Ich habe da Problem das der Bot die Runnen nicht umwandelt.
Er packt sie in den Horadrim Würfel und nimmt sie dann einfach wieder raus ohne diese umzuwandeln.
Was kann man da machen?
Er packt sie in den Horadrim Würfel und nimmt sie dann einfach wieder raus ohne diese umzuwandeln.
Code:
NTConfig_Cubing = true; // Enable cubing NTConfig_CubingItem.push(["gcw",0,3]); //Chipped Diamond gcw NTConfig_CubingItem.push(["gcv",0,3]); //Chipped Amethyst gcv NTConfig_CubingItem.push(["gcb",0,3]); //Chipped Saphire gcb NTConfig_CubingItem.push(["gcy",0,3]); //Chipped Topaz gcy NTConfig_CubingItem.push(["gcr",0,3]); //Chipped Ruby gcr NTConfig_CubingItem.push(["gcg",0,3]); //Chipped Emerald gcg NTConfig_CubingItem.push(["skc",0,3]); //Chipped Skull skc NTConfig_CubingItem.push(["gfw",0,3]); //Flawed Diamond gfw NTConfig_CubingItem.push(["gfv",0,3]); //Flawed Amethyst gfv NTConfig_CubingItem.push(["gfb",0,3]); //Flawed Saphire gfb NTConfig_CubingItem.push(["gfy",0,3]); //Flawed Topaz gfy NTConfig_CubingItem.push(["gfr",0,3]); //Flawed Ruby gfr NTConfig_CubingItem.push(["gfg",0,3]); //Flawed Emerald gfg NTConfig_CubingItem.push(["skf",0,3]); //Flawed Skull skf NTConfig_CubingItem.push(["gsw",0,3]); //Normal Diamond gsw NTConfig_CubingItem.push(["gsv",0,3]); //Normal Amethyst gsv NTConfig_CubingItem.push(["gsb",0,3]); //Normal Saphire gsb NTConfig_CubingItem.push(["gsy",0,3]); //Normal Topaz gsy NTConfig_CubingItem.push(["gsr",0,3]); //Normal Ruby gsr NTConfig_CubingItem.push(["gsg",0,3]); //Normal Emerald gsg NTConfig_CubingItem.push(["sku",0,3]); //Normal Skull sku NTConfig_CubingItem.push(["glw",0,3]); //Flawless Diamond glw NTConfig_CubingItem.push(["gzv",0,3]); //Flawless Amethyst gzv NTConfig_CubingItem.push(["glb",0,3]); //Flawless Saphire glb NTConfig_CubingItem.push(["gly",0,3]); //Flawless Topaz gly NTConfig_CubingItem.push(["glr",0,3]); //Flawless Ruby glr NTConfig_CubingItem.push(["glg",0,3]); //Flawless Emerald glg NTConfig_CubingItem.push(["skl",0,3]); //Flawless Skull skl NTConfig_CubingItem.push(["r01",0,3]); //El Rune r01 NTConfig_CubingItem.push(["r02",0,3]); //Eld Rune r02 NTConfig_CubingItem.push(["r03",0,3]); //Tir Rune r03 NTConfig_CubingItem.push(["r04",0,3]); //Nef Rune r04 NTConfig_CubingItem.push(["r05",0,3]); //Eth Rune r05 NTConfig_CubingItem.push(["r06",0,3]); //Ith Rune r06 NTConfig_CubingItem.push(["r07",0,3]); //Tal Rune r07 NTConfig_CubingItem.push(["r08",0,3]); //Ral Rune r08 NTConfig_CubingItem.push(["r09",0,3]); //Ort Rune r09 NTConfig_CubingItem.push(["r10",0,3,"gcy",0,1]); //Thul Rune + chipped Topaz r10 + gcy NTConfig_CubingItem.push(["r11",0,3,"gcv",0,1]); //Amn Rune + chipped Amethyst r11 + gcv NTConfig_CubingItem.push(["r12",0,3,"gcb",0,1]); //Sol Rune + chipped Saphire r12 + gcb NTConfig_CubingItem.push(["r13",0,3,"gcr",0,1]); //Shael Rune + chipped Ruby r13 + gcr NTConfig_CubingItem.push(["r14",0,3,"gcg",0,1]); //Dol Rune + chipped Emerald r14 + gcg NTConfig_CubingItem.push(["r15",0,3,"gcw",0,1]); //Hel Rune + chipped Diamond r15 + gcw NTConfig_CubingItem.push(["r16",0,3,"gfy",0,1]); //Io Rune + flawed Topaz r16 + gfy NTConfig_CubingItem.push(["r17",0,3,"gfv",0,1]); //Lum Rune + flawed Amethyst r17 + gfv NTConfig_CubingItem.push(["r18",0,3,"gfb",0,1]); //Ko Rune + flawed Saphire r18 + gfb NTConfig_CubingItem.push(["r19",0,3,"gfr",0,1]); //Fal Rune + flawed Ruby r19 + gfr NTConfig_CubingItem.push(["r20",0,3,"gfg",0,1]); //Lem Rune + flawed Emerald r20 + gfg NTConfig_CubingItem.push(["r21",0,2,"gfw",0,1]); //Pul Rune + flawed Diamond r21 + gfw NTConfig_CubingItem.push(["r22",0,2,"gsy",0,1]); //Um Rune + Topaz r22 + gsy NTConfig_CubingItem.push(["r23",0,2,"gsv",0,1]); //Mal Rune + Amethyst r23 + gsv //NTConfig_CubingItem.push(["r24",0,2,"gsb",0,1]); //Ist Rune + Saphire r24 + gsb //NTConfig_CubingItem.push(["r25",0,2,"gsr",0,1]); //Gul Rune + Ruby r25 + gsr //NTConfig_CubingItem.push(["r26",0,2,"gsg",0,1]); //Vex Rune + Emerald r26 + gsg //NTConfig_CubingItem.push(["r27",0,2,"gsw",0,1]); //Ohm Rune + Diamond r27 + gsw //NTConfig_CubingItem.push(["r28",0,2,"gly",0,1]); //Lo Rune + flawless Topaz r28 + gly //NTConfig_CubingItem.push(["r29",0,2,"gzv",0,1]); //Sur Rune + flawless Amethyst r29 + gzv //NTConfig_CubingItem.push(["r30",0,2,"glb",0,1]); //Ber Rune + flawless Saphire r30 + glb //NTConfig_CubingItem.push(["r31",0,2,"glr",0,1]); //Jah Rune + flawless Ruby r31 + gll //NTConfig_CubingItem.push(["r32",0,2,"glg",0,1]); //Cham Rune + flawless Emerald r32 + glg