[Sammelthread] Addys

12/23/2011 20:03 .Tiq3reye™#1816
Quote:
Originally Posted by osnaa View Post
kann mir wer die addys für no bounds 1&2 sagen?
Code:
#define MEM_NOBOUNDS1           0xB1EA80
#define MEM_NOBOUNDS2           0xB1EA84
#define MEM_NOBOUNDS3           0xB1EA88
12/23/2011 21:03 7654321234567#1817
Addys BackToLobby pls!!!


@down THX!!!
12/23/2011 21:12 .Tiq3reye™#1818
Quote:
Originally Posted by 7654321234567 View Post
Addys BackToLobby pls!!!
Code:
#define ADR_BACKTOLOBBY         0x4AA4B5
12/24/2011 00:02 AdrenalinaPL#1819
Code:
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|*********************|#|AdrenalinaPL v1.9 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
																
~ Started...													
																
|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer		0x9F1BAC
#define ADR_ServerPointer		0x9F1B48
#define ADR_WeaponPointer		0x8B7758
#define ADR_BasePointer 		0xA47E60
#define ADR_UserPointer		0x9F1B48
#define ADR_DevicePointer		0x854F04
#define ADR_ViewAngels		0x9F16F8
																
|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk			0x9F1AB4
#define ADR_CQCProne			0x8B7818
#define ADR_NoSpawnWaitCqC	0x9F1984
#define ADR_VirtualJump		0x857ED4
#define ADR_NoWater1			0x9F8DB8
#define ADR_NoWater2			0x9F8DB4
#define ADR_AntiAfk			0xB1EA58
#define ADR_NoBounds1			0xB1EA80
#define ADR_NoBounds2			0xB1EA84
#define ADR_NoBounds3			0xB1EA88
#define ADR_NoSpawnWait1		0xB1F0E4
#define ADR_NoSpawnWait2		0xB2D0E0
#define ADR_NoSpawnWait3		0xB1F0EC
#define ADR_Scope				0x8B7824
#define ADR_Crosshair			0x9F65C8
#define ADR_NoSpread			0x9F6644
#define ADR_EngineText		0x401073
#define ADR_MessageBox		0x419137
#define ADR_HighMode			0x858308
																
|#|*************|#|= Offsets =|#|*************|#|
#define OFS_1thSlot			0x1021B8
#define OFS_2thSlot			0x1021B9
#define OFS_3thSlot			0x1021BA
#define OFS_4thSlot			0x1021BB
#define OFS_5thSlot			0x1021BC
#define OFS_6thSlot			0x1021BD
#define OFS_7thSlot			0x1021BE
#define OFS_8thSlot			0x1021BF
#define OFS_NoRecoil1			0xC43C
#define OFS_NoRecoil2			0xC440
#define OFS_NoRecoil3			0xC444
#define OFS_NoFallDamage		0x102C8
#define OFS_X					0x102E0
#define OFS_Y					0x102F0
#define OFS_Z					0x102E8
#define OFS_GravityX			0xC4A4
#define OFS_GravityY			0xC4A8
#define OFS_GravityZ			0xC4AC
#define OFS_Dinar				0x11A2A8
#define OFS_Level				0x11A298
#define OFS_Premium1			0x58C
#define OFS_Premium2			0x590
#define OFS_RoomMaster		0x11B800
#define OFS_M134Idle			0x103D8
#define OFS_NoSpread			0x100FC
																
|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot			0x858E90
#define MEM_WTW				0x828C88
#define MEM_STW				0x825EE4
#define MEM_WUW				0x9F8DBC
#define MEM_WTH				0x8549BC
#define MEM_CrazyNade			0x10100
#define MEM_FastNadeBlast		0x10100
																
|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo		0x9F1756
#define PX_SniperAmmo			0x9F1754
#define PX_Bandage			0x9F1758
																
|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic			0x9F65AC
#define ADR_FastAmmo			0x9F65A4
#define ADR_FastFlag			0x9F65B4
#define ADR_FastRepair		0x9F29FC
																
~ Stopped...													
																
|#|******************************************************************************|#|
12/24/2011 00:03 7654321234567#1820
Addys ADR_Ladderquickly
pls!!!

