[Sammelthread] Addys

02/13/2012 19:59 SK1LL0R..#2056
Quote:
Combat Arms EU:

//================= EHSVC =================//
#define EhsvcSelfCrC 0x0072E3C
#define Detection 0x0009B30
#define HSAntiCrash 0x003692E
#define Asm Detection 0x0026D6B
#define NanoCheck1 0x00368BE
#define NanoCheck2 0x0033D5F
#define NanoCheck3 0x0035DE6
//================= LOGGED =================//
//=================== 7 ==================//
//========= Made By BlackLegend & NikM ========//

WarRock International

//================= EHSVC =================//
#define EhsvcSelfCrC 0x007582C
#define Detection 0x0009C50
#define HSAntiCrash 0x003908E
#define Asm Detection 0x0029111
#define NanoCheck1 0x003901E
#define NanoCheck2 0x003644F
#define NanoCheck3 0x00384D6
//================= LOGGED =================//
//=================== 7 ==================//
//========= Made By BlackLegend & NikM ========//
Credits geben wenn ihr die Addys benutzt.
02/13/2012 23:23 xMarekiarox#2057
Source Dinar Please and Speed,no Super Spreed Plzz
02/14/2012 06:38 Mr. Muscle#2058
PlayerAnimation and PlayerAnimationVehicle please
02/14/2012 09:49 eagl3#2059
Quote:
Originally Posted by xMarekiarox View Post
Source Dinar Please and Speed,no Super Spreed Plzz
if (speed)
{
*(double*)ADR_SPEED = 300;
}
02/14/2012 15:53 d3m0ni4k#2060
//**********************************************//
//*********** CyberRazzer AddyLogger ***********//
//*********** War Rock International ***********//
//************** Version Private ***************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0x9EDD6C;
DWORD ADR_POINTER_SERVER = 0x9EDD08;
DWORD ADR_POINTER_WEAPON = 0xA0B00C;
DWORD ADR_POINTER_DEVICE = 0x9ED8BC;
DWORD ADR_POINTER_MATRIX = 0x97DD68;
DWORD ADR_POINTER_ANGELS = 0x9ED8B8;
DWORD ADR_POINTER_STATE = 0x9EDD94;
DWORD ADR_POINTER_BASE = 0xA44020;
DWORD ADR_POINTER_ROOM = 0x9EE758;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x825C88;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x8B3868;
DWORD ADR_MEMORY_PLANTANYWHERE = 0x9ED8FA;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x8549F0;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xB1AC40;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0xB292A4;
DWORD ADR_MEMORY_QUICKDEFUSE = 0x9ED8DC;
DWORD ADR_MEMORY_QUICKPLANT = 0x9ED8DC;
DWORD ADR_MEMORY_FASTLOCKON = 0x984DC0;
DWORD ADR_MEMORY_AUTOREPAIR = 0x9ED903;
DWORD ADR_MEMORY_FASTREPAIR = 0x9EEBBC;
DWORD ADR_MEMORY_FASTHEALTH = 0x9F276C;
DWORD ADR_MEMORY_NOWATER_1 = 0x9F4F74;
DWORD ADR_MEMORY_NOWATER_2 = 0x9F4F78;
DWORD ADR_MEMORY_AUTOMEDIC = 0x855958;
DWORD ADR_MEMORY_AUTOAMMO = 0x855958;
DWORD ADR_MEMORY_FASTAMMO = 0x9F2764;
DWORD ADR_MEMORY_FASTFLAG = 0x9F2774;
DWORD ADR_MEMORY_NOBOUNDS = 0xB2AAA8;
DWORD ADR_MEMORY_NODELAY = 0x9F8020;
DWORD ADR_MEMORY_UNLAMMO = 0x9EDCE4;
DWORD ADR_MEMORY_SCOPE = 0x8B3854;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1CF8;
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0x16104;
DWORD ADR_OFFSET_READYROOMSIZE = 0x8E0;
DWORD ADR_OFFSET_STARTROOMSIZE = 0xA4;
DWORD ADR_OFFSET_FASTNADEBLAST = 0x10100;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102C8;
DWORD ADR_OFFSET_3DPLAYERVIEW = 0x1018C;
DWORD ADR_OFFSET_NOSERVERKICK = 0x361;
DWORD ADR_OFFSET_PLAYERSPEED = 0x100F8;
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4B8;
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4BC;
DWORD ADR_OFFSET_POSITION_X = 0x102E0;
