#request ASM_TRIGGERBOT / AUTOSHOOT <-- ASM PLEASE
//**********************************************// //*********** CyberRazzer AddyLogger ***********// //*********** War Rock International ***********// //************** Version Private ***************// //**********************************************// //================ [ Pointers ] ================// DWORD ADR_POINTER_PLAYER = 0x0; DWORD ADR_POINTER_SERVER = 0x0; DWORD ADR_POINTER_WEAPON = 0xA541DC; DWORD ADR_POINTER_DEVICE = 0xA35EF4; DWORD ADR_POINTER_MATRIX = 0x9C4038; DWORD ADR_POINTER_ANGELS = 0xA35EF0; DWORD ADR_POINTER_STATE = 0xA363E0; DWORD ADR_POINTER_BASE = 0xA8D258; DWORD ADR_POINTER_ROOM = 0xA36DA8; //================ [ Memorys ] =================// DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x85DB88; DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x8F78AC; DWORD ADR_MEMORY_PLANTANYWHERE = 0xA35F32; DWORD ADR_MEMORY_SUPERNOSPREAD = 0x891030; DWORD ADR_MEMORY_ANTIAFKKICK = 0xB69E80; DWORD ADR_MEMORY_NOSPAWNWAIT = 0x0; DWORD ADR_MEMORY_QUICKDEFUSE = 0xA35F14; DWORD ADR_MEMORY_QUICKPLANT = 0xA35F14; DWORD ADR_MEMORY_FASTLOCKON = 0x9CC9E0; DWORD ADR_MEMORY_AUTOREPAIR = 0xA35F3B; DWORD ADR_MEMORY_FASTREPAIR = 0xA3720C; DWORD ADR_MEMORY_FASTHEALTH = 0xA3AD7C; DWORD ADR_MEMORY_NOWATER_1 = 0xA3D584; DWORD ADR_MEMORY_NOWATER_2 = 0xA3D588; DWORD ADR_MEMORY_AUTOMEDIC = 0x891FA0; DWORD ADR_MEMORY_AUTOAMMO = 0x891FA0; DWORD ADR_MEMORY_FASTAMMO = 0xA3AD74; DWORD ADR_MEMORY_FASTFLAG = 0xA3AD84; DWORD ADR_MEMORY_NOBOUNDS = 0xB7A5A0; DWORD ADR_MEMORY_NODELAY = 0xA40860; DWORD ADR_MEMORY_UNLAMMO = 0xA36324; DWORD ADR_MEMORY_SCOPE = 0xB6740000; //================ [ Offsets ] =================// DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1D00; DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xA404; DWORD ADR_OFFSET_READYROOMSIZE = 0x0; DWORD ADR_OFFSET_STARTROOMSIZE = 0xA8; DWORD ADR_OFFSET_FASTNADEBLAST = 0x1010C; DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102E0; DWORD ADR_OFFSET_3DPLAYERVIEW = 0x10198; DWORD ADR_OFFSET_NOSERVERKICK = 0x361; DWORD ADR_OFFSET_PLAYERSPEED = 0x10104; DWORD ADR_OFFSET_PLAYERSTATE = 0xC4C4; DWORD ADR_OFFSET_WEAPONSTATE = 0x0; DWORD ADR_OFFSET_POSITION_X = 0x102F8; DWORD ADR_OFFSET_POSITION_Y = 0x10308; DWORD ADR_OFFSET_POSITION_Z = 