@edit OK i'm find:

#define ADR_LadderQuickly 0x858200
12/24/2011 15:20 hello219#1821
bin neu im "coderbuisnes" und wollte fragen ob superjump ne addy braucht und welche .
thanks im vorraus :)
12/24/2011 15:28 .Tiq3reye™#1822
Quote:
Originally Posted by hello219 View Post
bin neu im "coderbuisnes" und wollte fragen ob superjump ne addy braucht und welche .
thanks im vorraus :)
Code:
#define OFS_X                   0x102E0
#define OFS_Y                   0x102F0
#define OFS_Z                   0x102E8
12/24/2011 17:38 Chowniiqhtz#1823
Quote:
Originally Posted by .Tiq3reye™ View Post
Code:
#define OFS_X                   0x102E0
#define OFS_Y                   0x102F0
#define OFS_Z                   0x102E8
Für Superjump brauchst du nur den PlayerPointer und Offset Z
12/24/2011 21:15 .Tiq3reye™#1824
Quote:
Originally Posted by Chowniiqhtz View Post
Für Superjump brauchst du nur den PlayerPointer und Offset Z
Ich weiß ;) Aber man kann mit den X und Y andere Superjump Arten machen ^^
12/24/2011 22:17 Semikоlоn#1825
Code:
//::========RunDLL, CyBerTürk™ & McMy's(Sakura) Logger=======:://
//::==========================================:://
//::==========================================:://
//::=================Pointers=================:://
#define ADR_Playerpointer         0x9F1BAC
#define ADR_Serverpointer         0x9F1B48
#define ADR_BasePointer           0x10BD4C
#define ADR_DevicePointer         0x854F04
#define ADR_HealthPointer         0x31FB8
#define ADR_WeaponPointer         0x8B7758
#define ADR_UserPointer           0x9F1B48
#define ADR_ViewAngels            0x9F16F8
#define ADR_SlotBase              0x101018
#define ADR_Matrix                0x8D008762
//::===============Offset=====================:://
#define OFS_Slot1                 0x1021B8
#define OFS_Slot2                 0x1021B9
#define OFS_Slot3                 0x1021BA
#define OFS_Slot4                 0x1021BB
#define OFS_Slot5                 0x1021BC
#define OFS_Slot6                 0x1021BD
#define OFS_Slot7                 0x1021BE
#define OFS_Slot8                 0x1021BF
#define OFS_X                     0x102E0
#define OFS_Y                     0x102F0
#define OFS_Z                     0x102E8
#define OFS_Premium1              0x58C
#define OFS_Premium2              0x590
#define OFS_Level                 0x11A298
#define OFS_Dinar                 0x11A2A8
#define OFS_NFD                   0x102C8
#define OFS_NoRecoil1             0x00C438
#define OFS_NoRecoil2             0x00C43C
#define OFS_NoRecoil3             0x00C440
//::===============Memory=====================:://
#define ADR_RoomMaster            0x11B800
#define ADR_Stamina5              0x5196A1
#define ADR_WTW                   0x828C88
#define ADR_CrazyCar              0x857D70
#define ADR_NODELAY               0x103E0
#define ADR_RELAOD                0x103DD
#define ADR_Cameraview            0x857ED4
#define ADR_PlantAnywhere         0xB2686A
#define ADR_DefuseAnywhere        0xB2686A
#define ADR_NEARFOG               0x9F8DCC
#define ADR_FARFOG                0x9F8DD0
#define ADR_GLASSWALLS            0x9F8CCC
#define ADR_Speed                 0x858238
#define ADR_RunSpeed              0x858238
#define ADR_Walkspeed             0x858238
#define ADR_SpeedRoll             0x858060
#define ADR_QuickSpawn            0xB1F0E4
#define ADR_ImDrunk               0x9F1AB4
#define ADR_CQCProne              0x8B7818
#define ADR_FastAmmo              0x9F65A4
#define ADR_FastRepair            0x9F65B0
#define ADR_FastHealth            0x9F65AC
#define ADR_FastMedic             0x9F65AC
#define ADR_Weapon_Ofset          0x101DA
#define ADR_BONESHOT              0x858E90
#define ADR_UNLAMMO               0x9F1B24
#define ADR_QuickSpawn1           0xB1F0E4
#define ADR_QuickSpawn2           0xB1F0EC
#define ADR_QuickSpawn3           0xB1F0E8
#define MEM_QUICKPLANT            0x9F171C
#define MEM_QUICKDEFUSE           0x9F171C
#define MEM_AUTO_REPAIR           0x9EA048
#define ADR_D3DName               0x9F9AA8
#define ADR_D3DIp                 0x9F97BC
#define ADR_D3DHP                 0x9FAC78
#define ADR_FullBright1           0x9F2824
#define ADR_FullBright2           0x9F2828
#define ADR_FullBright3           0x9F2828
| //#############################################\|
| //########RunDLL & CyBerTürk™ Logger #########\ |
| //###########Addys logged ################\ |
| //############Credits:RunDLL,CyberTürk™ & McMy(Sakura)###########\   |
| //###################################\          |
12/27/2011 16:01 7654321234567#1826
Please:

