Para's Script Library

09/02/2018 15:00 Paraly#2026
Quote:
Originally Posted by DaVv09 View Post
Hi paraly, i tried to load the everglade script to do battle but the script stay stuckl at the GM window and does send me to the battle, setting at 100% so i wonder if the script still works ?

if so what can i do to fix it ?
Rightclick at your desktop -> display settings, make sure the percentage value there is at 100% (PC restart required)

Also add this line to the very top of the script

Code:
DelayGlobal=1.5;
09/02/2018 15:54 DaVv09#2027
Quote:
Originally Posted by Paraly View Post
Rightclick at your desktop -> display settings, make sure the percentage value there is at 100% (PC restart required)

Also add this line to the very top of the script

Code:
DelayGlobal=1.5;
i checked the 100% ratio for computer and INGAME
added the delay that you suggested and it still stuck at the same step

which tab is it supposed to open and the memory write is suppose to fill which field ?
09/02/2018 16:05 Paraly#2028
Quote:
Originally Posted by DaVv09 View Post
i checked the 100% ratio for computer and INGAME
added the delay that you suggested and it still stuck at the same step

which tab is it supposed to open and the memory write is suppose to fill which field ?
I just tried it again and it worked fine, it clicks on the "Temporary" tab (second last tab)
and then it clicks on the "Quick Entry" button


Do you know how to get mouse coordinates?
09/02/2018 16:18 DaVv09#2029
Quote:
Originally Posted by Paraly View Post
I just tried it again and it worked fine, it clicks on the "Temporary" tab (second last tab)
and then it clicks on the "Quick Entry" button


Do you know how to get mouse coordinates?
f8 ingame yes, i could fix the coordonate myself
if i know what exactly it press and what if fill
09/02/2018 16:19 Paraly#2030
Quote:
Originally Posted by DaVv09 View Post
f8 ingame yes, i could fix the coordonate myself
if i know what exactly it press and what if fill
I just explained above where it clicks, you find both Mouse lines with comments at the beginning of the script with "GM correct tab" and "quick entry"
09/06/2018 15:11 Paraly#2031
A lot of FrameIDs have changed in 6.2 cause of that I wrote a small script for myself to identify all FrameIDs

Code:
_SetVar1=1;
#EXECUTE=ShowFrame;


#DO=99999999999;

_IFKey=25,1; Left Arrow Key
_Calc1=%Var1-1;
#EXECUTE=ShowFrame;
#ENDIF

_IFKey=27,1; Right Arrow Key
_Calc1=%Var1+1;
#EXECUTE=ShowFrame;
#ENDIF

_IFKey=28,1; Down Arrow Key
#EXECUTE=ShowFrameSlowly;
#ENDIF

_IFKey=2E,1; Delete Key
#EndScript
#ENDIF

#UNTIL=%Var1,>700;





start_ShowFrame;

_MemPtrReadVar=%AddrFrameID[%Var1],0x28,BYTE,2;
MemPtrWrite=%AddrFrameID[%Var1],0x28,175,BYTE; VISIBLE
Delay=450;
MemPtrWrite=%AddrFrameID[%Var1],0x28,142,BYTE; INVISIBLE
Delay=450;
MemPtrWrite=%AddrFrameID[%Var1],0x28,175,BYTE; VISIBLE
MemPtrWrite=%PlayerBase,%OffsetName,Frame: %Var1,WCHAR[32];
MemPtrWrite=%AddrFrameID[%Var1],0x28,%Var2,BYTE;

end_ShowFrame;


start_ShowFrameSlowly;

_MemPtrReadVar=%AddrFrameID[%Var1],0x28,BYTE,2;
MemPtrWrite=%AddrFrameID[%Var1],0x28,175,BYTE; VISIBLE
Delay=450;
MemPtrWrite=%AddrFrameID[%Var1],0x28,142,BYTE; INVISIBLE
Delay=450;
MemPtrWrite=%AddrFrameID[%Var1],0x28,175,BYTE; VISIBLE
Delay=450;
MemPtrWrite=%AddrFrameID[%Var1],0x28,142,BYTE; INVISIBLE
Delay=450;
MemPtrWrite=%AddrFrameID[%Var1],0x28,175,BYTE; VISIBLE
Delay=450;
MemPtrWrite=%AddrFrameID[%Var1],0x28,142,BYTE; INVISIBLE
Delay=450;
MemPtrWrite=%AddrFrameID[%Var1],0x28,175,BYTE; VISIBLE
MemPtrWrite=%PlayerBase,%OffsetName,Frame: %Var1,WCHAR[32];
MemPtrWrite=%AddrFrameID[%Var1],0x28,%Var2,BYTE;

end_ShowFrameSlowly;
With the Left and Rigth arrow key you can navigate trough the FrameIDs, the current FrameID gets displayed as Charactername, if you didn't saw which FrameID was currently triggered you can retrigger it with the Down arrow key

