What's missing in SRO? - YOUR opinion counts!

06/05/2013 22:09 bxxb#181
Courageous has his potential but nobody join yet -__-
06/05/2013 22:22 Lolill0#182
Quote:
Originally Posted by bxxb View Post
Courageous has his potential but nobody join yet -__-
It's still in Development and to be honest, opening it right now would be wrong. The Time hasn't come yet to open such a thing.
06/06/2013 07:09 Kape7#183
I've played a bit Corageous and to be honest is a bit messy, it took me 10 min to understand how it works, since you simply spawn as a monster or as an human and you don't know what to do. I'm also a bit confused about how the builder works, tried to build stuff but got weird errors like "you cannot build on death stance" or something.
I did readed the whole website but still there are some stuff not explained there, a more comprehensive beginner's guide should be added somewhere, so new players don't run away due to the difficulty on understand what is going on.

Also found many problems related to the emulator, I got bugged twice while walking and my character started teleporting even outside of the map, I reached samarkand XD
It's also very common the calculation problems related with the distance, with short-range attacks I was able to hit humans from far away, then walk near them for keep hitting, was a very common error on SREmu, and seems it is still on that emu. There are also some texts not-readable, I think it's because it uses the Korean client, and the locale gets fucked up.

All of this doesn't mean the game idea is bad, but there are still lots of things to improve, I know it's a beta, I'm just writing my thoughts =)

PS: Humans are OP
06/06/2013 10:39 Haxor#184
Quote:
Originally Posted by Creationist View Post
I remember the name "Oriya9" from somewhere.. Aren't you Ocean or something?
Oriya9 who released the dupe in ecsro(that exchange and press F) and stall dupe as i remember :)
06/06/2013 13:59 paxemuman#185
Quote:
Originally Posted by Synx7 View Post
I've played a bit Corageous and to be honest is a bit messy, it took me 10 min to understand how it works, since you simply spawn as a monster or as an human and you don't know what to do. I'm also a bit confused about how the builder works, tried to build stuff but got weird errors like "you cannot build on death stance" or something.
I did readed the whole website but still there are some stuff not explained there, a more comprehensive beginner's guide should be added somewhere, so new players don't run away due to the difficulty on understand what is going on.

Also found many problems related to the emulator, I got bugged twice while walking and my character started teleporting even outside of the map, I reached samarkand XD
It's also very common the calculation problems related with the distance, with short-range attacks I was able to hit humans from far away, then walk near them for keep hitting, was a very common error on SREmu, and seems it is still on that emu. There are also some texts not-readable, I think it's because it uses the Korean client, and the locale gets fucked up.

All of this doesn't mean the game idea is bad, but there are still lots of things to improve, I know it's a beta, I'm just writing my thoughts =)

PS: Humans are OP
Attack position problems WAS (its fixed already) related to collision detection + angle calculation and real time positions calculations every 20 miliseconds, its really advanced system and dont even try to compare i to sremu cause only walking part its 100 times more lines of code than whole sremu ;) you can try it now to test.
I think you didnt downloaded new client thats why that unreadable text what you encountered.

"you cannot build on death stance" thats not what game says, game says that "you cant build at sudden death", sudden death start 40 minutes after round start, after that minutes you cant build anymore ;)

You got right about guide part, i will make gameplay videos where i will simply show what is all about(because most peoples wont read), remember that there is ony me and angel who working on that game(kinda monumental work). For now we have to edit objects hitboxes to make them hard to accidentaly click on and later i have to make new smaller map because that one what we have now its far too large.

I think its a big problem that peoples dont understand game easily, but you wont find another that game on the world so i understand why they are confused. I encountered situations when peoples asked in game how to teleport to jangan.... XD

For now i am just unable to focus myself in same time on bug fixing + adding new systems + advertising + making guide and movies + helping peoples. I choosed finishing technical stuff(not much left) and after this working on the rest.

Btw soon server will be closed for a day or two in order to provide new client with new map, new hitboxes and other stuff.
06/06/2013 15:38 Kape7#186
Quote:
Originally Posted by paxemuman View Post
Attack position problems WAS (its fixed already) related to collision detection + angle calculation and real time positions calculations every 20 miliseconds, its really advanced system and dont even try to compare i to sremu cause only walking part its 100 times more lines of code than whole sremu ;) you can try it now to test.
I think you didnt downloaded new client thats why that unreadable text what you encountered.

"you cannot build on death stance" thats not what game says, game says that "you cant build at sudden death", sudden death start 40 minutes after round start, after that minutes you cant build anymore ;)

You got right about guide part, i will make gameplay videos where i will simply show what is all about(because most peoples wont read), remember that there is ony me and angel who working on that game(kinda monumental work). For now we have to edit objects hitboxes to make them hard to accidentaly click on and later i have to make new smaller map because that one what we have now its far too large.

I think its a big problem that peoples dont understand game easily, but you wont find another that game on the world so i understand why they are confused. I encountered situations when peoples asked in game how to teleport to jangan.... XD

For now i am just unable to focus myself in same time on bug fixing + adding new systems + advertising + making guide and movies + helping peoples. I choosed finishing technical stuff(not much left) and after this working on the rest.

Btw soon server will be closed for a day or two in order to provide new client with new map, new hitboxes and other stuff.
Can't you make your updates through the game launcher? Releasing a new client everytime you change something is very inefficient.
Also another suggestion, remove maps you don't use, so client will be less than 400mb. I also saw there is Baghdad on the global map.
06/06/2013 17:20 paxemuman#187
Quote:
Originally Posted by Synx7 View Post
Can't you make your updates through the game launcher? Releasing a new client everytime you change something is very inefficient.
Also another suggestion, remove maps you don't use, so client will be less than 400mb. I also saw there is Baghdad on the global map.
I can't. I dont have more time and resources to make download server, its on the end of my list for now.

