Para's Script Library

10/02/2018 18:57 DaVv09#2056
After several attempts, i can say that yes the combat itself have been really nicely improve but now the main problem even more with a melee character is that it get stuck in environnement.

when he detect a target try to attack it but either no vision, or stuck itself to reach the target..
really nice work in that 1st stage of improvement but will it have any fix for the part i just said ?
or known issue ?
10/02/2018 19:01 Paraly#2057
Quote:
Originally Posted by DaVv09 View Post
After several several attempts, i can say that yes the combat itself have been really nicely improve but now the main problem even more with a melee character is that it get stuck in environnement.

when he detect a target try to attack it but either no vision, pr stuck to reach the target..
really nice work in that 1st stage of improvement but will it have any fix for the part i just said ?
or known issue ?
There's already a timeout if the target is full life after x amount of seconds the problem at the moment is that he doesn't remove the target, so the combat gets restarted a few steps later.

Of course this will be fixed soon
10/03/2018 15:36 Ugel#2058
I have now tested the new Combat Assist with the following class:
SpritMaster>>> ghost attacks target not automatically and the skill Ghost call will be after cooldown again and again
Templar >>> Undisturbed used of the skill iron skin and crazy switch between GS/SS
Songweaver>>> is ok, the rotation could be better but I am not an expert for Songweaver
10/03/2018 17:15 thekiller258#2059
Hi Paraly, I wonder if there's a chance for the Linkgate Foundry script to be released for this event, I know somebody made one already, but I never had the chance to ask for it.
10/03/2018 17:18 Paraly#2060
Quote:
Originally Posted by thekiller258 View Post
Hi Paraly, I wonder if there's a chance for the Linkgate Foundry script to be released for this event, I know somebody made one already, but I never had the chance to ask for it.
It had a very high ban rate, I never had the script myself, multiple people wrote one for themself.

If NA had 6.2 it would be easy to create with the new combat though :p

________________________



Someone requested a spawn to boss script for Linkgate, here if someone else needs it as well :)

Code:
#IF=%FirstTime,;
#UseGravity
#UseCollision
#SmoothBackground
UseSpeed=350;
#SetVar1=Want to fight from mid air?/n/nType 1 for Yes/nType 0 for No;
#ENDIF

#DO=12000;
MoveSmooth=362.796,259.757;

MoveTo=362.796,259.757,312.212,True,True;
MoveTo=362.796,259.757,310.065,True,True;
MoveTo=362.796,259.757,309.365,True,True;
MoveTo=362.796,259.757,307.499,True,True;
Delay=750;
#UNTIL=%Position,362.796/259.757/307.499;

FlySmooth=345.135,246.413,307.499;
FlySmooth=337.031,242.436,307.499;
FlySmooth=327.993,239.528,307.499;
FlySmooth=318.354,237.187,307.499;
FlySmooth=308.617,235.931,307.499;
FlySmooth=299.301,237.865,307.499;
FlySmooth=298.347,238.171,307.499;

MoveTo=298.347,238.171,308.643,True,False;
MoveTo=298.306,238.272,309.643,True,False;
MoveTo=298.348,238.312,310.643,True,False;
MoveTo=298.377,238.338,311.643,True,False;
MoveTo=298.409,238.334,312.643,True,False;
MoveTo=298.398,238.343,313.788,True,False;
MoveTo=297.178,238.687,313.814,True,False;
MoveTo=296.579,239.703,313.814,True,False;

FlySmooth=288.476,244.195,313.814;
FlySmooth=282.7,247.372,313.814;

#DO=60000;
MoveTo=282.7,247.372,313.814,True,False;
#EXECUTE=WaitForFlightCD;

MoveTo=282.7,247.372,313.814,False,False;
SendAction=1,2;
Delay=325; <-- Delay for going downwards
#2DO=2500;
MoveTo=282.7,247.372,313.814,False,False;
SendAction=3,32;
Delay=100;
_2UNTILMemPtrRead=%PlayerBase,%OffsetFlightStatus,BYTE,=1;
UseSpeed=200;
MoveTo=282.7,247.372,313.814,False,False;
MoveTo=282.7,247.372,313.814,False,False;
MoveTo=282.7,247.372,313.814,False,False;
_UNTILMemPtrRead=%PlayerBase,%OffsetFlightStatus,BYTE,=1;

MoveTo=282.7,247.372,316.814,False,False;
MoveTo=282.7,247.372,318.814,False,False;
MoveTo=282.7,247.372,321.814,False,False;
MoveTo=282.7,247.372,323.814,False,False;
MoveTo=282.7,247.372,326.814,False,False;
MoveTo=282.7,247.372,328.814,False,False;
MoveTo=282.7,247.372,331.814,False,False;
MoveTo=282.7,247.372,333.814,False,False;
MoveTo=282.7,247.372,336.814,False,False;
MoveTo=282.7,247.372,338.814,False,False;
MoveTo=282.7,247.372,341.814,False,False;
MoveTo=282.7,247.372,343.814,False,False;
MoveTo=282.7,247.372,344.834,True,False;

