It had a very high ban rate, I never had the script myself, multiple people wrote one for themself.
Someone requested a spawn to boss script for Linkgate, here if someone else needs it as well :)
Code:
#IF=%FirstTime,;
#UseGravity
#UseCollision
#SmoothBackground
UseSpeed=350;
#SetVar1=Want to fight from mid air?/n/nType 1 for Yes/nType 0 for No;
#ENDIF
#DO=12000;
MoveSmooth=362.796,259.757;
MoveTo=362.796,259.757,312.212,True,True;
MoveTo=362.796,259.757,310.065,True,True;
MoveTo=362.796,259.757,309.365,True,True;
MoveTo=362.796,259.757,307.499,True,True;
Delay=750;
#UNTIL=%Position,362.796/259.757/307.499;
FlySmooth=345.135,246.413,307.499;
FlySmooth=337.031,242.436,307.499;
FlySmooth=327.993,239.528,307.499;
FlySmooth=318.354,237.187,307.499;
FlySmooth=308.617,235.931,307.499;
FlySmooth=299.301,237.865,307.499;
FlySmooth=298.347,238.171,307.499;
MoveTo=298.347,238.171,308.643,True,False;
MoveTo=298.306,238.272,309.643,True,False;
MoveTo=298.348,238.312,310.643,True,False;
MoveTo=298.377,238.338,311.643,True,False;
MoveTo=298.409,238.334,312.643,True,False;
MoveTo=298.398,238.343,313.788,True,False;
MoveTo=297.178,238.687,313.814,True,False;
MoveTo=296.579,239.703,313.814,True,False;
FlySmooth=288.476,244.195,313.814;
FlySmooth=282.7,247.372,313.814;
#DO=60000;
MoveTo=282.7,247.372,313.814,True,False;
#EXECUTE=WaitForFlightCD;
MoveTo=282.7,247.372,313.814,False,False;
SendAction=1,2;
Delay=325; <-- Delay for going downwards
#2DO=2500;
MoveTo=282.7,247.372,313.814,False,False;
SendAction=3,32;
Delay=100;
_2UNTILMemPtrRead=%PlayerBase,%OffsetFlightStatus,BYTE,=1;
UseSpeed=200;
MoveTo=282.7,247.372,313.814,False,False;
MoveTo=282.7,247.372,313.814,False,False;
MoveTo=282.7,247.372,313.814,False,False;
_UNTILMemPtrRead=%PlayerBase,%OffsetFlightStatus,BYTE,=1;
MoveTo=282.7,247.372,316.814,False,False;
MoveTo=282.7,247.372,318.814,False,False;
MoveTo=282.7,247.372,321.814,False,False;
MoveTo=282.7,247.372,323.814,False,False;
MoveTo=282.7,247.372,326.814,False,False;
MoveTo=282.7,247.372,328.814,False,False;
MoveTo=282.7,247.372,331.814,False,False;
MoveTo=282.7,247.372,333.814,False,False;
MoveTo=282.7,247.372,336.814,False,False;
MoveTo=282.7,247.372,338.814,False,False;
MoveTo=282.7,247.372,341.814,False,False;
MoveTo=282.7,247.372,343.814,False,False;
MoveTo=282.7,247.372,344.834,True,False;
FlySmooth=247.032,262.437,344.834;
Delay=5;
FlySmooth=247.032,262.437,344.834;
MoveTo=247.032,262.437,341.834,True,False;
MoveTo=247.032,262.437,338.834,True,False;
MoveTo=247.032,262.437,335.834,True,False;
MoveTo=247.032,262.437,332.334,True,False;
#IF=%Var1,=0;
MoveTo=247.032,262.437,329.334,True,False;
MoveTo=247.032,262.437,326.334,True,False;
MoveTo=247.032,262.437,323.334,True,False;
MoveTo=247.032,262.437,320.334,True,False;
MoveTo=247.032,262.437,317.334,True,False;
MoveTo=247.032,262.437,314.334,True,False;
MoveTo=244.772,260.885,312.314,False,False;
#ENDIF
WaitForResponse=Finished;
start_WaitForFlightCD;
#DO=10000;
Delay=250;
_UNTILMemRead=%AddrFlightCooldown,WORD,=0;
end_WaitForFlightCD;
With this command you can declare items to use while combat like transformation potions