Courageous has his potential but nobody join yet -__-
Attack position problems WAS (its fixed already) related to collision detection + angle calculation and real time positions calculations every 20 miliseconds, its really advanced system and dont even try to compare i to sremu cause only walking part its 100 times more lines of code than whole sremu ;) you can try it now to test.Quote:
I've played a bit Corageous and to be honest is a bit messy, it took me 10 min to understand how it works, since you simply spawn as a monster or as an human and you don't know what to do. I'm also a bit confused about how the builder works, tried to build stuff but got weird errors like "you cannot build on death stance" or something.
I did readed the whole website but still there are some stuff not explained there, a more comprehensive beginner's guide should be added somewhere, so new players don't run away due to the difficulty on understand what is going on.
Also found many problems related to the emulator, I got bugged twice while walking and my character started teleporting even outside of the map, I reached samarkand XD
It's also very common the calculation problems related with the distance, with short-range attacks I was able to hit humans from far away, then walk near them for keep hitting, was a very common error on SREmu, and seems it is still on that emu. There are also some texts not-readable, I think it's because it uses the Korean client, and the locale gets fucked up.
All of this doesn't mean the game idea is bad, but there are still lots of things to improve, I know it's a beta, I'm just writing my thoughts =)
PS: Humans are OP
Can't you make your updates through the game launcher? Releasing a new client everytime you change something is very inefficient.Quote:
Attack position problems WAS (its fixed already) related to collision detection + angle calculation and real time positions calculations every 20 miliseconds, its really advanced system and dont even try to compare i to sremu cause only walking part its 100 times more lines of code than whole sremu ;) you can try it now to test.
I think you didnt downloaded new client thats why that unreadable text what you encountered.
"you cannot build on death stance" thats not what game says, game says that "you cant build at sudden death", sudden death start 40 minutes after round start, after that minutes you cant build anymore ;)
You got right about guide part, i will make gameplay videos where i will simply show what is all about(because most peoples wont read), remember that there is ony me and angel who working on that game(kinda monumental work). For now we have to edit objects hitboxes to make them hard to accidentaly click on and later i have to make new smaller map because that one what we have now its far too large.
I think its a big problem that peoples dont understand game easily, but you wont find another that game on the world so i understand why they are confused. I encountered situations when peoples asked in game how to teleport to jangan.... XD
For now i am just unable to focus myself in same time on bug fixing + adding new systems + advertising + making guide and movies + helping peoples. I choosed finishing technical stuff(not much left) and after this working on the rest.
Btw soon server will be closed for a day or two in order to provide new client with new map, new hitboxes and other stuff.
I can't. I dont have more time and resources to make download server, its on the end of my list for now.Quote:
Can't you make your updates through the game launcher? Releasing a new client everytime you change something is very inefficient.
Also another suggestion, remove maps you don't use, so client will be less than 400mb. I also saw there is Baghdad on the global map.
it's not that hard to integrate...Quote:
I can't. I dont have more time and resources to make download server, its on the end of my list for now.
About map, we removed much(you can see that many terrains are removed already) and we will remove more later and i think 500 or 400mb client size may be possible, but for now i am focused on other things due to limited amount of time. To the end of this month game have to be finished.
It's safe to say that the silkroad psro community will undoubtedly not be able to get better, since people just leak, so people don't put much effort into creating interesting features&etc anymore.Quote:
I'm NOT a down-bringer and I know I will get a lot of hate for this, but I'm just being realistic so here it goes.
Silkroad will uhmm I don't wanna use never but ye it won't be the same.
Through the past like 2 years when vsro files were released people literally tried like EVERY single edit possible you just can't like find a unique way to make your server better(for a long amount of time) and like files matter of course, but people also tried like maybe all but iSRO files (even KSRO files were released(dk if it was a troll or not)
They made old-school unedited servers, new school(over-edited), hybrids, everything really the only way to save sro is by improving its graphics, changing how weapons look (LIKE entirely) using a different engine or sth(like creating a new mmo or idk really) adding new skills, balancing the PvP(I won't say it's unbalanced, but some classes should get like less powerful), making people able to customize the looks of their characters etc... I, like a lot of people, will not EVER grind for alchemy items, but at the same time bots ruin the gameplay so if you can like figure a way to improve the alchemy system it would be better.
spending hours and hours trying to get a "topnotch" gear and still failing is one of the main reasons a lot of people quit sro. So if you can rebuild about 70~80% of sro then go for it, add to that that there are a lot of passionate devs, mods, programmers in the sro scene that would help you out for no charge.
Its just easy as fuck.Quote:
no "like" puns or jokes after the line
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if im not wrong, we have the source code zszc used to make patchers
-Change the price of the endgame gear to high amount of coinsQuote:
the point is , we don't want all kind of methods to take our gear sox as fast as we can , its about months of hard work and grind to make a good set from mobs they droped like the end set and see players running with weapons 85+5 arround not sun +10 ... in the first week ...seriously... that's why coin system its sux ...cuz its the faster way to take ur sun gear , but sro its not all about that...its about community, friendship ... donator players selling silk items for gold in game like old times ..where clock was 40 silk and u bought with 40m or idk ...