FlySmooth=247.032,262.437,344.834;
Delay=5;
FlySmooth=247.032,262.437,344.834;

MoveTo=247.032,262.437,341.834,True,False;
MoveTo=247.032,262.437,338.834,True,False;
MoveTo=247.032,262.437,335.834,True,False;
MoveTo=247.032,262.437,332.334,True,False;
#IF=%Var1,=0;
MoveTo=247.032,262.437,329.334,True,False;
MoveTo=247.032,262.437,326.334,True,False;
MoveTo=247.032,262.437,323.334,True,False;
MoveTo=247.032,262.437,320.334,True,False;
MoveTo=247.032,262.437,317.334,True,False;
MoveTo=247.032,262.437,314.334,True,False;
MoveTo=244.772,260.885,312.314,False,False;
#ENDIF

WaitForResponse=Finished;







start_WaitForFlightCD;

#DO=10000;
Delay=250;
_UNTILMemRead=%AddrFlightCooldown,WORD,=0;

end_WaitForFlightCD;
____________________

I added a new command to the AutoCombat system

Code:
_ACItems=[ItemID/BuffID],[ItemID/BuffID],[ItemID/BuffID];
With this command you can declare items to use while combat like transformation potions

Example:
Code:
_ACItems=160040010/5040,160020004/11683;
_____________________

Broker Bot script got updated for 6.2 EU
10/05/2018 09:51 node182#2061
is there a heal slave script (5.8) that just follows and doesnt float above and heals?
10/05/2018 10:37 Paraly#2062
Quote:
Originally Posted by node182 View Post
is there a heal slave script (5.8) that just follows and doesnt float above and heals?
[Only registered and activated users can see links. Click Here To Register...] a cleric follower script
10/07/2018 15:59 velkurczak#2063
Is there script for chanter follower?
10/07/2018 16:03 Paraly#2064
Quote:
Originally Posted by velkurczak View Post
Is there script for chanter follower?
No, not really.

There was one long time ago but it's outdated by now
10/09/2018 13:26 hubertrich#2065
vom combat system stehen ja einige funktionen hier und auf deiner website stehen auch einige.

hast du irgndwo die ganzen funktionen gesammelt so dass man ein script anpassen/erstellen kann?
10/09/2018 13:32 Paraly#2066
Quote:
Originally Posted by hubertrich View Post
vom combat system stehen ja einige funktionen hier und auf deiner website stehen auch einige.

hast du irgndwo die ganzen funktionen gesammelt so dass man ein script anpassen/erstellen kann?
Alle Funktionen zum neuen Combat System findest du [Only registered and activated users can see links. Click Here To Register...]

Alle sonstigen Befehle sind in the Commandlist [Only registered and activated users can see links. Click Here To Register...], schau auch ruhig in den "interesting snippets" spoiler für kleinere guides und erklärungen
10/15/2018 17:38 Ugel#2067
Hi Para,
tested the chanter with the Combat Assist script. Unfortunately the script Infernale Blaze mocks, but this is no Chanter Skill in 6.0 anymore.

Can you please fix it? Because the Item ID of the Cleric Infernale Blaze is not the same as that of the Chanter.
10/15/2018 22:34 Paraly#2068
Quote:
Originally Posted by Ugel View Post
Hi Para,
tested the chanter with the Combat Assist script. Unfortunately the script Infernale Blaze mocks, but this is no Chanter Skill in 6.0 anymore.

Can you please fix it? Because the Item ID of the Cleric Infernale Blaze is not the same as that of the Chanter.

I'll try to find the incorrect Skill IDs at the chanter rotation

Edit: Should be better with the latest version now

__________________


I added another version of the Broker Bot for EU, it will work without any editing at all :)
10/17/2018 00:01 nickjaspion#2069
Hiii ! any way to open a instance map when I'm out?
I need to open Evergale map to do some macros :)
10/17/2018 00:13 Paraly#2070
Quote:
Originally Posted by nickjaspion View Post
Hiii ! any way to open a instance map when I'm out?
I need to open Evergale map to do some macros :)
You need the Map ID of the Map you want, the Map ID of Evergale is 302350000

Set Map ID
Code:
#SetVar2=Enter the Map ID;

MemWrite=%AddrFreeMem30,%AddrMap,DWORD;
_MemReadVar=%AddrFreeMem30,DWORD,1;
_Calc1=%Var1-4;
MemWrite=%Var1,%Var2,DWORD;

WaitForResponse=Done, Re-Open the Map;

Get Map ID
Code:
_MemReadVar=%AddrMap,DWORD,1;
WaitForResponse=Current Map ID: %Var1;