I've added the Broker bot script to the Short Script Bundle, you need to edit the script in order to fill the item names and the desired prices you want, it's very easy to edit :)
Later on I add an option so he automatically resells the bought items for X price :)
I added the sell option as well now, so all you need to make kinah is good rules about which items to buy at which price and resell them at a higher price, with enough money you can control the market :)
Code:
#IF=%FirstTime,;
#DisableScrolling
#SmoothBackground
#NeedResolution=816,638;
Delay=300;
#NeedResolution=816,638;
UseSpeed=1;
#ENDIF
Command=/select SomePlayerName; <-- targets a player
Delay=150;
Command=/trade; <-- requests trade
MemWrite=%AddrFreeMem5,0,BYTE; <-- sets freemem5 to 0
#DO=30000;
_IFFrameVisible=171; <-- checks if trade window is visible
MemWrite=%AddrFreeMem5,1,BYTE; <-- sets freemem5 to 1
#ENDIF
Delay=500;
_UNTILMemRead=%AddrFreeMem5,BYTE,=1; <-- waits till freemem5 is at 1
Delay=500;
_SetVar=SearchedItemID,166100023; <-- Enter the ItemID you want the inventory coords of
#EXECUTE=CheckInvSlot; <-- searches for the coordinates
Mouse=%Var22,Right; <-- rightclicks at the coordinates
MemWrite=%AddrFreeMem5,0,BYTE; <-- sets freemem5 to 0
#DO=60000;
_IFFrameVisible=171; <-- checks if trade window is visible
FrameAction=171,XPOS,0;
FrameAction=171,YPOS,0;
Mouse=59,219; <-- clicks on Lock list
Delay=15;
Mouse=59,222; <-- clicks on Lock list
Delay=1000;
Mouse=180,241; <-- clicks on OK
Delay=15;
Mouse=180,244; <-- clicks on OK
#ELSE
MemWrite=%AddrFreeMem5,1,BYTE; <-- sets freemem5 to 1
#ENDIF
Delay=500;
_UNTILMemRead=%AddrFreeMem5,BYTE,=1; <-- waits till freemem5 is at 1
start_CheckInvSlot;
_SetVar=Round,0;
_SetVar=Cube,0;
_SetVar=DynamicCubeOffsetBase,1424;
MemPtrWrite=%AddrFrameID[15],0x6C,4.032836914,FLOAT;
MemPtrWrite=%AddrFrameID[15],0x74,0,FLOAT;
#DO=90000;
_Calc[DynamicSlotOffset]=%Var[Round]*8;
_Calc[DynamicCubeOffset]=%Var[Cube]*8;
_Calc[DynamicCubeOffset]=%Var[DynamicCubeOffset]+%Var[DynamicCubeOffsetBase];
MemWrite=%AddrFreeMem20,0,BYTE;
_IFMemPtrRead=%AddrFrameID[16],%Var[DynamicCubeOffset]/0x3B8/%Var[DynamicSlotOffset]/0x9C,DWORD,=%Var[SearchedItemID];
MemWrite=%AddrFreeMem20,1,BYTE;
#ENDIF
#IF=%Var[Round],>26;
MemWrite=%AddrFreeMem20,2,BYTE;
#ENDIF
_Calc[Round]=%Var[Round]+1;
_UNTILMemRead=%AddrFreeMem20,BYTE,>0;
_Calc[Round]=%Var[Round]-1;
#IF=%Var[Cube],>4;
WaitForResponse=Nothing found;
_SetVar=Round,0;
_SetVar=Cube,0;
MemWrite=%AddrFreeMem20,3,BYTE;
#ENDIF
_IFMemRead=%AddrFreeMem20,BYTE,=2;
_Calc[Cube]=%Var[Cube]+1;