0x10300; DWORD ADR_OFFSET_NORECOIL_1 = 0xC43C; DWORD ADR_OFFSET_NORECOIL_2 = 0xC440; DWORD ADR_OFFSET_NORECOIL_3 = 0xC444; DWORD ADR_OFFSET_AUTODEFUSE = 0x1036C; DWORD ADR_OFFSET_AUTOPLANT = 0x10368; DWORD ADR_OFFSET_INVISIBLE = 0xDF33C; DWORD ADR_OFFSET_GRAVITY_Y = 0xC4A8; DWORD ADR_OFFSET_AUTOSHOT = 0x1037E; DWORD ADR_OFFSET_WEAPON_1 = 0x101E4; DWORD ADR_OFFSET_WEAPON_2 = 0x101E6; DWORD ADR_OFFSET_WEAPON_3 = 0x101E8; DWORD ADR_OFFSET_SLOTBASE = 0xC5F18; DWORD ADR_OFFSET_NOSWITCH = 0x10405; DWORD ADR_OFFSET_NORELOAD = 0x10405; DWORD ADR_OFFSET_NOSPREAD = 0x10108; DWORD ADR_OFFSET_USERNAME = 0xDF56C; DWORD ADR_OFFSET_PREMIUM = 0x58C; DWORD ADR_OFFSET_NODELAY = 0x0; DWORD ADR_OFFSET_VIEW_X = 0x101CC; DWORD ADR_OFFSET_VIEW_Y = 0x101D4; DWORD ADR_OFFSET_VIEW_Z = 0x101D0; DWORD ADR_OFFSET_SLOT_1 = 0xC70B8; DWORD ADR_OFFSET_SLOT_2 = 0xC70B9; DWORD ADR_OFFSET_SLOT_3 = 0xC70BA; DWORD ADR_OFFSET_SLOT_4 = 0xC70BB; DWORD ADR_OFFSET_SLOT_5 = 0xC70BC; DWORD ADR_OFFSET_SLOT_6 = 0xC70BD; DWORD ADR_OFFSET_SLOT_7 = 0xC70BE; DWORD ADR_OFFSET_SLOT_8 = 0xC70BF; DWORD ADR_OFFSET_MASTER = 0x0; DWORD ADR_OFFSET_LEVEL = 0xDF318; DWORD ADR_OFFSET_DINAR = 0xDF328; DWORD ADR_OFFSET_PITCH = 0x101A0; DWORD ADR_OFFSET_YAW = 0x101BC; DWORD ADR_OFFSET_MAP = 0x0; //================= [ States ] =================// DWORD ADR_STATE_WEAPON_RELOAD = 0xA36410; DWORD ADR_STATE_WEAPON_SHOT = 0xA36404; DWORD ADR_STATE_PLAYER_VEHICLE = 0xA363FC; DWORD ADR_STATE_PLAYER_PRONE = 0xA363F0; //=============== [ User Infos ] ===============// DWORD ADR_USER_HEALTH = 0xA8EDEC; DWORD ADR_USER_POINTS = 0xA8E270; DWORD ADR_USER_READY = 0xA8EE88; DWORD ADR_USER_PING = 0xA8D914; DWORD ADR_USER_NAME = 0xA8DC1C; DWORD ADR_USER_TEAM = 0xA8EF34; //================ [ Assembly ] ================// DWORD ADR_ASSEMBLY_MESSAGEBOX = 0x0; DWORD ADR_ASSEMBLY_AUTOREADY = 0x52EBAD; DWORD ADR_ASSEMBLY_AUTOSTART = 0x52EBAD; DWORD ADR_ASSEMBLY_UNLAMMO = 0x4F7430; //**********************************************// //***************** Logged: 70 *****************// //***************** End Logging ****************// //**********************************************//
schon updatet :DQuote:
Nur mal so zur info 00 bedeutet nicht immer das diese bytes sich changen es könnte auch sein das diese stelle dauerhaft den byte 00 hat....