DWORD ADR_OFFSET_POSITION_Y = 0x102F0;
DWORD ADR_OFFSET_POSITION_Z = 0x102E8;
DWORD ADR_OFFSET_NORECOIL_1 = 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2 = 0xC440;
DWORD ADR_OFFSET_NORECOIL_3 = 0xC444;
DWORD ADR_OFFSET_AUTODEFUSE = 0x10344;
DWORD ADR_OFFSET_AUTOPLANT = 0x10340;
DWORD ADR_OFFSET_INVISIBLE = 0x11A2BC;
DWORD ADR_OFFSET_GRAVITY_Y = 0xC4A8;
DWORD ADR_OFFSET_AUTOSHOT = 0x10356;
DWORD ADR_OFFSET_WEAPON_1 = 0x101D8;
DWORD ADR_OFFSET_WEAPON_2 = 0x101DA;
DWORD ADR_OFFSET_WEAPON_3 = 0x101DC;
DWORD ADR_OFFSET_SLOTBASE = 0x101018;
DWORD ADR_OFFSET_NOSWITCH = 0x103DD;
DWORD ADR_OFFSET_NORELOAD = 0x103DD;
DWORD ADR_OFFSET_NOSPREAD = 0x100FC;
DWORD ADR_OFFSET_USERNAME = 0x11A4EC;
DWORD ADR_OFFSET_PREMIUM = 0x58C;
DWORD ADR_OFFSET_NODELAY = 0x103E0;
DWORD ADR_OFFSET_VIEW_X = 0x101C0;
DWORD ADR_OFFSET_VIEW_Y = 0x101C8;
DWORD ADR_OFFSET_VIEW_Z = 0x101C4;
DWORD ADR_OFFSET_SLOT_1 = 0x1021B8;
DWORD ADR_OFFSET_SLOT_2 = 0x1021B9;
DWORD ADR_OFFSET_SLOT_3 = 0x1021BA;
DWORD ADR_OFFSET_SLOT_4 = 0x1021BB;
DWORD ADR_OFFSET_SLOT_5 = 0x1021BC;
DWORD ADR_OFFSET_SLOT_6 = 0x1021BD;
DWORD ADR_OFFSET_SLOT_7 = 0x1021BE;
DWORD ADR_OFFSET_SLOT_8 = 0x1021BF;
DWORD ADR_OFFSET_MASTER = 0xFD160;
DWORD ADR_OFFSET_LEVEL = 0x11A298;
DWORD ADR_OFFSET_DINAR = 0x11A2A8;
DWORD ADR_OFFSET_PITCH = 0x10194;
DWORD ADR_OFFSET_YAW = 0x101B0;
DWORD ADR_OFFSET_MAP = 0xFCD14;
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_RELOAD = 0x9EDDC4;
DWORD ADR_STATE_WEAPON_SHOT = 0x9EDDB8;
DWORD ADR_STATE_PLAYER_VEHICLE = 0x9EDDB0;
DWORD ADR_STATE_PLAYER_PRONE = 0x9EDDA4;
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH = 0xA45BB4;
DWORD ADR_USER_POINTS = 0xA45038;
DWORD ADR_USER_READY = 0xA45C50;
DWORD ADR_USER_PING = 0xA446DC;
DWORD ADR_USER_NAME = 0xA449E4;
DWORD ADR_USER_TEAM = 0xA45CFC;
//================ [ Assembly ] ================//
DWORD ADR_ASSEMBLY_MESSAGEBOX = 0x418B01;
DWORD ADR_ASSEMBLY_AUTOREADY = 0x50C243;
DWORD ADR_ASSEMBLY_AUTOSTART = 0x50C243;
DWORD ADR_ASSEMBLY_UNLAMMO = 0x4D7AF7;
//**********************************************//
//***************** Logged: 79 *****************//
//***************** End Logging ****************//
//**********************************************//
02/14/2012 17:22 __BuRn3R#2061
Quote:
Originally Posted by d3m0ni4k View Post
//**********************************************//
//*********** CyberRazzer AddyLogger ***********//
//*********** War Rock International ***********//
//************** Version Private ***************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0x9EDD6C;
DWORD ADR_POINTER_SERVER = 0x9EDD08;
DWORD ADR_POINTER_WEAPON = 0xA0B00C;
DWORD ADR_POINTER_DEVICE = 0x9ED8BC;
DWORD ADR_POINTER_MATRIX = 0x97DD68;
DWORD ADR_POINTER_ANGELS = 0x9ED8B8;
DWORD ADR_POINTER_STATE = 0x9EDD94;
DWORD ADR_POINTER_BASE = 0xA44020;
DWORD ADR_POINTER_ROOM = 0x9EE758;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x825C88;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x8B3868;
DWORD ADR_MEMORY_PLANTANYWHERE = 0x9ED8FA;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x8549F0;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xB1AC40;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0xB292A4;
DWORD ADR_MEMORY_QUICKDEFUSE = 0x9ED8DC;
DWORD ADR_MEMORY_QUICKPLANT = 0x9ED8DC;
DWORD ADR_MEMORY_FASTLOCKON = 0x984DC0;
DWORD ADR_MEMORY_AUTOREPAIR = 0x9ED903;
DWORD ADR_MEMORY_FASTREPAIR = 0x9EEBBC;
DWORD ADR_MEMORY_FASTHEALTH = 0x9F276C;
