Cryz35, Skype adresin varsa verebilirmisin burdan konuşmak zor oluyor ?
var main = File.ReadAllBytes ("main.swf");
uint key = 113;
for (var i = 0; i < main.Length; i++) {
key++;
key = key & 255;
main[i] = (byte)(main[i] ^ key);
}
File.WriteAllBytes ("main_decrypted.swf", main);
I'm still not seeing the sense of main's xor...Quote:
Hello,
we saw that bigpoint want to release a bigger update "3d update" in the next months. So the time is come to bring the same update to our private servers.
This update bring us a new client version. The coming client with the 3d feature has the client version 10.0. The client is under testing so maybe the client has some buggs. The client is available at [Only registered and activated users can see links. Click Here To Register...] and has currently the build version 3082. The encryption/decryption is nearly the same as in the 9.0 client. It seems that they have some new log reports maybe for bot detection ?
How to decrypt the coming main.swf ?
[C#]
FYI.Code:var main = File.ReadAllBytes ("main.swf"); uint key = 113; for (var i = 0; i < main.Length; i++) { key++; key = key & 255; main[i] = (byte)(main[i] ^ key); } File.WriteAllBytes ("main_decrypted.swf", main);
With regards,
Anohros
woh you got spacebattles to work :OOOO you must be pro...Seriously if you want any help we need information...not many people will help you but its worth a try ;)Quote:
hello guys i have spacebattles work files we edit we worked but dont see drones brothers help me plz user id 1 : see drones but users dont have drones how to fix
A fourth company?Quote:
Hmm building something that will run super fast and that is ready for PHP 7, is a bit messed up..
[Only registered and activated users can see links. Click Here To Register...]
Not messed up but a lack of a standard coding way.Quote:
Hmm building something that will run super fast and that is ready for PHP 7, is a bit messed up..
[Only registered and activated users can see links. Click Here To Register...]
Quote:
hi all users epvp am having problem to creating a PvP server darkorbit
1:remove ships from the shop and design from the hangar
2:in the hangars there are engines but only shield and LF-4
3:remove maps and link the remaining
4:there are skills in ships
5:how to add more slot for generators?
6:when I try to delete a table tells me=
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
For both of you. Learn coding and reversing. There are enough tutorials for reversing the main.swfQuote:
Hi community,
I gona ask a simple question,
How I can add pet to my private server?
Screens of the server:
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
By: 45the45
namespace Example
{
public class UserShip
{
private List<ShipConfig> _configs = new List<ShipConfig>();
private ShipConfig _currentConfig;
public UserShip()
{
_configs.Add(new ShipConfig()); //Deserialize or whatever
_currentConfig = _configs.FirstOrDefault();
}
public List<ShipConfig> Configs
{
get
{
return _configs;
}
private set { }
}
public ShipConfig Config
{
get
{
return _currentConfig;
}
set
{
_currentConfig = value;
}
}
}
public class ShipConfig
{
private List<ShipLaser> _lasers = new List<ShipLaser>();
private List<ShipGenerator> _generators = new List<ShipGenerator>();
public List<ShipLaser> Lasers
{
get
{
return _lasers;
}
set
{
_lasers = value;
}
}
public List<ShipGenerator> Generators
{
get
{
return _generators;
}
set
{
_generators = value;
}
}
}
public class ShipGenerator
{
private int _power; //shield or speed
private GeneratorType _type;
public int Power
{
get
{
return _power;
}
set
{
_power = value;
}
}
public GeneratorType Type
{
get
{
return _type;
}
set
{
_type = value;
}
}
}
public enum GeneratorType
{
Speed,
Shield
};
public class ShipLaser
{
private int _damage;
private LaserType _type;
public int Damage
{
get
{
return _damage;
}
set
{
_damage = value;
}
}
public LaserType Type
{
get
{
return _type;
}
set
{
_type = value;
}
}
}
public enum LaserType
{
MP_1,
MP_2,
LF_1,
LF_2,
LF_3,
LF_4
};
}