I guess they are? I got them from Pointer und Offsets thread, still haven't figured it out, names wont pop above players head but instead they are outside of the map:confused:Quote:
Well ESP uses CPlayer for the positioning, is it Updated? CBase updated?
Code:
struct CPlayer
{
CHAR hacker1377[0xC4C4];//0x00
BYTE PlayerState;//0xC4C4
CHAR hacker13772[0x3CDD];//0xC4C5
FLOAT Pitch;//0x101A0
CHAR hacker13773[0x18];//0x101A4
FLOAT Yaw;//0x101BC
CHAR hacker13774[0xC];//0x101C0
FLOAT ViewX;//0x101CC
FLOAT ViewY;//0x101D4
FLOAT ViewZ;//0x101D0
CHAR hacker13776[0x124];//0x101D4
FLOAT PosX;//0x102F8
CHAR hacker13777[0x4];//0x102FC
FLOAT PosY;//0x10300
CHAR hacker13778[0x4];//0x10304
FLOAT PosZ;//0x10308
};
struct c_Base
{
CPlayer* pLocal;//playerpointer
char cJump1[1197020];
CPlayer** pGlobal;//remotepointer
};
c_Base *p_Player = (c_Base*)ADR_PLAYERPOINTER;
struct CPlayerInfo
{
char unknown0[1724]; //0x0000
__int32 ping; //0x06BC
char unknown1728[20]; //0x06C0
char ip[16]; //0x06D4
char unknown1764[136]; //0x06E4
__int32 exp; //0x076C
char unknown1904[596]; //0x0770
char Name[20]; //0x09C4
char unknown2520[4500]; //0x09D8
__int32 points; //0x1B6C
char unknown7024[16]; //0x1B70
__int32 kills; //0x1B80
__int32 deaths; //0x1B84
char unknown7048[12]; //0x1B88
__int32 health; //0x1B94
char unknown7064[312]; //0x1B98
BYTE team; //0x1CD0
};