DWORD ADR_MEMORY_NOWATER_1 = 0x9F4F74;
DWORD ADR_MEMORY_NOWATER_2 = 0x9F4F78;
DWORD ADR_MEMORY_AUTOMEDIC = 0x855958;
DWORD ADR_MEMORY_AUTOAMMO = 0x855958;
DWORD ADR_MEMORY_FASTAMMO = 0x9F2764;
DWORD ADR_MEMORY_FASTFLAG = 0x9F2774;
DWORD ADR_MEMORY_NOBOUNDS = 0xB2AAA8;
DWORD ADR_MEMORY_NODELAY = 0x9F8020;
DWORD ADR_MEMORY_UNLAMMO = 0x9EDCE4;
DWORD ADR_MEMORY_SCOPE = 0x8B3854;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1CF8;
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0x16104;
DWORD ADR_OFFSET_READYROOMSIZE = 0x8E0;
DWORD ADR_OFFSET_STARTROOMSIZE = 0xA4;
DWORD ADR_OFFSET_FASTNADEBLAST = 0x10100;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102C8;
DWORD ADR_OFFSET_3DPLAYERVIEW = 0x1018C;
DWORD ADR_OFFSET_NOSERVERKICK = 0x361;
DWORD ADR_OFFSET_PLAYERSPEED = 0x100F8;
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4B8;
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4BC;
DWORD ADR_OFFSET_POSITION_X = 0x102E0;
DWORD ADR_OFFSET_POSITION_Y = 0x102F0;
DWORD ADR_OFFSET_POSITION_Z = 0x102E8;
DWORD ADR_OFFSET_NORECOIL_1 = 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2 = 0xC440;
DWORD ADR_OFFSET_NORECOIL_3 = 0xC444;
DWORD ADR_OFFSET_AUTODEFUSE = 0x10344;
DWORD ADR_OFFSET_AUTOPLANT = 0x10340;
DWORD ADR_OFFSET_INVISIBLE = 0x11A2BC;
DWORD ADR_OFFSET_GRAVITY_Y = 0xC4A8;
DWORD ADR_OFFSET_AUTOSHOT = 0x10356;
DWORD ADR_OFFSET_WEAPON_1 = 0x101D8;
DWORD ADR_OFFSET_WEAPON_2 = 0x101DA;
DWORD ADR_OFFSET_WEAPON_3 = 0x101DC;
DWORD ADR_OFFSET_SLOTBASE = 0x101018;
DWORD ADR_OFFSET_NOSWITCH = 0x103DD;
DWORD ADR_OFFSET_NORELOAD = 0x103DD;
DWORD ADR_OFFSET_NOSPREAD = 0x100FC;
DWORD ADR_OFFSET_USERNAME = 0x11A4EC;
DWORD ADR_OFFSET_PREMIUM = 0x58C;
DWORD ADR_OFFSET_NODELAY = 0x103E0;
DWORD ADR_OFFSET_VIEW_X = 0x101C0;
DWORD ADR_OFFSET_VIEW_Y = 0x101C8;
DWORD ADR_OFFSET_VIEW_Z = 0x101C4;
DWORD ADR_OFFSET_SLOT_1 = 0x1021B8;
DWORD ADR_OFFSET_SLOT_2 = 0x1021B9;
DWORD ADR_OFFSET_SLOT_3 = 0x1021BA;
DWORD ADR_OFFSET_SLOT_4 = 0x1021BB;
DWORD ADR_OFFSET_SLOT_5 = 0x1021BC;
DWORD ADR_OFFSET_SLOT_6 = 0x1021BD;
DWORD ADR_OFFSET_SLOT_7 = 0x1021BE;
DWORD ADR_OFFSET_SLOT_8 = 0x1021BF;
DWORD ADR_OFFSET_MASTER = 0xFD160;
DWORD ADR_OFFSET_LEVEL = 0x11A298;
DWORD ADR_OFFSET_DINAR = 0x11A2A8;
DWORD ADR_OFFSET_PITCH = 0x10194;
DWORD ADR_OFFSET_YAW = 0x101B0;
DWORD ADR_OFFSET_MAP = 0xFCD14;
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_RELOAD = 0x9EDDC4;
DWORD ADR_STATE_WEAPON_SHOT = 0x9EDDB8;
DWORD ADR_STATE_PLAYER_VEHICLE = 0x9EDDB0;
DWORD ADR_STATE_PLAYER_PRONE = 0x9EDDA4;
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH = 0xA45BB4;
DWORD ADR_USER_POINTS = 0xA45038;
DWORD ADR_USER_READY = 0xA45C50;
DWORD ADR_USER_PING = 0xA446DC;
DWORD ADR_USER_NAME = 0xA449E4;
DWORD ADR_USER_TEAM = 0xA45CFC;
//================ [ Assembly ] ================//
DWORD ADR_ASSEMBLY_MESSAGEBOX = 0x418B01;
DWORD ADR_ASSEMBLY_AUTOREADY = 0x50C243;
DWORD ADR_ASSEMBLY_AUTOSTART = 0x50C243;
DWORD ADR_ASSEMBLY_UNLAMMO = 0x4D7AF7;
//**********************************************//
//***************** Logged: 79 *****************//
//***************** End Logging ****************//
//**********************************************//
Alta wie oft wollt ihr noch diesen f*king Log posten? Auf jeder Seite der gleiche Log von CyberRazzer bloß ein anderer Name!
02/14/2012 21:29 Chown¡¡qhtz#2062
DWORD DeadSpinner = FindPattern((PBYTE)"\xD9\x00\x00\x00\x00\x05\x54\x FE\x8A\x00};","x????xxxx?",2,true);

