gcg",0,3]); //Chipped Emerald gcg
//NTConfig_CubingItem.push(["skc",0,3]); //Chipped Skull skc

//NTConfig_CubingItem.push(["gfw",0,3]); //Flawed Diamond gfw
//NTConfig_CubingItem.push(["gfv",0,3]); //Flawed Amethyst gfv
//NTConfig_CubingItem.push(["gfb",0,3]); //Flawed Saphire gfb
//NTConfig_CubingItem.push(["gfy",0,3]); //Flawed Topaz gfy
//NTConfig_CubingItem.push(["gfr",0,3]); //Flawed Ruby gfr
//NTConfig_CubingItem.push(["gfg",0,3]); //Flawed Emerald gfg
//NTConfig_CubingItem.push(["skf",0,3]); //Flawed Skull skf

//NTConfig_CubingItem.push(["gsw",0,3]); //Normal Diamond gsw
//NTConfig_CubingItem.push(["gsv",0,3]); //Normal Amethyst gsv
//NTConfig_CubingItem.push(["gsb",0,3]); //Normal Saphire gsb
//NTConfig_CubingItem.push(["gsy",0,3]); //Normal Topaz gsy
//NTConfig_CubingItem.push(["gsr",0,3]); //Normal Ruby gsr
//NTConfig_CubingItem.push(["gsg",0,3]); //Normal Emerald gsg
//NTConfig_CubingItem.push(["sku",0,3]); //Normal Skull sku

//NTConfig_CubingItem.push(["glw",0,3]); //Flawless Diamond glw
//NTConfig_CubingItem.push(["gzv",0,3]); //Flawless Amethyst gzv
//NTConfig_CubingItem.push(["glb",0,3]); //Flawless Saphire glb
//NTConfig_CubingItem.push(["gly",0,3]); //Flawless Topaz gly
//NTConfig_CubingItem.push(["glr",0,3]); //Flawless Ruby glr
//NTConfig_CubingItem.push(["glg",0,3]); //Flawless Emerald glg
//NTConfig_CubingItem.push(["skl",0,3]); //Flawless Skull skl

//NTConfig_CubingItem.push(["r01",0,3]); //El Rune r01
//NTConfig_CubingItem.push(["r02",0,3]); //Eld Rune r02
//NTConfig_CubingItem.push(["r03",0,3]); //Tir Rune r03
//NTConfig_CubingItem.push(["r04",0,3]); //Nef Rune r04
//NTConfig_CubingItem.push(["r05",0,3]); //Eth Rune r05
//NTConfig_CubingItem.push(["r06",0,3]); //Ith Rune r06
//NTConfig_CubingItem.push(["r07",0,3]); //Tal Rune r07
//NTConfig_CubingItem.push(["r08",0,3]); //Ral Rune r08
//NTConfig_CubingItem.push(["r09",0,3]); //Ort Rune r09

//NTConfig_CubingItem.push(["r10",0,3,"gcy",0,1]); //Thul Rune + chipped Topaz r10 + gcy
//NTConfig_CubingItem.push(["r11",0,3,"gcv",0,1]); //Amn Rune + chipped Amethyst r11 + gcv
//NTConfig_CubingItem.push(["r12",0,3,"gcb",0,1]); //Sol Rune + chipped Saphire r12 + gcb
//NTConfig_CubingItem.push(["r13",0,3,"gcr",0,1]); //Shael Rune + chipped Ruby r13 + gcr
//NTConfig_CubingItem.push(["r14",0,3,"gcg",0,1]); //Dol Rune + chipped Emerald r14 + gcg
//NTConfig_CubingItem.push(["r15",0,3,"gcw",0,1]); //Hel Rune + chipped Diamond r15 + gcw

