Today i did some extensive testing on trojan, i also compared the behaviour of V0.1 with friends' trojans using V0.09. Here are the things i noticed.
1. The bot would change target if an approaching monster is at the weapon's reach. This is not problematic but might become problematic under some circumstances.
2. Bot would still chase after fleeing monster, but the chase is cut short thanx to the above behaviour since the bot would switch target upon approaching another monster.( Hope the mechanism can be changed to like if the monster flees then switch target immediately, but i don't program so i dunno how it can be done)
3.Bot would freeze if there is no selected monster on screen, this does not happen with V0.09 since my friends are jumping around like rabits.
4. Someone has mentioned this already, but ill elaborate on it. Sometimes the bot would attempt to jump to "dead" space and the game would prompt "Cannot stop here". If this happens, the bot is stuck until some monster comes into the screen.
5. The bot is quicker to react than previous version, when it comes to changing targets, V0.1 is faster since V0.09 keep pausing in between targets.
6.Like everyone else is saying the bot still have problem picking up a larget amount of valuables, like in one situation my trojan killed a monster and it dropped 7 gold bullions and the bot only picks up 3.
7. The bot can now maintian cyclone perfectly, i havnt tested superman but it should be the same, but only in high density areas because of #3.