wenn du diese brauchst warum updatest du sie nicht einfach du hast die doch vom letzten update o.0 wenn ich etwas falsch verstanden habe sry
//============================================// //================= Date: ===================// //============================================// //============== [ 24/8/2012 ] ===============// //============================================// //======[|WHC|PERSONAL ADDRESS LOGGER|]=======// //============================================// //================== Time: ===================// //============================================// //============== [ 21:39:20 ] ===============// //============================================// //=============== POINTER ===============// #define ADR_PTR_PLAYERPOINTER 0x00A363B8 #define ADR_PTR_SERVERPOINTER 0x00A36348 #define ADR_PTR_BASEPOINTER 0x00B5A798 #define ADR_PTR_DEVICEPOINTER 0x0088E01C #define ADR_PTR_HEALTHPOINTER 0x0031FB8 #define ADR_PTR_WEAPONPOINTER 0x008F77C0 #define ADR_PTR_REMOTEPOINTER 0x000 #define ADR_PTR_USERPOINTER 0x00A36348 #define ADR_PTR_ROOMPOINTER 0x000 #define ADR_PTR_VIEWANGELS 0x00A35EF0 #define ADR_MATRIX 0x000 //=============== OFFSET ===============// #define ADR_OFS_PREMIUM1 0x0058C #define ADR_OFS_NORECOIL1 0x00C43C #define ADR_OFS_NORECOIL2 0x00C440 #define ADR_OFS_NORECOIL3 0x00C444 #define ADR_OFS_PLAYERSIZE 0x001D00 #define ADR_OFS_SLOT1 0x00C70B8 #define ADR_OFS_SLOT2 0x00C70B9 #define ADR_OFS_SLOT3 0x00C70BA #define ADR_OFS_SLOT4 0x00C70BB #define ADR_OFS_SLOT5 0x00C70BC #define ADR_OFS_SLOT6 0x00C70BD #define ADR_OFS_SLOT7 0x00C70BE #define ADR_OFS_SLOT8 0x00C70BF #define ADR_OFS_DINAR 0x00C4C4 #define ADR_OFS_INVISIBLE 0x00DF33C #define ADR_OFS_NFD 0x00102E0 #define ADR_OFS_WEAPON1 0x00101E4 #define ADR_OFS_WEAPON2 0x00101E6 #define ADR_OFS_WEAPON3 0x00101E8 //=============== MEMORY ===============// #define ADR_MEM_NOSPREAD 0x00A3AE14 #define ADR_MEM_SUPERNOSPREAD 0x00891030 #define ADR_MEM_ROOLSPEED 0x00891190 #define ADR_MEM_VIRTUALJUMP 0x0085DBBC #define ADR_MEM_IMDRUCK 0x00A362B4 #define ADR_MEM_ANTIAFK 0x00B69E58 #define ADR_MEM_FASTAMMO 0x00A3AD74 #define ADR_MEM_FASTMEDIC 0x00A3AD7C #define ADR_MEM_FASTREPAIR 0x00A3720C #define ADR_MEM_FASTFLAD 0x00A3D58C #define ADR_MEM_FULLBRIGHT1 0x00A37034 #define ADR_MEM_FULLBRIGHT2 0x00A37038 #define ADR_MEM_FULLBRIGHT3 0x00A3703C #define ADR_MEM_FASTLOCKON 0x00A35F60 #define ADR_MEM_NOFOG 0x00A3D59C #define ADR_MEM_NOBOUNDS1 0x00B69E80 #define ADR_MEM_NOBOUNDS2 0x00B69E84 #define ADR_MEM_NOBOUNDS3 0x00B69E88 #define ADR_MEM_STAMINAREFILL 0x009BE550 #define ADR_MEM_STAMINA1 0x0085E43C #define ADR_MEM_STAMINA2 0x0085E440 #define ADR_MEM_STAMINA3 0x0085E444 #define ADR_MEM_STAMINA4 0x0085E448 #define ADR_MEM_STAMINA5 0x0085E44C #define ADR_MEM_NOWATER 0x00A3D588 #define ADR_MEM_QUICKSPAWN1 0x000 #define ADR_MEM_QUICKSPAWN2 0x004 #define ADR_MEM_QUICKSPAWN3 0x008 #define ADR_MEM_GLASSWALLS 0x0085E43C #define ADR_MEM_SCOPE 0x008F7898 #define ADR_MEM_SCOPESIZE 0x000 #define ADR_MEM_SPEED 0x00891368 #define ADR_MEM_WEAPONGRAVITY 0x00890FA8 #define ADR_MEM_U.AMMO 0x00A36324 #define