IF you think lower dura = greater soc chance, then believe this:
When a met fails, there is a possibility your dura will go down (the permanent part, that is).
I'm talking if it WAS 41/41, you might find it is now at 20/40 (and 40/40 after you repair).
So if you still think if you can just get enough mets to fail and reduce the dura, you'll get a soc?
Well, then I will tell you that when it reaches 0, your item disappears, soc or not.
Also, once your dura is low, it is a pita!!!
I have a superrobe that has 24 dura, and I'm telling you got to watch that thing, I can only imagine what would happen if you had some item with a dura of 10 or 5, LOL you couldn't spend an hour hunting or lvl'ing!
So, I'm not testing the stupid CO code, thou I do agree it sux.
From a business standpoint, the game makes perfect sense, even if it sux for the players, but CO is here to make money... This I have no problem with.
But the code sure isn't efficient, it hogs a TON of resources for a lower end product that should run on an old 500mhz cpu with 64meg ram and a 16m graphics card without hitching.
I've seen this quality of online game run on a 486 before, for those who have been around.