Sorry, this thread is too old but i need help
Accountserver and msgserver build without any erros, but when i try build the client, i get this erros
Quote:
--------------------Configuration: 3DBaseCode - Win32 Debug--------------------
Compiling...
3DStatuary.cpp
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(109) : error C2011: '_D3DCOLORVALUE' : 'struct' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(128) : error C2011: '_D3DRECT' : 'struct' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(147) : error C2011: '_D3DVECTOR' : 'struct' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(416) : error C2011: '_D3DMATRIX' : 'struct' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(615) : error C2011: '_D3DLIGHTTYPE' : 'enum' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(749) : error C2011: '_D3DSHADEMODE' : 'enum' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(756) : error C2011: '_D3DFILLMODE' : 'enum' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(763) : error C2011: '_D3DLINEPATTERN' : 'struct' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(778) : error C2011: '_D3DBLEND' : 'enum' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(807) : error C2011: '_D3DTEXTUREADDRESS' : 'enum' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(815) : error C2011: '_D3DCULL' : 'enum' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(822) : error C2011: '_D3DCMPFUNC' : 'enum' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(834) : error C2011: '_D3DFOGMODE' : 'enum' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(858) : error C2011: '_D3DPRIMITIVETYPE' : 'enum' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(878) : error C2011: '_D3DTRANSFORMSTATETYPE' : 'enum' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(896) : error C2011: '_D3DRENDERSTATETYPE' : 'enum' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\dsound.h(370) : error C2061: syntax error : identifier 'LPD3DVECTOR'
c:\arquivos de programas\microsoft visual studio\vc98\include\dsound.h(371) : error C2061: syntax error : identifier 'LPD3DVECTOR'
c:\arquivos de programas\microsoft visual studio\vc98\include\dsound.h(373) : error C2061: syntax error : identifier 'LPD3DVECTOR'
c:\arquivos de programas\microsoft visual studio\vc98\include\dsound.h(443) : error C2061: syntax error : identifier 'LPD3DVECTOR'
c:\arquivos de programas\microsoft visual studio\vc98\include\dsound.h(448) : error C2061: syntax error : identifier 'LPD3DVECTOR'
c:\arquivos de programas\microsoft visual studio\vc98\include\dsound.h(449) : error C2061: syntax error : identifier 'LPD3DVECTOR'
d:\eo\eosource\eoclient\ndsound\dsutil.h(58) : error C2146: syntax error : missing ';' before identifier 'm_pDS'
d:\eo\eosource\eoclient\ndsound\dsutil.h(58) : error C2501: 'LPDIRECTSOUND8' : missing storage-class or type specifiers
d:\eo\eosource\eoclient\ndsound\dsutil.h(58) : error C2501: 'm_pDS' : missing storage-class or type specifiers
3DRole.cpp
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(109) : error C2011: '_D3DCOLORVALUE' : 'struct' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(128) : error C2011: '_D3DRECT' : 'struct' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(147) : error C2011: '_D3DVECTOR' : 'struct' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(416) : error C2011: '_D3DMATRIX' : 'struct' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(615) : error C2011: '_D3DLIGHTTYPE' : 'enum' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(749) : error C2011: '_D3DSHADEMODE' : 'enum' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(756) : error C2011: '_D3DFILLMODE' : 'enum' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(763) : error C2011: '_D3DLINEPATTERN' : 'struct' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(778) : error C2011: '_D3DBLEND' : 'enum' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(807) : error C2011: '_D3DTEXTUREADDRESS' : 'enum' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(815) : error C2011: '_D3DCULL' : 'enum' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(822) : error C2011: '_D3DCMPFUNC' : 'enum' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(834) : error C2011: '_D3DFOGMODE' : 'enum' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(858) : error C2011: '_D3DPRIMITIVETYPE' : 'enum' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(878) : error C2011: '_D3DTRANSFORMSTATETYPE' : 'enum' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(896) : error C2011: '_D3DRENDERSTATETYPE' : 'enum' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\dsound.h(370) : error C2061: syntax error : identifier 'LPD3DVECTOR'