Credits: Me (Chowniiqhtz)
02/15/2012 13:05 boknoy24#2063
Quote:
Originally Posted by S!ckniiqhtz View Post
DWORD DeadSpinner = FindPattern((PBYTE)"\xD9\x00\x00\x00\x00\x05\x54\x FE\x8A\x00};","x????xxxx?",2,true);

Credits: Me (Chowniiqhtz)
do you have for offset only :)
02/15/2012 14:34 SkinnLaw#2064
Undetected detours + hook pls ...
02/15/2012 15:29 CyberVeezy :)#2065
Code:
//=========================================\
//=========== CyberVeezy Logger ===========\
//=========== Addylogger Source  ===========\
//===========      V.2.0.0      ===========\
//============= Start logging =============\
//=========================================\

=====[POINTER]=======
#define PTR_PLAYERPOINTER       0x009EDD6C
#define PTR_SERVERPOINTER       0x009EDD08
#define PTR_WEAPONPOINTER       0x008B3784
#define PTR_USERPOINTER         0x009EDD08

=====[OFFSETS]=====
#define OFS_NFD                0x00102C8
#define OFS_NOM134IDLE         0x00103C4
#define OFS_Z          0x102E8
#define OFS_Y          0x102F0
#define OFS_X          0x102E0
#define OFS_NORECOIL1          0xC438
#define OFS_NORECOIL2          0xC43C
#define OFS_NORECOIL3          0xC440

=====[ADRESSES]=======
#define ADR_SPEED         0x00854D08
#define ADR_VIRTUALJUMP         0x008549A4
#define ADR_SUPERNOSPREAD         0x008549F0
#define ADR_BONESHOT         0x000//NOT LOGGED
#define ADR_DEADSPINNER         0x005D90824
#define ADR_WTH         0x00820BFC

