NFSW private server project

05/30/2016 15:57 fabx24#181
Nilzao another question more important:Why everytime I start ANY multiplayer race, the two players return to freeroam at the end of race loading with error "NET_CONNECTION_PEER_TIMEOUT" written in the chat.
05/30/2016 16:39 dev1ous#182
Quote:
Originally Posted by Nilzao View Post
here (link expires in 30 days)

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@[Only registered and activated users can see links. Click Here To Register...] a gift for you (to add the nfsw fixed post with all things)

with this file, don't need the rand.exe to work powerups, the exe is already patched.
Thnaks for the gift.. NILZAO.. But i don't understand what will this file do...May be I am too noob to understand this...
Sorry for the late reply cz my PC's was crashed...
05/30/2016 16:46 Nilzao#183
Quote:
Originally Posted by dev1ous View Post
Thnaks for the gift.. NILZAO.. But i don't understand what will this file do...May be I am too noob to understand this...
Sorry for the late reply cz my PC's was crashed...
With this magical file... can play nfsw mp races, and some day freeroam too.
05/30/2016 16:47 fabx24#184
nilzao any solution?
05/30/2016 16:59 Nilzao#185
Quote:
Originally Posted by fabx24 View Post
Nilzao another question more important:Why everytime I start ANY multiplayer race, the two players return to freeroam at the end of race loading with error "NET_CONNECTION_PEER_TIMEOUT" written in the chat.
I will create new thread for questions like this. You have to start udpserver jar.

And have to run http server with more parameters too.

In 2 hours i release something more easy.
05/30/2016 17:01 fabx24#186
Ok thank you so much :)
05/30/2016 17:04 dev1ous#187
Quote:
Originally Posted by Nilzao View Post
With this magical file... can play nfsw mp races, and some day freeroam too.
Wow... You are doing almost GOD's work... thanks a lot.. I hope someone will make a tutorial on it..... :)
05/30/2016 17:05 Hypercycle#188
Quote:
Originally Posted by dev1ous View Post
I hope someone will make a tutorial on it..... :)
Just wait, just wait! I work on it

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(Nilzao says to me fix one thing, so you can use my build now, before official fix)

The server only supports 2 players!
Also, you must have installed Python and Java (as in the offline server).
You can play through Hamachi, Tunngle, or directly as you want.
Best of all server running on Windows 8/10.

1. Unpack the server where you want (on the road to English letters only folders).
2. Copy nfsw_mp.exe in the game folder (which Data, where and nfsw.exe).
3.1. Both players make shortcuts to nfsw_mp.exe (need to enter the server IP):

Player 1
"C: \ Games \ Need For Speed ​​World \ Data \ nfsw_mp.exe" US http: // SERVER_IP: 1337 / soapbox / a 1

Player 2
"C: \ Games \ Need For Speed ​​World \ Data \ nfsw_mp.exe" US http: // SERVER_IP: 1337 / soapbox / a 2

3.2. Enter your server IP instead of 127.0.0.1 in the bat-files.

4.1. The server starts and SoapBox.bat SoapBoxUDP.bat.
4.2. Player 2 simply launches the game on the label.

5. Creates a profile, buying / tyuninguete machines, all as Offline, but money is not spent working + chat in the race and the PM.
6. To play on the network, the player server (REQUIRED server) selects the desired race, shakes, "Multiplayer", and comes in the lobby.
7. Player 2 ALWAYS comes AFTER server player in the same race, and shakes "Multiplayer" and comes in the lobby.
8. chase!
9. After the race, it is advisable to restart SoapBoxUDP (close and re-start, the server itself will work). You can drive again.
05/30/2016 17:20 Nilzao#189
Don't need python
05/30/2016 17:47 Hypercycle#190
Who wanna race?
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05/30/2016 17:53 fabx24#191
hypercycle my friend have one problem: in your guide at the step 7 when he try to join ANY multiplayer race, the two players return to freeroam at the end of race loading with error "NET_CONNECTION_PEER_TIMEOUT" written in the chat. How you have fixed it? EDIT: i wanna to join race :D
05/30/2016 18:04 Hypercycle#192
Quote:
Originally Posted by fabx24 View Post
hypercycle my friend have one problem: in your guide at the step 7 when he try to join ANY multiplayer race, the two players return to freeroam at the end of race loading with error "NET_CONNECTION_PEER_TIMEOUT" written in the chat. How you have fixed it? EDIT: i wanna to join race :D
I don't have this, maybe others help you
05/30/2016 18:07 Gustingorriz#193
Quote:
Originally Posted by Nilzao View Post
I will help you.

I know you will make video with instructions.

Before you make the video, let me publish new version with ".bat" files to start jars without command line.

I will be thanked specially if you can do that, Nilzao, this ".bat" file would be really useful. Not for me (Im not scared of reading a proper Readme and doing some tests) but near the 80% of the viewers of my videos dont even know how turn off the firewall (Not joking); I remember thousands of kids asking me how to insert the Powershell lines time ago in the first version of the offline... what a nightmare -_-

Anyway I will test de actual server with a friend because just cant wait to see it work, but I wont make videos until a "extremely noobs" version is ready

Thanks again Nilzao for being so considerate!
05/30/2016 18:08 leorblx#194
@[Only registered and activated users can see links. Click Here To Register...] Hey, I'm getting a 500 error when I go to "/soapbox/Engine.svc/personas/100/carslots". It's causing NFSW to crash when you try to go back to the Safehouse. Any clue what could be causing this? (The console says nothing, and "View Source" simply returns the browser's standard 500 page)
05/30/2016 18:10 tuaprimadd#195
Might seem a noobish question, but the CMD which starts UDP crashes right after I double click it, what can I do?
(soapbox-race.jar starts normally btw)
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Fixed with official release