@firat0909 Data/prim/mtrl/item/...
@electrumm, that's fine.
@electrumm, that's fine.
Very ty for helping <3Quote:
@firat0909 Data/prim/mtrl/item/...
@electrumm, that's fine.
If it works in character select it should work ingame, any chance something else is crashing your client?Quote:
I successfully modeled the item, made the texture and applied it to the game. I can see the texture on the sword I created in the character select but after I click "start" the client crashes. Probably the size of my texture image causes it?
Body parts should be converted to .srobj files. They should appear in the same directory as the original file.Quote:
hey exported some head from a character using Blackrouge Pk2 Tools. But when i select the file (europeman_werewolf_face.bms ) and click convert, the OBJ file is not generated, but the log says it was successfuly generated and all. But i cant find the file.
What could be the error? im using windows XP.
Did you make sure you selected the bow when supporting? Did you make sure the origin is at the right spot with another bow? The images used for textures should be .ddj format. This can be made by converting .dds files (there's a nvidia plugin for photoshop) using the [Only registered and activated users can see links. Click Here To Register...]. They can be found in the prim/mtrl folder in data.pk2Quote:
For some reason the bow I edited doesn't show up ingame , it's like the character isn't holding anything but when I use skills it's not a problem ..
I used to develop in other games using blender so I'm not a newbie , but this thing drove me nuts :o ! ..
And yes I used all the required import/export settings ..
Can you tell me which type of image I should use to texture and what to exactly do with it? I kinda got lost in the topic .
Thanks a lot .
Try reconverting the .bms file and opening it in blender. make sure you are in edit mode when you align/rescale your model.Quote:
sorry to annoy you again, but i need your help...
i've extracted a bow from one of the monsters mesh, it's hun_archer bow, i opened it with blender and i opened the bow i am replacing it with, i alligned my new bow with the one i want to replace with, i exported the bow with the options u included, i converted it back to .obj, but in-game im getting nothing, the character looks like it has a bow, but there is just nothing there,
any help?