=====[ASSEMBLER]=======
#define ASM_MOVETOLOBBY         0x0076E133
#define ASM_ENGINETEXT         0x******//;P
#define ASM_BULLETS         0x004D452B
#define ASM_OXIGEN         0x004D03A9
#define ASM_WRSELFCRC         0x00417F4B
//===>ADR: 6|OFS: 8| PTR: 4| ASM: 5|<===\\
//=========================================\
//============= End of logging ============\
//=========== CyberVeezy Logger ===========\
//=========================================\
DeadSpinner Pattern: Chowniiqhtz
02/15/2012 15:37 Chown¡¡qhtz#2066
Quote:
Originally Posted by CyberVeezy :) View Post
Code:
//=========================================\
//=========== CyberVeezy Logger ===========\
//=========== Addylogger Source  ===========\
//===========      V.2.0.0      ===========\
//============= Start logging =============\
//=========================================\

=====[POINTER]=======
#define PTR_PLAYERPOINTER       0x009EDD6C
#define PTR_SERVERPOINTER       0x009EDD08
#define PTR_WEAPONPOINTER       0x008B3784
#define PTR_USERPOINTER         0x009EDD08

=====[OFFSETS]=====
#define OFS_NFD                0x00102C8
#define OFS_NOM134IDLE         0x00103C4
#define OFS_Z          0x102E8
#define OFS_Y          0x102F0
#define OFS_X          0x102E0
#define OFS_NORECOIL1          0xC438
#define OFS_NORECOIL2          0xC43C
#define OFS_NORECOIL3          0xC440

=====[ADRESSES]=======
#define ADR_SPEED         0x00854D08
#define ADR_VIRTUALJUMP         0x008549A4
#define ADR_SUPERNOSPREAD         0x008549F0
#define ADR_BONESHOT         0x000//NOT LOGGED
#define ADR_DEADSPINNER         0x005D90824
#define ADR_WTH         0x00820BFC

=====[ASSEMBLER]=======
#define ASM_MOVETOLOBBY         0x0076E133
#define ASM_ENGINETEXT         0x******//;P
#define ASM_BULLETS         0x004D452B
#define ASM_OXIGEN         0x004D03A9
#define ASM_WRSELFCRC         0x00417F4B
//===>ADR: 6|OFS: 8| PTR: 4| ASM: 5|<===\\
//=========================================\
//============= End of logging ============\
//=========== CyberVeezy Logger ===========\
//=========================================\
DeadSpinner Pattern: Chowniiqhtz
Thanks for Credits.

Code:
DWORD WeaponStateOffset = FindPattern((PBYTE)"\x89\x87\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x8B\xF0\xE8\x00\x00\x00\x00\xE8\x00\x00\x00\x00\xD9\xEE\x89\x87\x00\x00\x00\x00\x51","xx????x????xxx????x????xxxx????x",2,true);

DWORD PitchOffset = FindPattern((PBYTE)"\xD9\x93\x00\x00\x00\x00\x66\x89\x83\x00\x00\x00\x00\xD9\x93\x00\x00\x00\x00\x88\x83\x00\x00\x00\x00\x33\xC0","xx????xxx????xx????xx????xx",2,true);

DWORD YawOffset = FindPattern((PBYTE)"\xD8\xA0\x00\x00\x00\x00\xDC\x35\x00\x00\x00\x00\xDC\x0D\x00\x00\x00\x00\xD9\x5C\x24\x14","xx????xx????xx????xxxx",2,true);

DWORD dwViewX = FindPattern((PBYTE)"\x8D\x8B\x00\x00\x00\x00\xD8\x21};","xx????xx",2,true);

DWORD dwRemotePointer = FindPattern((PBYTE)"\x2B\x05\x00\x00\x00\x00\x33\xF6\xC1\xF8\x02\x89\x1D\x00\x00\x00\x00", "xx????xxxxxxx????", 2, true);
Credits: Me
02/15/2012 20:20 xMarekiarox#2067
Addres New Plz
02/15/2012 20:50 CyberVeezy :)#2068
2.Log big Thanks to Chowniiqhtz, Tiq3reye, CyBerTürk™
Code:
//=========================================\
//=========== CyberVeezy Logger ===========\
//=========== Addylogger Source  ===========\
//===========      V.2.5.0      ===========\
//============= Start logging =============\
//=========================================\

=====[POINTER]=======
#define PTR_PLAYERPOINTER       0x9EDD6C
#define PTR_SERVERPOINTER       0x9EDD08
#define PTR_WEAPONPOINTER       0x8B3784
#define PTR_REMOTEPOINTER       0xB0BF00
#define PTR_USERPOINTER         0x9EDD08

