So I'm working on the arena info. My job. So here's another update.
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for beta testing that's seem fine after all it is beta and u already add all the basics + tournys so id say its greatQuote:
Basically I've been busy irl and not gotten done anything I wanted to really. Today I'm prob going to end up sleeping most of the day (god damn chain smokers! lol) so I'll probably start on the updates again late today or tomorrow.
Basically before beta here's a list of things we want to get done. Speak up if you feel something on this list isn't important or you have something you feel should be added before we let people on to test stuff.
Mobs:
-Spawning
-Respawning
-Movement/basic ai (maybe not final version but something functional that doesn't completely suck)
-Monster attacking/being attacked/death
Skills
-Finish up all the weapon skills (they just need the new targeting systems... namely arc I think is the only one I didn't code yet)
-Finish up Tao skills (again... apply them to cost/damage boost and set them to the correct targeting method)
-Monk skills: I'll add the basic ones but not all of them as I plan to re-invent the class
Items:
-Warehouses
-Stores (buy/sell items)
-Drop/loot items
-Basic monster drops (nothing fancy... just basic item generator)
Arco hopes to have a basic working version of the arena system online for beta and I will most likely add one or two simple pvp events to give people something to do.
I'll probably be adding dueling again as well as maybe a basic tffa or something to do.
For those who didn't play hellmouth, duel arena is a 1v1 ss/fb ONLY tournament where it counts hits, not damage. That way it's skill based so a level 70 has same chance of winning as a 130+.
The plans are to NOT have commands but rather have you simply start fully geared and skilled for your profession (full prof/skill/items for that class) and then have an npc in twin city which will let you chose to respec to a different profession or replace items (thinking super +5 1 socket bound items... that way as we advance beta we can start to add some things to let people upgrade their gear... IE quest/tourny/testing rewards)
The exp rate should be around x3 exp, but the beta is beta and i think then it will be higher to test afcourse. I am not sure about anything i am just telling the things i heard.Quote:
I can't wait for the Beta either. I'll be there when Beta test is up, hehe. :)
#Edit: Will the server the VERY low rate, because there's enough PVP servers out there. If yes, what rates and how will you be able to get CPs? :)
Alright, that's cool. :)Quote:
The exp rate should be around x3 exp, but the beta is beta and i think then it will be higher to test afcourse. I am not sure about anything i am just telling the things i heard.
We shouldn worry about the Cps, they wont be a real big part of the game.