I can only change the 6 basic attributes - pace shot dribble etc ... stats like sprint speed, acceleration are automatically calculated (from pace for example)Quote:
would u plz make a trainer that we can choose the attribute we want? I mean if I just wanna my player have 99 sho and 99 pass 90 speed, something like this. We can input the number by oursleves. That would be great!
Pace is acceleration*0,45 + sprint speed*0,55Quote:
mmm i wonder how sprint speed and acceleration are calculated differently for each player...
In my understanding in the past, it should be the opposite.... Pace should be a sort of average calculated considering speed and acceleration specific of every card.
Otherwise.. all the player with the same speed state would have the same subvalues .. quite strange.. something is sure wrong in what I was thinking...
Ok so you confirm my feeling: Pace is the result of a formula using acceleration and sprint speed as input dataQuote:
Pace is acceleration*0,45 + sprint speed*0,55
The ingame stats are much more important than the card stats. The card stats are just calculations which show overall ability of a player in certain aspect. A player with very high finishing, but average long shots (his shooting stat will still be good) will be useful in the box, but it won't be smart to attempt long shots with him. It will change the way you use the player and you won't know how exactly the player will perform in a game unless you see his ingame stats.Quote:
Ok so you confirm my feeling: Pace is the result of a formula using acceleration and sprint speed as input data
If a trainer changes the result of the formula .. who will care to apply the reverse of the formula to calculate the new values for sprint and acceleration?
And even a more important question... what value will be considered by FIFA when a player accelerates? Logic would say.... acceleration.. and not the generic pace value...
In other words.. a player accelerates with his acceleration up to his sprint speed ... correct?
If so... Pace should just be a cosmetic value...
Another point: Would it be so difficult for EA to check if Pace is not acceleration*0,45 + sprint speed*0,55 anymore?
They could easily detect trainers .. even client side....
I know that trainer gives an objective advantage to people using it but .. really hard to understand why....
Thanks for your explanation, I agree with that.Quote:
The ingame stats are much more important than the card stats. The card stats are just calculations which show overall ability of a player in certain aspect. A player with very high finishing, but average long shots (his shooting stat will still be good) will be useful in the box, but it won't be smart to attempt long shots with him. It will change the way you use the player and you won't know how exactly the player will perform in a game unless you see his ingame stats.
And yeah, EA could easily detect cheaters, but they just don't care for the PC version, because it makes them much less money and there aren't that many cheaters on console. But they have been changing some stuff as you can see, people who use trainers have received warnings and many people were banned, so I think they realized how many cheaters there are.
That's interesting, I've been wondering about that aswell.Quote:
Thanks for your explanation, I agree with that.
But It still does not explain why you get advantage using a trainer that changes ONLY the card stats
This is the point that I cannot understand:
The trainer changes only 6 card stats, how can it result in any advantage if ingame stats are not changed?