=====[OFFSETS]=====
#define OFS_NFD                0x102C80
#define OFS_NOM134IDLE         0x103C40
#define OFS_Z          0x102E8
#define OFS_Y          0x102F0
#define OFS_X          0x102E0
#define OFS_WEAPONSTATE          0xC4BC
#define OFS_YAW          0x101B0
#define OFS_PITCH          0x10194
#define OFS_NORECOIL1          0xC438
#define OFS_NORECOIL2          0xC43C
#define OFS_NORECOIL3          0xC440

=====[ADRESSES]=======
#define ADR_SPEED         0x854D080
#define ADR_VIRTUALJUMP         0x8549A40
#define ADR_SUPERNOSPREAD         0x8549F00
#define ADR_BONESHOT         0x8559600
#define ADR_DEADSPINNER         0x5D908240
#define ADR_STW         0x822EE40
#define ADR_WTW         0x825C880
#define ADR_WTH         0x820BFC0
#define ADR_VIEW_X         0x101C00
#define ADR_PLANTANYWHERE         0x9ED8FA0
#define ADR_DEFUSEANYHWERE         0x8B38680

=====[ASSEMBLER]=======
#define ASM_MOVETOLOBBY         0x76E1330
#define ASM_BULLETS         0x4D452B0
#define ASM_OXIGEN         0x4D03A90
#define ASM_WRSELFCRC         0x417F4B0

//=>PTR: 5| ADR: 11|OFS: 11|ASM: 4|<=\
//=========================================\
//============= End of logging ============\
//=========== CyberVeezy Logger ===========\
//=========================================\
02/15/2012 21:18 xMarekiarox#2069
Thanks New Deutor and By Pass Plz :(
02/15/2012 21:45 __BuRn3R#2070
Quote:
Originally Posted by CyberVeezy :) View Post
2.Log big Thanks to Chowniiqhtz, Tiq3reye, CyBerTürk™
Code:
//=========================================\
//=========== CyberVeezy Logger ===========\
//=========== Addylogger Source  ===========\
//===========      V.2.5.0      ===========\
//============= Start logging =============\
//=========================================\

=====[POINTER]=======
#define PTR_PLAYERPOINTER       0x9EDD6C
#define PTR_SERVERPOINTER       0x9EDD08
#define PTR_WEAPONPOINTER       0x8B3784
#define PTR_REMOTEPOINTER       0xB0BF00
#define PTR_USERPOINTER         0x9EDD08

=====[OFFSETS]=====
#define OFS_NFD                0x102C80
#define OFS_NOM134IDLE         0x103C40
#define OFS_Z          0x102E8
#define OFS_Y          0x102F0
#define OFS_X          0x102E0
#define OFS_WEAPONSTATE          0xC4BC
#define OFS_YAW          0x101B0
#define OFS_PITCH          0x10194
#define OFS_NORECOIL1          0xC438
#define OFS_NORECOIL2          0xC43C
#define OFS_NORECOIL3          0xC440

=====[ADRESSES]=======
#define ADR_SPEED         0x854D080
#define ADR_VIRTUALJUMP         0x8549A40
#define ADR_SUPERNOSPREAD         0x8549F00
#define ADR_BONESHOT         0x8559600
#define ADR_DEADSPINNER         0x5D908240
#define ADR_STW         0x822EE40
#define ADR_WTW         0x825C880
#define ADR_WTH         0x820BFC0
#define ADR_VIEW_X         0x101C00
#define ADR_PLANTANYWHERE         0x9ED8FA0
#define ADR_DEFUSEANYHWERE         0x8B38680

=====[ASSEMBLER]=======
#define ASM_MOVETOLOBBY         0x76E1330
#define ASM_BULLETS         0x4D452B0
#define ASM_OXIGEN         0x4D03A90
#define ASM_WRSELFCRC         0x417F4B0

//=>PTR: 5| ADR: 11|OFS: 11|ASM: 4|<=\
//=========================================\
//============= End of logging ============\
//=========== CyberVeezy Logger ===========\
//=========================================\
Mach doch bei View noch y und z.

Du musst nur DWORD ViewY = ViewX + 0x4;

DWORD ViewZ = ViewY + 0x4;

fertig ;)