ADR_MEM_WTW 0x0085DB88 #define ADR_MEM_BONESHOT 0x00891FA8 #define ADR_MEM_QUICKPLANT 0x00A35F14 #define ADR_MEM_NODELAY 0x0010408 #define ADR_MEM_NORELOAD 0x0010405 #define ADR_MEM_DEADSPINNER 0x008F40A4 #define ADR_MEM_CQCPRONE 0x00B62A3C #define ADR_MEM_CAMERAVIEW 0x00890FFC #define ADR_MEM_WUW 0x00A3D58C #define ADR_MEM_WTH 0x0088DAD8 #define ADR_MEM_SILENTWALK 0x008500B69E #define ADR_MEM_LADDERQUICKLY 0x00891328 #define ADR_MEM_WEAPONSHOT1 0x00A36408 #define ADR_MEM_WEAPONSHOT2 0x00A36428 #define ADR_MEM_HIGHMODE 0x00891430 #define ADR_MEM_HIDEWEAPON 0x008EF7A8 #define ADR_MEM_ANTIRADAR 0x00A3D5BC #define ADR_MEM_CROSSHAIR 0x00A3AD98 #define ADR_MEM_BREAKLIMIT 0x00890F50 #define ADR_MEM_IMEXPLOSION 0x00891140 #define ADR_MEM_OPK_X 0x0010258 #define ADR_MEM_AUTOSTART 0x0052EBAD //=============== ACCAUNT ===============// #define ADR_ACC_USERNAME 0x000 #define ADR_ACC_PASSWORD 0x00C8 #define ADR_ACC_NICKNAME 0x00DC #define ADR_D3D_D3DNAME 0x00A8DC1C #define ADR_D3D_D3DIP 0x00A8D930 //=============== PX ===============// #define ADR_PX_BANDAGE 0x000 #define ADR_PX_ASSAULTAMMO 0x000 #define ADR_PX_SNIPERAMMO 0x000 //=============== ASM ===============// #define ADR_ASM_QUICKPLANT 0x004F210B #define ADR_ASM_QUICKDEFUSE 0x0043653C #define ADR_ASM_BULLETS 0x004F33E7 #define ADR_ASM_NORELOAD 0x005A9D32 #define ADR_ASM_WTW 0x0073DF62 #define ADR_ASM_STW 0x006054E0 #define ADR_ASM_OPK 0x00407E14 #define ADR_ASM_DEATHCAM 0x00B71D98 #define ADR_ASM_ENGINETEXT 0x00401073 #define ADR_ASM_MESSAGEBOX 0x004AFC37 #define ADR_ASM_CRCPACH 0x00417DF2 #define ADR_ASM_BACKTOLOBBY 0x004C820D #define ADR_ASM_ALWAYSCROSS 0x0054FF0C #define ADR_ASM_UNLAMMO 0x004F7430 #define ADR_ASM_BACKTOLOBBY 0x004C78D6 #define ADR_ASM_SERVER_ALL 0x000 #define ADR_ASM_SERVERJUMP 0x007 #define ADR_ASM_SERVER 0x000 //=============== ARTILLERY ===============// #define ADR_ASM_ARTILERY1 0x000 #define ADR_ASM_ARTILERY2 0x004DC53B #define ADR_ASM_ARTILERY3 0x0056C140 #define ADR_ASM_ARTILERY4 0x00410693 #define ADR_ASM_ARTILERY5 0x000 #define ADR_ASM_ARTILERY6 0x005504BB #define ADR_ASM_ARTILERY7 0x000 #define ADR_ASM_ARTILERY8 0x000 //=============== WEAPON BINDER ===============// #define ADR_BND_CLASSBASE 0x00A8EDF8 #define ADR_BND_SERVERPOINTER 0x00A36348 #define ADR_OFS_SLOTBASE 0x00C5F18 #define ADR_BND_WEAPONBASE 0x00A541DC //=============== VEHICLE ===============// #define ADR_VHE_SUPERCARSOUND 0x00422313 #define ADR_VHE_AUTOREPAIR 0x000 #define ADR_VHE_CRAZYCAR 0x00890E88 #define ADR_VHE_BIGCARNAME 0x008911B0 //===========================================// //===========================================// //=================[CREDITS:]================// //===========[Straquaz,Eagl3,xDuff]==========// //==================[SITE:]==================// //==============[www.*****]============// //===========================================// //===========================================//
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ MicroX AddyLogger v1.0 ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ fps-hax.net ►►►►►►►►►►►►►
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◄◄◄◄◄◄◄◄◄◄◄◄◄ Pointer ►►►►►►►►►►►►►
