owh well i thought C# couldn't hold so much people. i thought it was only possible with C++.
its now 3000 NEVER cause this is a emu and it sucks.
its now 3000 NEVER cause this is a emu and it sucks.
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the monster you selected disepears after it reaches < 1 HPQuote:
Ok i am only one error away from uploading my code with monster respawn. For some reason when I kill one monster then kill another monster while the first is still dying. The first one does not get deleted while the second one still gets deleted. This also interrupts my respawn method for the first one sometimes. If anyone has any ideas or knows c# pm me or add me on skype teh_rookie.
Dude, even an emulator whritten in visual basic can hold alot of players, if its a good structure and minimal buggs ^^Quote:
owh well i thought C# couldn't hold so much people. i thought it was only possible with C++.
its now 3000 NEVER cause this is a emu and it sucks.
Thx but I decided that every monster that is killed is put in a list by unique id then every timer that is created for monster death will delete the first monster off that list. But I think I understand why this server can't hold 3000 people because even this method seems very inefficient. I will post updates as I go.Quote:
the monster you selected disepears after it reaches < 1 HP
try making a timer or something that deletes every monster with under 1 hp within a certain time...
Dude, even an emulator whritten in visual basic can hold alot of players, if its a good structure and minimal buggs ^^
Wouldn't it be simpler to update the packets for the newest ISRO version ;)Quote:
guess what?!!
i added 11D Weapons xD
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now what do you want a cookie for following a tutorial? xDQuote:
guess what?!!
i added 11D Weapons xD
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