Weapon1;
Weapon2;
Weapon3;
G1-Spectate;
12/28/2011 18:31 Skilllex™#1827
//=========================================\
//=========================================\
//============= End of logging ============\
//=============== Cube™ Logger ============\
//=========================================\
//============= V.1.0 =============\
//============= Start logging =============\
//=========================================\
/*Pointer*/

#define ADR_PlayerPointer 0x009F1BAC
#define ADR_ServerPointer 0x009F1B48
#define ADR_WeaponPointer 0x008B7758
#define ADR_UserPointer 0x009F1B48

/*Memorie*/

#define PlantAnywhere 0x00B2686A
#define CrazyNade 0x00150
#define FastNade 0x00100FC

/*Adressen*/

#define ADR_NoRecoil1 0x00C438
#define ADR_NoRecoil2 0x00C43C
#define ADR_NoRecoil3 0x00C440
#define ADR_WuW 0x009F659C
#define ADR_SupernoSpread 0x00857F20
#define ADR_FarFog 0x009F8DD4
#define ADR_NearFog 0x009F8DCC
#define ADR_Scope 0x008B7824

/*Offset*/

#define OFS_X 0x00102E0
#define OFS_Y 0x00102F0
#define OFS_Z 0x00102E8
#define OFS_Slot1 0x00102B8
#define OFS_Slot2 0x00102B9
#define OFS_Slot3 0x00102BA
#define OFS_Slot4 0x00102BB
#define OFS_Slot5 0x00102BC
#define OFS_Slot6 0x00102BD
#define OFS_Slot7 0x00102BE
#define OFS_Slot8 0x00102BF
#define OFS_NFD 0x00102C8
#define OFS_Speed 0x00858238
#define OFS_GlassWalls 0x00828F14
#define OFS_Virtualjump 0x00857ED4
#define OFS_Invisible 0x0011A2BC

//=========================================\
//=============== End logging =============\
//=========================================\

//Suche noch mehr pattern!
12/28/2011 21:03 UnknownData#1828
Quote:
//=========================================\
//=========== UnknownData Logger ===========\
//=========== Just for The Lulz ===========\
//=========== v1.0.4 ===========\
//============= Start logging =============\
//=========================================\

//==========Pointers===========//
#define ADR_Playerpointer 0x09F1BAC
#define ADR_Serverpointer 0x09F1B48
#define ADR_WeaponPointer 0x08B7758
#define ADR_UserPointer 0x09F1B48
// ==========Offset=========== //
#define OFS_PREMIUM1 0x057C
#define OFS_PREMIUM2 0x0580
#define OFS_EXP 0x011A298
#define OFS_DINAR 0x011A2A8
#define OFS_NoRecoil1 0x0C438
#define OFS_NoRecoil2 0x0C43C
#define OFS_NoRecoil3 0x0C440
#define OFS_NFD 0x0102C8
#define OFS_SPEED 0x0858238
#define OFS_AXIS_X 0x0102E0
#define OFS_AXIS_Y 0x0102F0
#define OFS_AXIS_Z 0x0102E8
#define OFS_Invisible 0x011A2BC
#define OFS_Slot1 0x0102B8
#define OFS_Slot2 0x0102B9
#define OFS_Slot3 0x0102BA
#define OFS_Slot4 0x0102BB
#define OFS_Slot5 0x0102BC
#define OFS_Slot6 0x0102BD
#define OFS_Slot7 0x0102BE
#define OFS_Slot8 0x0102BF
#define OFS_GlassWalls 0x0828F14
#defien OFS_VirtualJump 0x0857ED4
//==========Address=========== //
#define ADR_ImDrunk 0x09F1AB4
#define ADR_QuickSpawn 0x0B1F0E4
#define ADR_FarFog 0x09F8DD4
#define ADR_NearFog 0x09F8DCC
#define ADR_PlantAnywehre 0x0B2686A
#define ADR_CrazyNade 0x0150
#define ADR_FastNade 0x0100FC
#define ADR_WUW 0x09F659C
#define ARD_Scope 0x08B7824
#define ADR_SuperNoSpread 0x0857F20


//=========================================\
//============== successful ==============\
//=========== Logged 37 Addys ===========\
//=========================================\
Peace ;)
12/29/2011 14:15 Skilllex™#1829
unknown du scheiß leecher klaust dir die pattern von mir in skype !
#vote4ban
12/29/2011 14:43 ■DarknessIM■#1830
Quote:
Originally Posted by Skilllex™ View Post
unknown du scheiß leecher klaust dir die pattern von mir in skype !
#vote4ban
Haha Fail!
Wie klaut er sie in Skype ohne das du die postest(ihm schickst)!?

Anti:
#define ADR_PlayerPointer 0x009F1BAC