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#define PlayerPointer 0x00A363B8
#define ServerPointer 0x00A36348
#define BasePointer 0x00A8D258
#define ViewAngles 0x00A35EF0
#define Matrix 0x009C4078
#define RemotePointer 0x00B5A798
#define DevicePointer 0x00A35EF4
#define CBase 0x00000000//Private
#define RoomClass 0x00A36DA8
#define GpuPointer 0x00000000//Private
#define VehicleBase 0x00000000//Private
#define StatePointer 0x00A363E0
#define WeaponBase 0x00A541DC
#define GlobalSize 0x001D00
#define LocalSize 0x00A404
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◄◄◄◄◄◄◄◄◄◄◄◄◄ Address ►►►►►►►►►►►►►
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#define NoBound1 0x00B7A5A8
#define NoBound2 0x00B7A5A4
#define NoSpawnNew1 0x00B78D98
#define NoSpawnNew2 0x00B78D9C
#define WUW_1 0x00A3AD6C
#define WUW_2 0x00A3D58C
#define UnlAmmo 0x00A35FE8
#define FastAmmo 0x00A3AD74
#define FastMedic 0x00A3AD7C
#define FastFlag 0x00A3AD84
#define FastRepair 0x00A3AD80
#define FastRepairVeh2 0x00A3720C
#define FastLockOn 0x009CC9E0
#define FullBright1 0x00A37040
#define FullBright2 0x00A37048
#define FullBright3 0x00A3704C
#define AutoMedic 0x00000000//Private
#define AutoRepair 0x00A2E848
#define AutoAmmoMedicDist 0x00000000//Private
#define QuickPlantDefuse 0x00A35F14
#define PlantDefuseAnyWhere 0x00A35F32
#define AntiKickAfk 0x00B69E80
#define ColorShot1 0x00A37040
#define ColorShot2 0x00A37048
#define ColorShot3 0x00A3704C
#define NoWater1 0x00A3D588
#define NoWater2 0x00A3D584
#define 3DMap 0x00000000//Private
#define SuperNoSpread 0x00A3AE14
#define RadarHideMe 0x00A3D5BC
#define SilentWalk 0x00B69E84
#define SilentReload 0x00B69E84
#define CQCProne 0x00000000//Private
#define DeathCam 0x00000000//Private
#define DeathKill 0x00000000//Private
#define ResizeScreen 0x00000000//Private
#define GMW 0x00A9B744
#define GMWIP 0x00000000//Private
#define NXCash 0x00000000//Private
#define FastStuff 0x00A35F14
#define ImDrunk 0x00A362B4
#define Accuracy 0x00B78D98
#define PlayerAnimProne 0x00A363F0
#define PlayerAnimVehicle 0x00A363FC
#define WeaponReload 0x00A36410
#define WeaponShot 0x00000000//Private
#define WeaponShot2 0x00A36408
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◄◄◄◄◄◄◄◄◄◄◄◄◄ Memory ►►►►►►►►►►►►►
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#define Invisible 0x00DF33C
#define BoneShot 0x00891FA8
#define BoneShot2 0x00000000//Private
#define WTW 0x0085DB88
#define WTW_2 0x00000000//Private
#define STW 0x00858644
#define STW_Perfect 0x00000000//Private
#define WTH 0x0088DAD8
#define WTH 0x0088DAD8
#define Stamina1 0x0085E43C
#define Stamina2 0x0085E440
#define Stamina3 0x0085E444
#define Stamina4 0x0085E448
#define Stamina5 0x0085E44C
#define StaminaRefill 0x00891228
#define WalkSpeed 0x00891368
#define SprintSpeed 0x0085E258
#define RollSpeed 0x00891190
#define ChangeRoll 0x008EF7A8
#define Artillery 0x00000000//Private
#define SuperExplosion 0x008919F8
#define BigCarName 0x008911D0
#define CrazyCar 0x00890E88
#define Skin 0x00000000//Private
#define SuperJump 0x00000000//Private