NTConfig_CubingItem.push(["r16",0,3,"gfy",0,1]); //Io Rune + flawed Topaz r16 + gfy
NTConfig_CubingItem.push(["r17",0,3,"gfv",0,1]); //Lum Rune + flawed Amethyst r17 + gfv
NTConfig_CubingItem.push(["r18",0,3,"gfb",0,1]); //Ko Rune + flawed Saphire r18 + gfb
NTConfig_CubingItem.push(["r19",0,3,"gfr",0,1]); //Fal Rune + flawed Ruby r19 + gfr
NTConfig_CubingItem.push(["r20",0,3,"gfg",0,1]); //Lem Rune + flawed Emerald r20 + gfg
NTConfig_CubingItem.push(["r21",0,2,"gfw",0,1]); //Pul Rune + flawed Diamond r21 + gfw

NTConfig_CubingItem.push(["r22",0,2,"gsy",0,1]); //Um Rune + Topaz r22 + gsy
NTConfig_CubingItem.push(["r23",0,2,"gsv",0,1]); //Mal Rune + Amethyst r23 + gsv
//NTConfig_CubingItem.push(["r24",0,2,"gsb",0,1]); //Ist Rune + Saphire r24 + gsb
//NTConfig_CubingItem.push(["r25",0,2,"gsr",0,1]); //Gul Rune + Ruby r25 + gsr
//NTConfig_CubingItem.push(["r26",0,2,"gsg",0,1]); //Vex Rune + Emerald r26 + gsg
//NTConfig_CubingItem.push(["r27",0,2,"gsw",0,1]); //Ohm Rune + Diamond r27 + gsw

//NTConfig_CubingItem.push(["r28",0,2,"gly",0,1]); //Lo Rune + flawless Topaz r28 + gly
//NTConfig_CubingItem.push(["r29",0,2,"gzv",0,1]); //Sur Rune + flawless Amethyst r29 + gzv
//NTConfig_CubingItem.push(["r30",0,2,"glb",0,1]); //Ber Rune + flawless Saphire r30 + glb
//NTConfig_CubingItem.push(["r31",0,2,"glr",0,1]); //Jah Rune + flawless Ruby r31 + gll
//NTConfig_CubingItem.push(["r32",0,2,"glg",0,1]); //Cham Rune + flawless Emerald r32 + glg

//------------------------------------------------------------------------------
// Gamble configuration
// To specify what items to gamble, adjust the array with the desired item codes
//------------------------------------------------------------------------------
NTConfig_Gamble = true; // Enable gambling
NTConfig_GambleStopGold = 600000; // Gold amount to stop the gambling

NTConfig_GambleItem.push("rin"); // Rings
NTConfig_GambleItem.push("amu"); // Amulets
NTConfig_GambleItem.push("ci0"); // Circlets
NTConfig_GambleItem.push("ci1"); // Coronets
//NTConfig_GambleItem.push("lgl"); // Leather Gloves
//NTConfig_GambleItem.push("vgl"); // Heavy Gloves
//NTConfig_GambleItem.push("mgl"); // Chain Gloves
//NTConfig_GambleItem.push("tgl"); // Light Gauntlets
//NTConfig_GambleItem.push("hgl"); // Gauntlets

//------------------------------------------------------------------------------
// General configuration
//------------------------------------------------------------------------------
NTConfig_PublicMode = true;
NTConfig_CheckCloneDiablo = true; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
NTConfig_OpenChest = true; // Set to true to open chest
me.quitonhostile = true;false

//------------------------------------------------------------------------------
// Attack configuration
//------------------------------------------------------------------------------
NTConfig_AttackSkill[0] = 0; // Cast your first spell once. Set to 0 if you won't
NTConfig_AttackSkill[1] = 64; // Cast your primary spell to boss.
NTConfig_AttackSkill[2] = 64; // Cast your primary spell to others.
NTConfig_AttackSkill[3] = 53; // Cast your primary untimed spell if primary spell is timed spell. Set to 0 if you won't
NTConfig_AttackSkill[4] = 53; // Cast your secondary spell if monster is immune to your primary spell. Set to 0 if you won't
NTConfig_AttackSkill[5] = 53; // Cast your secondary untimed spell if secondary spell is timed spell. Set to 0 if you won't
NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
NTConfig_CheckSafe = false; // Set to true to check for curses, merc and potion (go to town if needed)


