Maybe the bot lock and fire on your pet, but it seems to be strange for a packet bot.Quote:
IMPORTANT BUG
07.04. 20:10 P.E.T. riparato. - 350 U.
07.04. 20:10 P.E.T. riparato. - 350 U.
07.04. 20:09 P.E.T. riparato. - 350 U.
07.04. 20:09 P.E.T. riparato. - 350 U.
07.04. 20:09 P.E.T. riparato. - 350 U.
07.04. 20:09 P.E.T. riparato. - 350 U.........
FOR 45.000 URI :(((((((((
Quote:
Finally!
Well don't want to write a lot here, as i assume almost nobody is going to read anything, but rushing to the download instead..
So let me just say, the opposite coder party managed to make 3/4 of our tools useless in the update one week ago, and the remaining 1/4 has been busted this week. So we had to reverse almost everything by hand for this and last (not public released) update.
This means for the next two incoming updates that we will most likely not be able to proceed em anything near as fast as for the last 12+ months.
In addition it isn't false to except new anti-bot implementations for these next two updates.
My calculation on that is based on the point of the last major update which was released ~12 months ago.
Take 1 - 3 months for the antibot features of this and last week
Add about 4-5 months on adding new features for the game client itself.
+ 2 month on stuff we can't see (their game server code)
You got between 7-10 months, so we could face huuuuge incoming changes.
(Please note this all based on assumption)
[Only registered and activated users can see links. Click Here To Register...]
If you want the fresh client, just fire up your old bot client *.exe file, it will update by itself then.
Or download a full starter package or only the new *.exe out of our download section: [Only registered and activated users can see links. Click Here To Register...].
Discussion & Comments on the update should be placed here, please: [Only registered and activated users can see links. Click Here To Register...].
Changelog v1.3.7.63 -> v1.3.7.71
Client:
* lots of crypto added
* some fixes for enemey selection
* rework on blacklisting "bugged" npcs
Logic:
/
Task:
/
Best thanks to the ones beeing able to help us out. You know who you are.
kind regards v5 (including jD)