c:\arquivos de programas\microsoft visual studio\vc98\include\dsound.h(371) : error C2061: syntax error : identifier 'LPD3DVECTOR'
c:\arquivos de programas\microsoft visual studio\vc98\include\dsound.h(373) : error C2061: syntax error : identifier 'LPD3DVECTOR'
c:\arquivos de programas\microsoft visual studio\vc98\include\dsound.h(443) : error C2061: syntax error : identifier 'LPD3DVECTOR'
c:\arquivos de programas\microsoft visual studio\vc98\include\dsound.h(448) : error C2061: syntax error : identifier 'LPD3DVECTOR'
c:\arquivos de programas\microsoft visual studio\vc98\include\dsound.h(449) : error C2061: syntax error : identifier 'LPD3DVECTOR'
d:\eo\eosource\eoclient\ndsound\dsutil.h(58) : error C2146: syntax error : missing ';' before identifier 'm_pDS'
d:\eo\eosource\eoclient\ndsound\dsutil.h(58) : error C2501: 'LPDIRECTSOUND8' : missing storage-class or type specifiers
d:\eo\eosource\eoclient\ndsound\dsutil.h(58) : error C2501: 'm_pDS' : missing storage-class or type specifiers
GameInput.cpp
d:\eo\eosource\eoclient\3dbasecode\gameinput.h(91) : error C2146: syntax error : missing ';' before identifier 'm_pDI'
d:\eo\eosource\eoclient\3dbasecode\gameinput.h(91) : error C2501: 'LPDIRECTINPUT8' : missing storage-class or type specifiers
d:\eo\eosource\eoclient\3dbasecode\gameinput.h(91) : error C2501: 'm_pDI' : missing storage-class or type specifiers
d:\eo\eosource\eoclient\3dbasecode\gameinput.h(92) : error C2146: syntax error : missing ';' before identifier 'm_pKeyboard'
d:\eo\eosource\eoclient\3dbasecode\gameinput.h(92) : error C2501: 'LPDIRECTINPUTDEVICE8' : missing storage-class or type specifiers
d:\eo\eosource\eoclient\3dbasecode\gameinput.h(92) : error C2501: 'm_pKeyboard' : missing storage-class or type specifiers
d:\eo\eosource\eoclient\3dbasecode\gameinput.cpp(7 4) : error C2065: 'm_pDI' : undeclared identifier
d:\eo\eosource\eoclient\3dbasecode\gameinput.cpp(7 5) : error C2065: 'm_pKeyboard' : undeclared identifier
d:\eo\eosource\eoclient\3dbasecode\gameinput.cpp(9 3) : error C2065: 'DirectInput8Create' : undeclared identifier
d:\eo\eosource\eoclient\3dbasecode\gameinput.cpp(9 3) : error C2065: 'IID_IDirectInput8' : undeclared identifier
d:\eo\eosource\eoclient\3dbasecode\gameinput.cpp(9 7) : error C2227: left of '->CreateDevice' must point to class/struct/union
d:\eo\eosource\eoclient\3dbasecode\gameinput.cpp(1 00) : error C2227: left of '->SetDataFormat' must point to class/struct/union
d:\eo\eosource\eoclient\3dbasecode\gameinput.cpp(1 07) : error C2227: left of '->SetCooperativeLevel' must point to class/struct/union
d:\eo\eosource\eoclient\3dbasecode\gameinput.cpp(1 15) : error C2227: left of '->Acquire' must point to class/struct/union
d:\eo\eosource\eoclient\3dbasecode\gameinput.cpp(1 21) : error C2227: left of '->Unacquire' must point to class/struct/union
d:\eo\eosource\eoclient\3dbasecode\gameinput.cpp(1 24) : error C2227: left of '->Release' must point to class/struct/union
d:\eo\eosource\eoclient\3dbasecode\gameinput.cpp(1 29) : error C2227: left of '->Release' must point to class/struct/union
d:\eo\eosource\eoclient\3dbasecode\gameinput.cpp(1 45) : error C2227: left of '->GetDeviceState' must point to class/struct/union
d:\eo\eosource\eoclient\3dbasecode\gameinput.cpp(1 49) : error C2227: left of '->Acquire' must point to class/struct/union
d:\eo\eosource\eoclient\3dbasecode\gameinput.cpp(1 51) : error C2227: left of '->Acquire' must point to class/struct/union
d:\eo\eosource\eoclient\3dbasecode\gameinput.cpp(2 08) : error C2227: left of '->Unacquire' must point to class/struct/union
d:\eo\eosource\eoclient\3dbasecode\gameinput.cpp(2 18) : error C2227: left of '->Acquire' must point to class/struct/union
Error executing cl.exe.
soul_debug.exe - 72 error(s), 0 warning(s)
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anyone can help me?