NTConfig_CastThunderStorm = true; // Set to true to cast "Thunder Storm".
NTConfig_CastEnergyShield = true; // Set to true to cast "Energy Shield".
NTConfig_CastFrozenArmor = false; // Set to true to cast "Frozen Armor". Only one type of Cold Armor can be set to true.
NTConfig_CastShiverArmor = true; // Set to true to cast "Shiver Armor". Only one type of Cold Armor can be set to true.
NTConfig_CastChillingArmor = false; // Set to true to cast "Chilling Armor". Only one type of Cold Armor can be set to true.
NTConfig_CastStatic = 50; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't
}
09/01/2009 18:16 MarciOne#2142
Quote:
Originally Posted by RaRide View Post
Hi leute habs geschafft mit tals ambu zu besorgen und seit dem rockt es (zumindest auf alp :) )
DANKE ToOomoOolt:handsdown::handsdown:

könntet ihr mir trotzdem meine config nochmal durchschauen ??
nur um sicher zu gehen dass ich nix falsch gemacht hab :rolleyes:

PS: soviel mana tränke hab ich weil ich energieschild habe ;)

Include("config/NTConfig.ntl");

var NTConfig_CastStatic;

function NT_LoadConfig()
{
//------------------------------------------------------------------------------
// Boss configuration
//------------------------------------------------------------------------------
//NTConfig_Script.push("NTPindleskin.ntj"); //NTConfig_NihlathakExtension = false;
//NTConfig_Script.push("NTNihlathak.ntj"); //NTConfig_PindleskinExtension = false;
//NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1;
NTConfig_Script.push("NTCountess.ntj");
NTConfig_Script.push("NTAndariel.ntj");
NTConfig_Script.push("NTSummoner.ntj");
NTConfig_Script.push("NTDuriel.ntj");
NTConfig_Script.push("NTMephisto.ntj");
NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = true;
NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
//NTConfig_Script.push("NTDiablo.ntj");
//NTConfig_Script.push("NTThreshSocket.ntj");
//NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
//NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
//NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
//NTConfig_Script.push("NTTravincal.ntj");
//NTConfig_Script.push("NTAncientTunnels.ntj");
// 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTMausoleum.ntj");

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
me.maxgametime = 1200; // time in seconds, maximum game length (0 is infinite)
NTConfig_StartDelay = 750; // Delay time in milliseconds to start;
NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
NTConfig_SkipHealLife = 80; // If you have more than this percent of life, you won't go to a healer
NTConfig_SkipHealMana = 80; // If you have more than this percent of mana, you won't go to a healer
NTConfig_SkipHealCurses = true;// If you want to skip curses, set to true
NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc

NTConfig_LifeThresh = 80; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 45; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 75; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 15; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_LifeChicken = 35; // This is your chicken life percent. If you go below this life total, exit game.
NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.

NTConfig_MercLifeThresh = 60; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 10; // This is the threshold to use a rejuv potion on your merc in percent.
NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game.

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
NTConfig_FreeSpace = 24; // Number of free columns. If less full columns are free stashing is set.

// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
NTConfig_Columns[0] = [1,1,1,1,1,0,0,0,0,0];
NTConfig_Columns[1] = [1,1,1,1,1,0,0,0,0,0];
NTConfig_Columns[2] = [1,1,1,1,1,0,0,0,0,0];
NTConfig_Columns[3] = [1,1,1,1,1,0,0,0,0,0];

NTConfig_MinGoldToStash = 60000; // Maximum gold amount carried before going to stash

//----------------------------------------------------------------------------------------------
// Type of potion used in each belt column
// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
// To use rejuvenations only, put "rv" in all columns.
//----------------------------------------------------------------------------------------------
NTConfig_BeltColType[0] = "hp";
NTConfig_BeltColType[1] = "mp";
NTConfig_BeltColType[2] = "mp";
NTConfig_BeltColType[3] = "rv";

//----------------------------------------------------------------------------
// Minimum amount of potions in each column before needing refilling
// If there's less potions then this number in the column we go and shop.
// Set to 4 to go shopping as soon as there's a potion missing.
// Recommend leaving columns set to "rv" at 0. Since shops won't carry rejuvs.
//----------------------------------------------------------------------------
NTConfig_BeltColMin[0] = 3;
NTConfig_BeltColMin[1] = 3;
NTConfig_BeltColMin[2] = 0;
NTConfig_BeltColMin[3] = 0;