_SetVar=Round,0;
#UNTIL=1,=2;
#ENDIF
_IFMemRead=%AddrFreeMem20,BYTE,=1;
#EXECUTE=GetInvSlotCoord;
_Calc[Round]=%Var[Round]+1;
_Calc[Cube]=%Var[Cube]+1;
#ENDIF
end_CheckInvSlot;
start_GetInvSlotCoord;
#IF=%Var[Cube],=0; cube
#EXECUTE=GetInvSlotCoordCube0;
#ENDIF
#IF=%Var[Cube],=1; cube
#EXECUTE=GetInvSlotCoordCube1;
#ENDIF
#IF=%Var[Cube],=2; cube
#EXECUTE=GetInvSlotCoordCube2;
#ENDIF
#IF=%Var[Cube],=3; cube
#EXECUTE=GetInvSlotCoordCube3;
#ENDIF
#IF=%Var[Cube],=4; cube
#EXECUTE=GetInvSlotCoordCube4;
#ENDIF
end_GetInvSlotCoord;
start_GetInvSlotCoordCube0;
First Row
#IF=%Var[Round],=0; slot number
_SetVar22=563,48; slot coords
#ENDIF
#IF=%Var[Round],=1;
_SetVar22=590,48;
#ENDIF
#IF=%Var[Round],=2;
_SetVar22=615,48;
#ENDIF
#IF=%Var[Round],=3;
_SetVar22=645,48;
#ENDIF
#IF=%Var[Round],=4;
_SetVar22=672,48;
#ENDIF
#IF=%Var[Round],=5;
_SetVar22=697,48;
#ENDIF
#IF=%Var[Round],=6;
_SetVar22=724,48;
#ENDIF
#IF=%Var[Round],=7;
_SetVar22=753,48;
#ENDIF
#IF=%Var[Round],=8;
_SetVar22=781,48;
#ENDIF
Second Row
#IF=%Var[Round],=9; slot number
_SetVar22=563,78; slot coords
#ENDIF
#IF=%Var[Round],=10;
_SetVar22=590,78;
#ENDIF
#IF=%Var[Round],=11;
_SetVar22=615,78;
#ENDIF
#IF=%Var[Round],=12;
_SetVar22=645,78;
#ENDIF
#IF=%Var[Round],=13;
_SetVar22=672,78;
#ENDIF
#IF=%Var[Round],=14;
_SetVar22=697,78;
#ENDIF
#IF=%Var[Round],=15;
_SetVar22=724,78;
#ENDIF
#IF=%Var[Round],=16;
_SetVar22=753,78;
#ENDIF
#IF=%Var[Round],=17;
_SetVar22=781,78;
#ENDIF
Third Row
#IF=%Var[Round],=18; slot number
_SetVar22=563,105; slot coords
#ENDIF
#IF=%Var[Round],=19;
_SetVar22=590,105;
#ENDIF
#IF=%Var[Round],=20;
_SetVar22=615,105;
#ENDIF
#IF=%Var[Round],=21;
_SetVar22=645,105;
#ENDIF
#IF=%Var[Round],=22;
_SetVar22=672,105;
#ENDIF
#IF=%Var[Round],=23;
_SetVar22=697,105;
#ENDIF
#IF=%Var[Round],=24;
_SetVar22=724,105;
#ENDIF
#IF=%Var[Round],=25;
_SetVar22=753,105;
#ENDIF
#IF=%Var[Round],=26;
_SetVar22=781,105;
#ENDIF
end_GetInvSlotCoordCube0;
start_GetInvSlotCoordCube1;
Fourth Row
#IF=%Var[Round],=0; slot number
_SetVar22=563,154; slot coords
#ENDIF
#IF=%Var[Round],=1;
_SetVar22=590,154;
#ENDIF
#IF=%Var[Round],=2;
_SetVar22=615,154;
#ENDIF
#IF=%Var[Round],=3;
_SetVar22=645,154;
#ENDIF
#IF=%Var[Round],=4;
_SetVar22=672,154;
#ENDIF
#IF=%Var[Round],=5;
_SetVar22=697,154;
#ENDIF
#IF=%Var[Round],=6;
_SetVar22=724,154;
#ENDIF
#IF=%Var[Round],=7;
_SetVar22=753,154;
#ENDIF
#IF=%Var[Round],=8;
_SetVar22=781,154;
#ENDIF
Fifth Row
#IF=%Var[Round],=9; slot number
_SetVar22=563,176; slot coords
#ENDIF
#IF=%Var[Round],=10;
_SetVar22=590,176;
#ENDIF
#IF=%Var[Round],=11;
_SetVar22=615,176;
#ENDIF
#IF=%Var[Round],=12;
_SetVar22=645,176;
#ENDIF
#IF=%Var[Round],=13;
_SetVar22=672,176;
#ENDIF
#IF=%Var[Round],=14;
_SetVar22=697,176;
#ENDIF
#IF=%Var[Round],=15;
_SetVar22=724,176;
#ENDIF
#IF=%Var[Round],=16;
_SetVar22=753,176;
#ENDIF
#IF=%Var[Round],=17;
_SetVar22=781,176;
#ENDIF
Sixth Row
#IF=%Var[Round],=18; slot number
_SetVar22=563,208; slot coords
#ENDIF
#IF=%Var[Round],=19;
_SetVar22=590,208;
#ENDIF
#IF=%Var[Round],=20;
_SetVar22=615,208;
#ENDIF
#IF=%Var[Round],=21;
_SetVar22=645,208;
#ENDIF
#IF=%Var[Round],=22;
_SetVar22=672,208;
#ENDIF
#IF=%Var[Round],=23;
_SetVar22=697,208;
#ENDIF
#IF=%Var[Round],=24;
_SetVar22=724,208;
#ENDIF
#IF=%Var[Round],=25;
_SetVar22=753,208;
#ENDIF
#IF=%Var[Round],=26;
_SetVar22=781,208;
#ENDIF
end_GetInvSlotCoordCube1;
start_GetInvSlotCoordCube2;
Seventh Row
#IF=%Var[Round],=0; slot number
_SetVar22=563,252; slot coords
#ENDIF
#IF=%Var[Round],=1;
_SetVar22=590,252;
#ENDIF
#IF=%Var[Round],=2;
_SetVar22=615,252;
#ENDIF
#IF=%Var[Round],=3;
_SetVar22=645,252;
#ENDIF
#IF=%Var[Round],=4;
_SetVar22=672,252;
#ENDIF
#IF=%Var[Round],=5;
_SetVar22=697,252;
#ENDIF
#IF=%Var[Round],=6;
_SetVar22=724,252;
#ENDIF
#IF=%Var[Round],=7;
_SetVar22=753,252;
#ENDIF
#IF=%Var[Round],=8;
_SetVar22=781,252;
#ENDIF
Eighth Row
#IF=%Var[Round],=9; slot number
_SetVar22=563,280; slot coords
#ENDIF
#IF=%Var[Round],=10;
_SetVar22=590,280;
#ENDIF
#IF=%Var[Round],=11;
_SetVar22=615,280;
#ENDIF
#IF=%Var[Round],=12;
_SetVar22=645,280;
#ENDIF
#IF=%Var[Round],=13;
_SetVar22=672,280;
#ENDIF
#IF=%Var[Round],=14;
_SetVar22=697,280;
#ENDIF
#IF=%Var[Round],=15;
_SetVar22=724,280;
#ENDIF
#IF=%Var[Round],=16;
_SetVar22=753,280;
#ENDIF
#IF=%Var[Round],=17;
_SetVar22=781,280;
#ENDIF
Ninth Row
#IF=%Var[Round],=18; slot number
_SetVar22=563,306; slot coords
#ENDIF
#IF=%Var[Round],=19;
_SetVar22=590,306;
#ENDIF
#IF=%Var[Round],=20;
_SetVar22=615,306;
#ENDIF
#IF=%Var[Round],=21;
_SetVar22=645,306;
#ENDIF
#IF=%Var[Round],=22;
_SetVar22=672,306;
#ENDIF
#IF=%Var[Round],=23;
_SetVar22=697,306;
#ENDIF
#IF=%Var[Round],=24;
_SetVar22=724,306;
#ENDIF
#IF=%Var[Round],=25;
_SetVar22=753,306;
#ENDIF
#IF=%Var[Round],=26;
_SetVar22=781,306;
#ENDIF
end_GetInvSlotCoordCube2;
start_GetInvSlotCoordCube3;
Tenth Row
#IF=%Var[Round],=0; slot number
_SetVar22=563,351; slot coords
#ENDIF
#IF=%Var[Round],=1;
_SetVar22=590,351;
#ENDIF
#IF=%Var[Round],=2;
_SetVar22=615,351;
#ENDIF
#IF=%Var[Round],=3;
_SetVar22=645,351;
#ENDIF
#IF=%Var[Round],=4;
_SetVar22=672,351;
#ENDIF
#IF=%Var[Round],=5;
_SetVar22=697,351;
#ENDIF
#IF=%Var[Round],=6;
_SetVar22=724,351;
#ENDIF
#IF=%Var[Round],=7;
_SetVar22=753,351;
#ENDIF
#IF=%Var[Round],=8;
_SetVar22=781,351;
#ENDIF
Eleventh Row
#IF=%Var[Round],=9; slot number
_SetVar22=563,381; slot coords
#ENDIF
#IF=%Var[Round],=10;
_SetVar22=590,381;
#ENDIF
#IF=%Var[Round],=11;
_SetVar22=615,381;
#ENDIF
#IF=%Var[Round],=12;
_SetVar22=645,381;
#ENDIF
#IF=%Var[Round],=13;
_SetVar22=672,381;
#ENDIF
#IF=%Var[Round],=14;
_SetVar22=697,381;
#ENDIF
#IF=%Var[Round],=15;
_SetVar22=724,381;
#ENDIF
#IF=%Var[Round],=16;
_SetVar22=753,381;
#ENDIF
#IF=%Var[Round],=17;
_SetVar22=781,381;
#ENDIF
Twelfth Row
#IF=%Var[Round],=18; slot number
_SetVar22=563,409; slot coords
#ENDIF
#IF=%Var[Round],=19;
_SetVar22=590,409;
#ENDIF
#IF=%Var[Round],=20;
_SetVar22=615,409;
#ENDIF
#IF=%Var[Round],=21;
_SetVar22=645,409;
#ENDIF
#IF=%Var[Round],=22;
_SetVar22=672,409;
#ENDIF
#IF=%Var[Round],=23;
_SetVar22=697,409;
#ENDIF
#IF=%Var[Round],=24;
_SetVar22=724,409;
#ENDIF
#IF=%Var[Round],=25;
_SetVar22=753,409;
#ENDIF
#IF=%Var[Round],=26;
_SetVar22=781,409;
#ENDIF
end_GetInvSlotCoordCube3;
start_GetInvSlotCoordCube4;
Thirteenth Row
#IF=%Var[Round],=0; slot number
_SetVar22=563,456; slot coords
#ENDIF
#IF=%Var[Round],=1;
_SetVar22=590,456;
#ENDIF
#IF=%Var[Round],=2;
_SetVar22=615,456;
#ENDIF
#IF=%Var[Round],=3;
_SetVar22=645,456;
#ENDIF
#IF=%Var[Round],=4;
_SetVar22=672,456;
#ENDIF
#IF=%Var[Round],=5;
_SetVar22=697,456;
#ENDIF
#IF=%Var[Round],=6;
_SetVar22=724,456;
#ENDIF
#IF=%Var[Round],=7;
_SetVar22=753,456;
#ENDIF
#IF=%Var[Round],=8;
_SetVar22=781,456;
#ENDIF
Fourteenth Row
#IF=%Var[Round],=9; slot number
_SetVar22=563,480; slot coords
#ENDIF
#IF=%Var[Round],=10;
_SetVar22=590,480;
#ENDIF
#IF=%Var[Round],=11;
_SetVar22=615,480;
#ENDIF
#IF=%Var[Round],=12;
_SetVar22=645,480;
#ENDIF
#IF=%Var[Round],=13;
_SetVar22=672,480;
#ENDIF
#IF=%Var[Round],=14;
_SetVar22=697,480;
#ENDIF
#IF=%Var[Round],=15;
_SetVar22=724,480;
#ENDIF
#IF=%Var[Round],=16;
_SetVar22=753,480;
#ENDIF
#IF=%Var[Round],=17;
_SetVar22=781,480;
#ENDIF
Fifteenth Row
#IF=%Var[Round],=18; slot number
_SetVar22=563,510; slot coords
#ENDIF
#IF=%Var[Round],=19;
_SetVar22=590,510;
#ENDIF
#IF=%Var[Round],=20;
_SetVar22=615,510;
#ENDIF
#IF=%Var[Round],=21;
_SetVar22=645,510;
#ENDIF
#IF=%Var[Round],=22;
_SetVar22=672,510;
#ENDIF
#IF=%Var[Round],=23;
_SetVar22=697,510;
#ENDIF
#IF=%Var[Round],=24;
_SetVar22=724,510;
#ENDIF
#IF=%Var[Round],=25;
_SetVar22=753,510;
#ENDIF
#IF=%Var[Round],=26;
_SetVar22=781,510;
#ENDIF
end_GetInvSlotCoordCube4;