EU 3.0
CharName1: D235A0;
CharName2: D23620;
CharClassID: CC7918;
CharLvl= CC7880; // 1-byte
CharMaxHP = CC78A4; // 4-byte
CharCurHP = CC78A8; // 4-byte +4
CharMaxMP = CC78AC; // 4-byte
CharCurMP = CC78B0; // 4-byte +4
CharMaxDP = CC78B4; // 2-byte
CharCurDP = CC78B6; // 2-byte +2
CharMaxExp = CC7888; // 8-byte
CharRecvExp = CC7890; // 8-byte +8
CharCurExp = CC7898; // 8-byte +8
CharFlightRemainder: ?; // 4-byte
CharFlightMax: ?; // 4-byte
CharFlightCD: ?; // 2-byte
CharIsCasting = ?;
CharIsCasting2 = ?;
CharMaxCube = CC790C;
CharCurCube = CC7898; // -74
Need coordinats XYZ and camera offsets :(
And EnemyList :)
CharName1: D235A0;
CharName2: D23620;
CharClassID: CC7918;
CharLvl= CC7880; // 1-byte
CharMaxHP = CC78A4; // 4-byte
CharCurHP = CC78A8; // 4-byte +4
CharMaxMP = CC78AC; // 4-byte
CharCurMP = CC78B0; // 4-byte +4
CharMaxDP = CC78B4; // 2-byte
CharCurDP = CC78B6; // 2-byte +2
CharMaxExp = CC7888; // 8-byte
CharRecvExp = CC7890; // 8-byte +8
CharCurExp = CC7898; // 8-byte +8
CharFlightRemainder: ?; // 4-byte
CharFlightMax: ?; // 4-byte
CharFlightCD: ?; // 2-byte
CharIsCasting = ?;
CharIsCasting2 = ?;
CharMaxCube = CC790C;
CharCurCube = CC7898; // -74
Need coordinats XYZ and camera offsets :(
And EnemyList :)