[Redux Interserver Network] The Best Low Rate Classic Conquer Experience

04/10/2016 18:29 pro4never#181
Another patch goes live!


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-CrimsonSprite garment added
-RoyalFlush garment added
-Duel button can now be hidden/shown by using /toggleduel
-Players can no longer duel their way out of jail or other non scroll maps (whoops!)
-Guild war reward increased to 5,000 CP and super tortoise gem
-Players can contribute to the guild war prize pool by using the GuildBeast npc
-Improved interserver combat and damage calculations
04/10/2016 22:14 Slushpupies!#182
How long until this and thug war is available on the Fresh server?


Garment looks pretty!
04/10/2016 22:25 pro4never#183
Quote:
Originally Posted by Slushpupies! View Post
How long until this and thug war is available on the Fresh server?


Garment looks pretty!


Thug war = tug of war? It's on original already but we haven't enabled it for use on any server. The reason is that we would really like to do a new map for it. If we dont have time to do a new map we'll launch it regardless across all servers this week.
04/10/2016 22:33 Slushpupies!#184
Quote:
Originally Posted by pro4never View Post
Thug war = tug of war? It's on original already but we haven't enabled it for use on any server. The reason is that we would really like to do a new map for it. If we dont have time to do a new map we'll launch it regardless across all servers this week.
Ohh new maps are awesome! I've also got another suggestion. Maybe add a few rotating maps to elitepk and team pk? They currently always held in TC.
04/12/2016 01:56 kindkiller#185
I'm going to make a char on here XD. Your post seem to good to be true:handsdown:
04/12/2016 02:45 pro4never#186
Quote:
Originally Posted by kindkiller View Post
I'm going to make a char on here XD. Your post seem to good to be true:handsdown:
Thank you for the kind words. We look forward to seeing you in game.

If you run into any issues just let us know using our website live-support
04/12/2016 16:52 lostsolder05#187
Those garments turned out nicely. :eek:
04/12/2016 18:28 pro4never#188
Quote:
Originally Posted by lostsolder05 View Post
Those garments turned out nicely. :eek:
Thanks :)

I'm absolute trash when it comes to art/photoshop but sadly attracting people with art skills seems to be very difficult (we have a couple people but we need way more)

As a result it tends to fall to me to do these recolors and tweaks to put together something that looks nice in game.

It's very unfortunate but the effects in Eudemons are rotated incorrectly and there's no public tool to convert them. Mine is like 80 pct of the way towards being workable to get them into conquer.

Right now if you import assets from eudemons they look like this.

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04/13/2016 02:44 Asphy×ia#189
Has there ever been any consideration of opening a harder server? Preferably NA? Apex is fun but i feel like the rates and gap between new players and maxed players is huge. RawConquer is available but it is somewhat stale. Rarely new content and not much to do. Just curious.
04/13/2016 03:31 pro4never#190
Quote:
Originally Posted by Asphy×ia View Post
Has there ever been any consideration of opening a harder server? Preferably NA? Apex is fun but i feel like the rates and gap between new players and maxed players is huge. RawConquer is available but it is somewhat stale. Rarely new content and not much to do. Just curious.
The reason the servers have been made easier over time is so that new players can catch up easier. It's hard to justify super low rates when the server has been online for over a year.

Thanks to battle power not existing and the fact there is no way to make gear with cp it results in the rates primarily benefiting new players
04/13/2016 19:20 Slushpupies!#191
Quote:
Originally Posted by pro4never View Post
The reason the servers have been made easier over time is so that new players can catch up easier. It's hard to justify super low rates when the server has been online for over a year.