The script can be stopped with the Delete key


I'll post the updated FrameID list later
09/09/2018 19:48 mezorr#2032
any new good script/exploit for 6.2? kinah maybe? thx
09/09/2018 20:08 JoshuaPL#2033
Quote:
Originally Posted by mezorr View Post
any new good script/exploit for 6.2? kinah maybe? thx
Theres really nothing at all new to exploit, and all the good old things that we could exploit got removed lol

So far, I being playing the PTS in hopes of finding anything "good" but nothing so far.
09/09/2018 20:09 Paraly#2034
Quote:
Originally Posted by mezorr View Post
any new good script/exploit for 6.2? kinah maybe? thx
First all existing scripts need to be ported for 6.2, many coordinates, FrameIDs, Offsets have changed

The 1-10 script needed to be completly rewritten

Then things like the UnLimiter needs adjustments

and when all these are completed we can look intensivly for exploitable things
09/18/2018 03:41 Paraly#2035
Someone requested a script that keeps 2 chanter buffs alive, in case someone else needs it (not tested yet)

Code:
#IF=%FirstTime,;
#EnableSpeech
UseSpeed=1;
_SetVar=BuffToggle,0;
WaitForResponse=[Arrow Key Down] toggles the Buff alive check/n/n[Delete] Key stops the script;
#ENDIF


#DO=999999999999999;

#IF=%Timer=5,400;
_IFKey=28,1; Down Arrow Key
#EXECUTE=Toggle;
#ENDIF

#IF=%Var[BuffToggle],=1;
_IFMemPtrRead=%PlayerBase,0x1D0,CHAR[6],=Player;
_IFMemPtrRead=%PlayerBase,%OffsetAFK,FLOAT,<240;
#EXECUTE=CheckBuffs;
#ENDIF

_IFKey=2E,1; Delete Key
#EndScript
#ENDIF

#UNTIL=1,=2;


start_CheckBuffs;

_IFBuffAlive=1755;
#ELSE
SmartSkill=1755,10000,300,False,False; Word of Protection
#ENDIF

_IFBuffAlive=1909;
#ELSE
SmartSkill=1909,60000,300,False,False; Word of Instigation
#ENDIF

end_CheckBuffs;



start_Toggle;

#IF=%Var[BuffToggle],=1;
_SetVar=BuffToggle,0;
Speech=Buff alive check DISABLED!;
TrayInfo=Buff alive check DISABLED!;
#CreateTimer=5;
#Return
#ENDIF

#IF=%Var[BuffToggle],=0;
_SetVar=BuffToggle,1;
Speech=Buff alive check ENABLED!;
TrayInfo=Buff alive check ENABLED!;
#CreateTimer=5;
#Return
#ENDIF

end_Toggle;
09/21/2018 11:09 xcc80#2036
i cant see kormad script did you delete that ?
09/21/2018 11:11 Paraly#2037
Quote:
Originally Posted by xcc80 View Post
i cant see kormad script did you delete that ?
No, it's inside the Short Script Bundle like it's used to be.
09/23/2018 12:29 Paraly#2038
The kromede script got another update, it now has the fastest NoAnimation possible and thanks to [Only registered and activated users can see links. Click Here To Register...] a path that skips the first and second boss :)
09/24/2018 20:14 Paraly#2039
For those that haven't already noticed, there's a new script in the Short Script Bundle called "Chapa and Puku grind", this script is for EU only and farms bronze cubes pretty fast
09/24/2018 23:45 2afk#2040
I am an Aion returner and i found in 6.2 the Botting of Items would be very usefull. In my older times i used normal MMONINJA i think your familiar with that it has a radar hack overlay and a great hack where you can input all the skills ect too look "Human". I wonder is this new PARA Hack somthing similiar does it have a nice farming bot included to i usualy did it like that.

I Set a waypoint my self for my personal farm line and then hit start and my charachter was running the path till i am full and it pressed return to sell all items walked back to the route.

I wonder does the bot are work in a similiar way i mean i dont have problem with 24.99 usualy u pay 9.99 for MMONinJA per month so the 24.99 is totaly fine for me.

Was just wondering if thats currently the best BOT is for aion.

I am playing on EU AION 6.0 or 6.2 no clue which one is released.