//-----------------------------------------------------------------------------------
// SnagIt configuration
// Here is a list of preset nip files assuming you use nip package.
// If you want to add your own .nip files, just copy any line and enter the
// To disable a .nip file, just add "//" at the start of the line or delete the line.
//-----------------------------------------------------------------------------------
NTConfig_NIPFilePath.push("uniques.nip");
NTConfig_NIPFilePath.push("sets.nip");
NTConfig_NIPFilePath.push("whites.nip");
NTConfig_NIPFilePath.push("runes.nip");
NTConfig_NIPFilePath.push("rares.nip");
NTConfig_NIPFilePath.push("magics.nip");
NTConfig_NIPFilePath.push("gems.nip");
NTConfig_NIPFilePath.push("charmsjewels.nip");
NTConfig_NIPFilePath.push("ringsamulets.nip");
NTConfig_NIPFilePath.push("potions.nip");
NTConfig_NIPFilePath.push("moneymaker.nip");
NTConfig_NIPFilePath.push("keys.nip");

NTConfig_SnagRange = 45; // Radius to check for dropped items. 40 is a good number here

//------------------------------------------------------------------------------
// Cubing configuration
// Supported gems and runes recipe only
//------------------------------------------------------------------------------
NTConfig_Cubing = false; // Enable cubing

//NTConfig_CubingItem.push(["gcw",0,3]); //Chipped Diamond gcw
//NTConfig_CubingItem.push(["gcv",0,3]); //Chipped Amethyst gcv
//NTConfig_CubingItem.push(["gcb",0,3]); //Chipped Saphire gcb
//NTConfig_CubingItem.push(["gcy",0,3]); //Chipped Topaz gcy
//NTConfig_CubingItem.push(["gcr",0,3]); //Chipped Ruby gcr
//NTConfig_CubingItem.push(["gcg",0,3]); //Chipped Emerald gcg
//NTConfig_CubingItem.push(["skc",0,3]); //Chipped Skull skc

//NTConfig_CubingItem.push(["gfw",0,3]); //Flawed Diamond gfw
//NTConfig_CubingItem.push(["gfv",0,3]); //Flawed Amethyst gfv
//NTConfig_CubingItem.push(["gfb",0,3]); //Flawed Saphire gfb
//NTConfig_CubingItem.push(["gfy",0,3]); //Flawed Topaz gfy
//NTConfig_CubingItem.push(["gfr",0,3]); //Flawed Ruby gfr
//NTConfig_CubingItem.push(["gfg",0,3]); //Flawed Emerald gfg
//NTConfig_CubingItem.push(["skf",0,3]); //Flawed Skull skf

//NTConfig_CubingItem.push(["gsw",0,3]); //Normal Diamond gsw
//NTConfig_CubingItem.push(["gsv",0,3]); //Normal Amethyst gsv
//NTConfig_CubingItem.push(["gsb",0,3]); //Normal Saphire gsb
//NTConfig_CubingItem.push(["gsy",0,3]); //Normal Topaz gsy
//NTConfig_CubingItem.push(["gsr",0,3]); //Normal Ruby gsr
//NTConfig_CubingItem.push(["gsg",0,3]); //Normal Emerald gsg
//NTConfig_CubingItem.push(["sku",0,3]); //Normal Skull sku

//NTConfig_CubingItem.push(["glw",0,3]); //Flawless Diamond glw
//NTConfig_CubingItem.push(["gzv",0,3]); //Flawless Amethyst gzv
//NTConfig_CubingItem.push(["glb",0,3]); //Flawless Saphire glb
//NTConfig_CubingItem.push(["gly",0,3]); //Flawless Topaz gly
//NTConfig_CubingItem.push(["glr",0,3]); //Flawless Ruby glr
//NTConfig_CubingItem.push(["glg",0,3]); //Flawless Emerald glg
//NTConfig_CubingItem.push(["skl",0,3]); //Flawless Skull skl