#define DistanceGunPlayer 0x00000000//Private
#define DistanceGunPlayer2 0x00000000//Private
#define UnlOxygen 0x00000000//Private
#define HightMode 0x00891430
#define Ladderquickly 0x00891328
#define BreakLimit 0x00890F50
#define ImExplosion 0x00891140
#define AntiM14Mine 0x00000000//Private
#define PushMeAway 0x00000000//Private
#define WallClimb 0x00000000//Private
#define DeadSpinner 0x008F40A4
#define NadeSize 0x00000000//Private
#define HideWeapon 0x008EF7A8
#define NoWeaponGrav 0x00890FA8
#define VirtualJump 0x0085DBBC
#define VirtualCrouch 0x00000000//Private
#define VirtualProne 0x00000000//Private
#define DefuseAnyWhere 0x008F78AC
#define PlantAnyWhere 0x00A35F32
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◄◄◄◄◄◄◄◄◄◄◄◄◄ PX ►►►►►►►►►►►►►
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#define Scope 0x008F7898
#define ScopeSize 0x008F78A0
#define SniperAmmo 0x00A35F4C
#define AssaultAmmo 0x00A35F4E
#define AssaultAmmo_2 0x00A35F48
#define ExtraAmmo1 0x00A35F4A
#define ExtraAmmo2 0x00A35F4B
#define Bandage 0x00A35F50
#define AccuracyAs 0x00A3AE14
#define CrossHair 0x00A3AD98
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◄◄◄◄◄◄◄◄◄◄◄◄◄ Map ►►►►►►►►►►►►►
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#define GlassWall 0x00A35FE4
#define MapColor1 0x00000000//Private
#define MapColor2 0x00000000//Private
#define MapColor3 0x00000000//Private
#define CameraView 0x00000000//Private
#define NearFog 0x00A3D59C
#define FarFog 0x00A3D5A4
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◄◄◄◄◄◄◄◄◄◄◄◄◄ User ►►►►►►►►►►►►►
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#define UserNick 0x00000000//Private
#define UserFinderName 0x00A8DC1C
#define UserFinderIP 0x00A8D930
#define UserFinderHP 0x00A8EDEC
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◄◄◄◄◄◄◄◄◄◄◄◄◄ Offsets ►►►►►►►►►►►►►
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#define Weapon1 0x00101E4
#define Weapon2 0x00101E6
#define Weapon3 0x00101E8
#define 5Slot 0x00C70BC
#define 6Slot 0x00C70BD
#define 7Slot 0x00C70BE
#define 8Slot 0x00C70BF
#define NoRecoil1 0x00C43C
#define NoRecoil2 0x00C440
#define NoRecoil3 0x00C444
#define X 0x00102F8
#define Y 0x0010308
#define Z 0x0010300
#define GravityX 0x00C4A4
#define GravityY 0x00C4A8
#define GravityZ 0x00C4AC
#define NoSpread 0x0010108
#define Pitch 0x00101A0
#define Yaw 0x00101BC
#define ViewX 0x00101CC
#define ViewY 0x00101D0
#define ViewZ 0x00101D4
#define Dinars 0x00DF328
#define Level 0x00DF318
#define AutoPlant 0x0010368
#define AutoDefuse 0x001036C
#define AutoShot 0x001037E
#define FastNade 0x001010C
#define CrazyNade 0x001010C
#define NoM134Idle 0x00103EC
#define NoReload 0x0010405
#define NoDelay 0x0010408
#define NoSwitchTime 0x0010405
#define SlotBase 0x00C5F18
#define WeaponState 0x00C4C8
#define PlayerState 0x00C4C4
#define NoServerKick 0x361
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◄◄◄◄◄◄◄◄◄◄◄◄◄ WarRock & Ehsvc ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define HS_CallBack1 0x00000000//Private
#define HS_CallBack2 0x00000000//Private
#define HS_NanoScan1 0x00000000//Private