About map, we removed much(you can see that many terrains are removed already) and we will remove more later and i think 500 or 400mb client size may be possible, but for now i am focused on other things due to limited amount of time. To the end of this month game have to be finished.
06/07/2013 09:46 fadyi#188
I'm NOT a down-bringer and I know I will get a lot of hate for this, but I'm just being realistic so here it goes.
Silkroad will uhmm I don't wanna use never but ye it won't be the same.
Through the past like 2 years when vsro files were released people literally tried like EVERY single edit possible you just can't like find a unique way to make your server better(for a long amount of time) and like files matter of course, but people also tried like maybe all but iSRO files (even KSRO files were released(dk if it was a troll or not)
They made old-school unedited servers, new school(over-edited), hybrids, everything really the only way to save sro is by improving its graphics, changing how weapons look (LIKE entirely) using a different engine or sth(like creating a new mmo or idk really) adding new skills, balancing the PvP(I won't say it's unbalanced, but some classes should get like less powerful), making people able to customize the looks of their characters etc... I, like a lot of people, will not EVER grind for alchemy items, but at the same time bots ruin the gameplay so if you can like figure a way to improve the alchemy system it would be better.
spending hours and hours trying to get a "topnotch" gear and still failing is one of the main reasons a lot of people quit sro. So if you can rebuild about 70~80% of sro then go for it, add to that that there are a lot of passionate devs, mods, programmers in the sro scene that would help you out for no charge.
06/07/2013 13:42 Yo123#189
Quote:
Originally Posted by paxemuman View Post
I can't. I dont have more time and resources to make download server, its on the end of my list for now.

About map, we removed much(you can see that many terrains are removed already) and we will remove more later and i think 500 or 400mb client size may be possible, but for now i am focused on other things due to limited amount of time. To the end of this month game have to be finished.
it's not that hard to integrate...
+ you could just make a pk2 patcher...
06/07/2013 14:04 Callum#190
Quote:
Originally Posted by fadyi View Post
I'm NOT a down-bringer and I know I will get a lot of hate for this, but I'm just being realistic so here it goes.
Silkroad will uhmm I don't wanna use never but ye it won't be the same.
Through the past like 2 years when vsro files were released people literally tried like EVERY single edit possible you just can't like find a unique way to make your server better(for a long amount of time) and like files matter of course, but people also tried like maybe all but iSRO files (even KSRO files were released(dk if it was a troll or not)
They made old-school unedited servers, new school(over-edited), hybrids, everything really the only way to save sro is by improving its graphics, changing how weapons look (LIKE entirely) using a different engine or sth(like creating a new mmo or idk really) adding new skills, balancing the PvP(I won't say it's unbalanced, but some classes should get like less powerful), making people able to customize the looks of their characters etc... I, like a lot of people, will not EVER grind for alchemy items, but at the same time bots ruin the gameplay so if you can like figure a way to improve the alchemy system it would be better.
spending hours and hours trying to get a "topnotch" gear and still failing is one of the main reasons a lot of people quit sro. So if you can rebuild about 70~80% of sro then go for it, add to that that there are a lot of passionate devs, mods, programmers in the sro scene that would help you out for no charge.
It's safe to say that the silkroad psro community will undoubtedly not be able to get better, since people just leak, so people don't put much effort into creating interesting features&etc anymore.
06/07/2013 21:49 PortalDark#191
no "like" puns or jokes after the line
--------------------

Quote:
Originally Posted by Yo123 View Post
it's not that hard to integrate...
+ you could just make a pk2 patcher...
if im not wrong, we have the source code zszc used to make patchers
06/08/2013 04:53 鳳凰城#192
Quote:
Originally Posted by PortalDark View Post
no "like" puns or jokes after the line
--------------------



if im not wrong, we have the source code zszc used to make patchers
Its just easy as fuck.
Auto importer maybe! .. and the source code of Pk2Importer *Both programs* are released in c# and c++, you just need to make it portable and silent importer .. bec. in fact, the zszc patcher source code doesn't work.
06/08/2013 11:28 SyMbOl#193
Heres one more idea, since one guy said ppl love botting for stones,elixirs, etc shit... Lets introduce the real old system where you have to get drops with blues, and there is no alchemy system... it could be like +3 drops often, +5 sometimes, +7 rare and after that really rare.
06/08/2013 16:20 Geezmo#194
the point is , we don't want all kind of methods to take our gear sox as fast as we can , its about months of hard work and grind to make a good set from mobs they droped like the end set and see players running with weapons 85+5 arround not sun +10 ... in the first week ...seriously... that's why coin system its sux ...cuz its the faster way to take ur sun gear , but sro its not all about that...its about community, friendship ... donator players selling silk items for gold in game like old times ..where clock was 40 silk and u bought with 40m or idk ...
06/08/2013 16:46 Bartic#195
Quote:
Originally Posted by Geezmo View Post
the point is , we don't want all kind of methods to take our gear sox as fast as we can , its about months of hard work and grind to make a good set from mobs they droped like the end set and see players running with weapons 85+5 arround not sun +10 ... in the first week ...seriously... that's why coin system its sux ...cuz its the faster way to take ur sun gear , but sro its not all about that...its about community, friendship ... donator players selling silk items for gold in game like old times ..where clock was 40 silk and u bought with 40m or idk ...
-Change the price of the endgame gear to high amount of coins
-Make coins untradeable.

There you go, you'll have something to do besides mindless grinding for gear. You can even add coins to the mobs drop list, if grinding is something people want. But that "encourages" botting, so I wouldn't recommend that.