//NTConfig_CubingItem.push(["r01",0,3]); //El Rune r01
//NTConfig_CubingItem.push(["r02",0,3]); //Eld Rune r02
//NTConfig_CubingItem.push(["r03",0,3]); //Tir Rune r03
//NTConfig_CubingItem.push(["r04",0,3]); //Nef Rune r04
//NTConfig_CubingItem.push(["r05",0,3]); //Eth Rune r05
//NTConfig_CubingItem.push(["r06",0,3]); //Ith Rune r06
//NTConfig_CubingItem.push(["r07",0,3]); //Tal Rune r07
//NTConfig_CubingItem.push(["r08",0,3]); //Ral Rune r08
//NTConfig_CubingItem.push(["r09",0,3]); //Ort Rune r09

//NTConfig_CubingItem.push(["r10",0,3,"gcy",0,1]); //Thul Rune + chipped Topaz r10 + gcy
//NTConfig_CubingItem.push(["r11",0,3,"gcv",0,1]); //Amn Rune + chipped Amethyst r11 + gcv
//NTConfig_CubingItem.push(["r12",0,3,"gcb",0,1]); //Sol Rune + chipped Saphire r12 + gcb
//NTConfig_CubingItem.push(["r13",0,3,"gcr",0,1]); //Shael Rune + chipped Ruby r13 + gcr
//NTConfig_CubingItem.push(["r14",0,3,"gcg",0,1]); //Dol Rune + chipped Emerald r14 + gcg
//NTConfig_CubingItem.push(["r15",0,3,"gcw",0,1]); //Hel Rune + chipped Diamond r15 + gcw

NTConfig_CubingItem.push(["r16",0,3,"gfy",0,1]); //Io Rune + flawed Topaz r16 + gfy
NTConfig_CubingItem.push(["r17",0,3,"gfv",0,1]); //Lum Rune + flawed Amethyst r17 + gfv
NTConfig_CubingItem.push(["r18",0,3,"gfb",0,1]); //Ko Rune + flawed Saphire r18 + gfb
NTConfig_CubingItem.push(["r19",0,3,"gfr",0,1]); //Fal Rune + flawed Ruby r19 + gfr
NTConfig_CubingItem.push(["r20",0,3,"gfg",0,1]); //Lem Rune + flawed Emerald r20 + gfg
NTConfig_CubingItem.push(["r21",0,2,"gfw",0,1]); //Pul Rune + flawed Diamond r21 + gfw

NTConfig_CubingItem.push(["r22",0,2,"gsy",0,1]); //Um Rune + Topaz r22 + gsy
NTConfig_CubingItem.push(["r23",0,2,"gsv",0,1]); //Mal Rune + Amethyst r23 + gsv
//NTConfig_CubingItem.push(["r24",0,2,"gsb",0,1]); //Ist Rune + Saphire r24 + gsb
//NTConfig_CubingItem.push(["r25",0,2,"gsr",0,1]); //Gul Rune + Ruby r25 + gsr
//NTConfig_CubingItem.push(["r26",0,2,"gsg",0,1]); //Vex Rune + Emerald r26 + gsg
//NTConfig_CubingItem.push(["r27",0,2,"gsw",0,1]); //Ohm Rune + Diamond r27 + gsw

//NTConfig_CubingItem.push(["r28",0,2,"gly",0,1]); //Lo Rune + flawless Topaz r28 + gly
//NTConfig_CubingItem.push(["r29",0,2,"gzv",0,1]); //Sur Rune + flawless Amethyst r29 + gzv
//NTConfig_CubingItem.push(["r30",0,2,"glb",0,1]); //Ber Rune + flawless Saphire r30 + glb
//NTConfig_CubingItem.push(["r31",0,2,"glr",0,1]); //Jah Rune + flawless Ruby r31 + gll
//NTConfig_CubingItem.push(["r32",0,2,"glg",0,1]); //Cham Rune + flawless Emerald r32 + glg

//------------------------------------------------------------------------------
// Gamble configuration
// To specify what items to gamble, adjust the array with the desired item codes
//------------------------------------------------------------------------------
NTConfig_Gamble = true; // Enable gambling
NTConfig_GambleStopGold = 600000; // Gold amount to stop the gambling