#define HS_NanoScan2 0x00000000//Private
#define Warrock_SelfC 0x00000000//Private
#define Warrock_CallBack 0x00000000//Private
#define Warrock_NoErrorKick 0x00000000//Private
#define Warrock_Check1 0x00000000//Private
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◄◄◄◄◄◄◄◄◄◄◄◄◄ ASM ►►►►►►►►►►►►►
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#define AutoStart 0x0052EBAD
#define AutoReady 0x0052EBAD
#define MsgBox 0x00000000//Private
#define Command 0x00000000//Private
#define Packet 0x00000000//Private
#define EventMsg 0x00000000//Private
#define Invisible 0x00000000//Private
#define DeathCamASM 0x00000000//Private
#define EngineText 0x0055314A
#define NoDelay 0x00000000//Private
#define AutoAmmo 0x00000000//Private
#define AutoMedic 0x00000000//Private
#define UnlAmmo 0x004F7430
#define StaminaUp1 0x00000000//Private
#define StaminaUp2 0x00000000//Private
#define RoomFilter1 0x00000000//Private
#define RoomFilter2 0x00000000//Private
#define RoomFilter3 0x00000000//Private
#define EngineText_2 0x00401073
#define Bullets 0x00000000//Private
#define DoubleFire 0x00000000//Private
#define SuperFire 0x00000000//Private
#define UnlOxygen 0x00000000//Private
#define MineViewer1 0x00000000//Private
#define MineViewer2 0x00000000//Private
#define NoRoomClose 0x00000000//Private
#define FakeKick 0x00000000//Private
#define NoReload 0x00000000//Private
#define NoDelay 0x00000000//Private
#define NoRestriction 0x00000000//Private
#define OPK1 0x00000000//Private
#define OPK2 0x00000000//Private
#define OPK3 0x00000000//Private
#define Artillery1 0x00000000//Private
#define Artillery2 0x00000000//Private
#define Artillery3 0x00000000//Private
#define Artillery4 0x00000000//Private
#define Artillery5 0x00000000//Private
#define Artillery6 0x00000000//Private
#define Artillery7 0x00000000//Private
#define Artillery8 0x00000000//Private
#define RadarGPS 0x00000000//Private
#define FFAGPS 0x00000000//Private
#define AllServer 0x00000000//Private
#define ServerJump 0x00000000//Private
#define Server 0x00000000//Private
#define STW 0x00000000//Private
#define WTW 0x00000000//Private
#define SuperVehicle 0x00000000//Private
#define CQCProne 0x004D0077
#define QDefuse 0x00000000//Private
#define QPlant 0x00000000//Private
#define NoSwith 0x00000000//Private
#define CRCPatch 0x00000000//Private
#define VehicleNoDelay1 0x00000000//Private
#define VehicleNoDelay2 0x00000000//Private
#define VehicleNoDelay3 0x00000000//Private
#define VehicleNoDelay4 0x00000000//Private
#define VehicleNoDelay5 0x00000000//Private
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◄◄◄◄◄◄◄◄◄◄◄◄◄ CBase Logger ►►►►►►►►►►►►►
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struct CBase
{
CPlayer* local;
char* unknow[1197020]
CPlayer** player;
};
CBase* pPlayer = (CBase*)(0x00A363B8);
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◄◄◄◄◄◄◄◄◄◄◄◄◄ Logged : 230 Address ►►►►►►►►►►►►►
◄◄◄◄◄◄◄◄◄◄◄◄◄ End Log ►►►►►►►►►►►►►
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why do you fake your name with GigaByte?Quote:
#Request
Updated CLocal & CPlayerInfo Structs TY :)