Thanks to battle power not existing and the fact there is no way to make gear with cp it results in the rates primarily benefiting new players
Even though this is very true, you did choose to keep the same rates on your freshly opened EU server.
I have to say that people made 2soc gear with ease on there and there are already a few people with almost full 2 soc gear, the server has only been open for less than 2 months right?
Was this your primary goal, for it to be this easy?
04/13/2016 19:38 pro4never#192
Quote:
Originally Posted by Slushpupies! View Post
Even though this is very true, you did choose to keep the same rates on your freshly opened EU server.
I have to say that people made 2soc gear with ease on there and there are already a few people with almost full 2 soc gear, the server has only been open for less than 2 months right?
Was this your primary goal, for it to be this easy?
To be perfectly honest, there's a few goals with original. Note, this is me putting things bluntly so hopefully it wont chase you or others away.

#1: To better understand what drives Egyptian players to play certain servers. We've had a VERY big issue attracting EU players (primarily Egyptians, Turkish and Macedonian players) and Original served as a low effort way for us to try attracting those players with different advertisement methods.

#2: It was intended to be a way to attract non english speaking staff to add to our network... so far it's failed in that regard as no one seems interested in being staff.

#3: It's a way for us to test our alternate donation options. It took us many months but we've finally been approved for payment wall (things like sms payments, bank transfers, gift cards, etc). Because primarily it's been EU players complaining about donation options, we placed the server in that region.

#4: We've had a LOT of requests for a fresh start server. This was our opportunity to do that without having to devote tons of time to developing something radically different from apex/triumph (the cost to move our client modifications and client protection to a different patch would be... significant)

#5: It allows us to push back for our cross server war system. Raw was already willing to join the interserver network but we had no second EU server willing to partner with us. By launching our own second EU server, it gives us two 'sides' per region to use in these upcoming wars.



Short version is, original was intended to be an easier classic server where we could test marketing methods and donation options for non english speaking players. I wouldn't say it's been a huge success in regards to attracting those players but it has been quite popular and will continue to grow into the future. I agree it's a bit of a shame we didn't make it harder but it was part of an experiment to attract a group of players we've had issues advertising to in the past.
04/13/2016 21:26 iGiX#193
Why is it called a Interserver network..
Did you just made that up? Interserver Network... What the hell is a Interserver network xD (Yes i know its a name of a unrelated compagny but further then that..)

Anyways you dont have to rename the concept of "Shared Advertisement" just to make your shit look more interesting.

Further then that it's looking good and you have a decent playerbase for a classic.

Just a small review and my opinion, no hates <3
04/13/2016 23:30 pro4never#194
Quote:
Originally Posted by iGiX View Post
Why is it called a Interserver network..
Did you just made that up? Interserver Network... What the hell is a Interserver network xD (Yes i know its a name of a unrelated compagny but further then that..)

Anyways you dont have to rename the concept of "Shared Advertisement" just to make your shit look more interesting.

Further then that it's looking good and you have a decent playerbase for a classic.

Just a small review and my opinion, no hates <3

It's called an interserver network because it's a network of servers that are all connected together using our interserver system...

Players from any of our servers can enter a shared map and fight eachother with standardized gears/stats/skills. We are also going to be enabling a cross server guild war utilizing the same system.


The interserver system was initially planned ot be larger but no other servers were interested in joining it (understandable I suppose).

Currently the interserver seamlessly translates between client versions 5017, 5065, 5095, 5165, 5212 and 5517.

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04/13/2016 23:48 iGiX#195
Thanks for clearing that up, cross server events between several individual servers with shared advertisement can indeed be called a network of servers, true that.

I advice you to search for modern servers aswell to join your network, modern servers can only mean more players for classic's. good decent classics run with 150-250 people average online most modern servers run with a playerbase 10 times bigger, simetimes in populair cases even 20 times bigger as that.

I also would like to give me opinion on your auto-redirect of your portal.
Why is that? I can't imagine classic's having any kind of lags/major lags even if someone from the usa joins a eu server.
So lag's cant be the reason why you did this i guess.

I also see a big lack of arabic advertisement??? It is a fact that over 75% of the conquer online players are arabic. You deff should be looking into this and if you need help then im willing to help, i dont mind.
It's not much effort for me to redirect you to the right places.