NTConfig_GambleItem.push("rin"); // Rings
NTConfig_GambleItem.push("amu"); // Amulets
NTConfig_GambleItem.push("ci0"); // Circlets
NTConfig_GambleItem.push("ci1"); // Coronets
//NTConfig_GambleItem.push("lgl"); // Leather Gloves
//NTConfig_GambleItem.push("vgl"); // Heavy Gloves
//NTConfig_GambleItem.push("mgl"); // Chain Gloves
//NTConfig_GambleItem.push("tgl"); // Light Gauntlets
//NTConfig_GambleItem.push("hgl"); // Gauntlets

//------------------------------------------------------------------------------
// General configuration
//------------------------------------------------------------------------------
NTConfig_PublicMode = true;
NTConfig_CheckCloneDiablo = true; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
NTConfig_OpenChest = true; // Set to true to open chest
me.quitonhostile = true;false

//------------------------------------------------------------------------------
// Attack configuration
//------------------------------------------------------------------------------
NTConfig_AttackSkill[0] = 0; // Cast your first spell once. Set to 0 if you won't
NTConfig_AttackSkill[1] = 64; // Cast your primary spell to boss.
NTConfig_AttackSkill[2] = 64; // Cast your primary spell to others.
NTConfig_AttackSkill[3] = 53; // Cast your primary untimed spell if primary spell is timed spell. Set to 0 if you won't
NTConfig_AttackSkill[4] = 53; // Cast your secondary spell if monster is immune to your primary spell. Set to 0 if you won't
NTConfig_AttackSkill[5] = 53; // Cast your secondary untimed spell if secondary spell is timed spell. Set to 0 if you won't
NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
NTConfig_CheckSafe = false; // Set to true to check for curses, merc and potion (go to town if needed)


NTConfig_CastThunderStorm = true; // Set to true to cast "Thunder Storm".
NTConfig_CastEnergyShield = true; // Set to true to cast "Energy Shield".
NTConfig_CastFrozenArmor = false; // Set to true to cast "Frozen Armor". Only one type of Cold Armor can be set to true.
NTConfig_CastShiverArmor = true; // Set to true to cast "Shiver Armor". Only one type of Cold Armor can be set to true.
NTConfig_CastChillingArmor = false; // Set to true to cast "Chilling Armor". Only one type of Cold Armor can be set to true.
NTConfig_CastStatic = 50; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't
}
Passt optimal würde ich sagen.

lg
09/01/2009 19:58 xdoddestroyer#2143
Quote:
Originally Posted by leNNi View Post
kann mir pls wer sagen was ich schreiben muss, damit mein bot das hier pickt?
eth kolossklinge 6 sox? für botd...
danke vielmals
versuch es hiermit

Code:
Name = Colossus Blade : Quality <= Superior : Sockets = 6 : Flag = Eth

mfg

matze
09/01/2009 23:12 leNNi#2144
okay, bei mir stehen jetzt die 3 sachen im zusammenhang mit Colossblade drin:
Name = Colossus Blade : Quality <= Superior : Sockets = 6 : Flag = Eth

;[Colossus Blade ] °í³ú¿ë ½´Æä Äݺí
Name = 7gd: Quality = 3 : enhanceddamage>=10:flag!=eth:194=5

;[Colossus Blade e] Á×¼û¿ë ¿¡Å×Äݺí
Name = 7gd: Quality <= 3 :flag=eth:194=0
Name = 7gd: Quality <= 3 :flag=eth:194>=4


muss ich da irgendwas noch rausmachen, wenn ich eth 6 sox aufheben will, oder kann ich einfach alles so stehen lassen?
09/01/2009 23:21 ToOomoOolt#2145
So hebst du
6 Sox Eth
5 Sox Nicht-Eth (mit erhöhtem Schaden)
0 Sox Eth auf,

eigentlich reicht die unterste Zeile für deine Sox schon, weil da drin steht, dass er alle ätherische mit Sockeln "größergleich" 4 aufhebt. Also 4/5/6