ChaosKit

12/02/2016 22:31 oxymorjohn#196
^ Having same problem. Anyone can help?

Update: Jk, got it. You HAVE to use r10. You can't use a newer version.
05/11/2017 13:29 blade5000#197
habe mal ein zelt umgewandelt für lc

ist nur mal so ein test kommen noch mehr modelle für lc

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09/12/2017 21:50 ƐӾƇƐĿĿƐИŦ#198
Hey,

weiß jemand wie man das Problem beheben kann?

Es tritt beim Öffnen des Pyra Models auf, da ich etwas mit dem Pyramiden Model rumspielen wollte.
Ich nutze Cinema 4D R10 mit dem chaoskit aus diesem thread.

Hier mein Problem:
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09/13/2017 08:24 GothicsEngel#199
Es könnte an der Cinema Version liegen eventuell. Ich das plugin läuft nur auf Cinema 4D R12
09/13/2017 19:08 Fraktion#200
Das Plugin läuft nicht nur mit R12.

Welches Dateiformat wolltest du laden?
09/27/2017 17:07 ƐӾƇƐĿĿƐИŦ#201
Ein .bm Format, es hat jetzt alles geklappt. Danke nochmal!

Nur kennt jemand diesen Fehler im Ska Editor ?

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Ich wollte ein Model aus dem Spiel The Witcher in LC reinbringen, nur sieht man ja, fehlt an einigen Stellen der Model Übergang. Hat jemand das selbe Problem jemals gehabt ?
09/28/2017 20:48 Fraktion#202
Sieht aus als fehlt da die Wichtung (c4d)
10/20/2017 14:30 elenz#203
Quote:
Originally Posted by wizatek View Post
Cinema 4d R16 has a improved weight painting with a different color for each bone to make it a little more clear when selecting multiple bones.
But being able to use Python is also a huge improvement to write little scripts to modify things in the model that usually takes a lot of writing compared to cinema 4d R10

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insert plugin? 3dmax ?
06/02/2020 00:23 BaZZtian#204
Moin kann mir jemand sagen ob es dieses Plugin auch für Blender 3D gibt ?
06/20/2020 14:55 Wizatek#205
Flexing

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Improved a little:
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06/21/2020 13:02 rrbkmz#206
Quote:
Originally Posted by wizatek View Post
Flexing

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Improved a little:
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Good job. I wrote plugin for blender, but I'm too lazy to finish :D Maybe someday I will finish.
06/21/2020 16:41 Wizatek#207
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I have been doing the same because there are much more resources available for blender.
Sadly it is also quite slow with python.
Specially when it has to do the DXT decompression of the textures so i stopped working on that.
06/21/2020 17:36 rrbkmz#208
Quote:
Originally Posted by wizatek View Post
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I have been doing the same because there are much more resources available for blender.
Sadly it is also quite slow with python.
Specially when it has to do the DXT decompression of the textures so i stopped working on that.
Uf, I had problems with DXT compression when compiled & fixed WE..
Blender have good API, but I had some problems with uv map. I spent a lot of time trying to figure out what the problem was.
06/21/2020 21:29 Wizatek#209
Its probably because the uv map is set per face and not per vertex, but its almost the same
06/21/2020 22:24 Wizatek#210
Maybe this will help those who want to use Blender.
It is not finished, but it is a start: