Quote:
Originally Posted by kintarooe
Maybe invalid deathroute ?
And reason why it returned too far away from route ?
Make the range smaller and disable the attack agressive monsters before they do feature.
Regards
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Invalid deathroute? How? Ending not where the Normal route starts? It seems I remember it, I know where it ends, I see everytime in the beginning of the work how my 2 characters go by this route and then switch to Normal route. I worked it since long ago on 2 other couples who are now on much higher levels. Chanters, Gladiator, Templar - I don't remember seeing such repeating AFK report every morning after their work on it.
This new character is Assassin, he works together with a Chanter, but they happen to get to different places. I saw her (Chanter) also die sometimes, but I saw her resuming the work normally after resurrection. I guess Assassin can jump 20 m behind the target's back so he may get over some obstacles and then not be able to get back to his route again. BUT: the bot instruction says that if a way becomes discontinued, the character uses the skill Return and then must resume their work again from the obelisk. So this is what surprises me why he stands at the obelisk AFK?
As for cancelling "Attack aggressive mobs before they attack" option, I don't know what you think must change for passing the Return route? On the Return, they never attack anyone at all, no matter whether this option is on or off. On the Return, they never even defend themselves, just run by. I sometimes used to worry about this and asked you how to make them defend themselves on the Return way, you told me to watch your videos and it will explain me how to do it, but it seems to me I watched everything and I don't find the answer. I check the option "Respond to the attack of aggressive mobs and players" (in Gathering tab) but it doesn't influence on their behaviour on the Return route. Sometimes (rarely) it happens that they begin to gather and attack on the Return route but it's a glitch and this is NOT what I want.
If I cancel "Attack aggressive mobs before they attack" but the mode remains Auto-Attack, what must change? I want them to attack prior to gathering cause otherwise they won't gather the ore (like Lazuli, which gives only 1 item per resource) - if they start gathering and then get attacked, they stop gathering and the ore is lost.
Make the range smaller - which range? Length of the Normal Route or length of Death Route?