|#|******************************************************************************|#| |#|******************************************************************************|#| |#|*********************|#|AdrenalinaPL v1.9 Address Logger|#|*********************|#| |#|******************************************************************************|#| |#|******************************************************************************|#| |#|****************************|#|Credits: hackerX|#|****************************|#| |#|******************************************************************************|#| |#|******************************************************************************|#| ~ Started... |#|*************|#|= Pointer =|#|*************|#| #define ADR_PlayerPointer 0x9F1BAC #define ADR_ServerPointer 0x9F1B48 #define ADR_WeaponPointer 0x8B7758 #define ADR_BasePointer 0xA47E60 #define ADR_UserPointer 0x9F1B48 #define ADR_DevicePointer 0x854F04 #define ADR_ViewAngels 0x9F16F8 |#|*************|#|= Address =|#|*************|#| #define ADR_ImDrunk 0x9F1AB4 #define ADR_CQCProne 0x8B7818 #define ADR_NoSpawnWaitCqC 0x9F1984 #define ADR_VirtualJump 0x857ED4 #define ADR_NoWater1 0x9F8DB8 #define ADR_NoWater2 0x9F8DB4 #define ADR_AntiAfk 0xB1EA58 #define ADR_NoBounds1 0xB1EA80 #define ADR_NoBounds2 0xB1EA84 #define ADR_NoBounds3 0xB1EA88 #define ADR_NoSpawnWait1 0xB1F0E4 #define ADR_NoSpawnWait2 0xB2D0E0 #define ADR_NoSpawnWait3 0xB1F0EC #define ADR_Scope 0x8B7824 #define ADR_Crosshair 0x9F65C8 #define ADR_NoSpread 0x9F6644 #define ADR_EngineText 0x401073 #define ADR_MessageBox 0x419137 #define ADR_HighMode 0x858308 |#|*************|#|= Offsets =|#|*************|#| #define OFS_1thSlot 0x1021B8 #define OFS_2thSlot 0x1021B9 #define OFS_3thSlot 0x1021BA #define OFS_4thSlot 0x1021BB #define OFS_5thSlot 0x1021BC #define OFS_6thSlot 0x1021BD #define OFS_7thSlot 0x1021BE #define OFS_8thSlot 0x1021BF #define OFS_NoRecoil1 0xC43C #define OFS_NoRecoil2 0xC440 #define OFS_NoRecoil3 0xC444 #define OFS_NoFallDamage 0x102C8 #define OFS_X 0x102E0 #define OFS_Y 0x102F0 #define OFS_Z 0x102E8 #define OFS_GravityX 0xC4A4 #define OFS_GravityY 0xC4A8 #define OFS_GravityZ 0xC4AC #define OFS_Dinar 0x11A2A8 #define OFS_Level 0x11A298 #define OFS_Premium1 0x58C #define OFS_Premium2 0x590 #define OFS_RoomMaster 0x11B800 #define OFS_M134Idle 0x103D8 #define OFS_NoSpread 0x100FC |#|*************|#|= MEMORY =|#|*************|#| #define MEM_BoneShot 0x858E90 #define MEM_WTW 0x828C88 #define MEM_STW 0x825EE4 #define MEM_WUW 0x9F8DBC #define MEM_WTH 0x8549BC #define MEM_CrazyNade 0x10100 #define MEM_FastNadeBlast 0x10100 |#|*************|#|= PX =|#|*************|#| #define PX_AssaultAmmo 0x9F1756 #define PX_SniperAmmo 0x9F1754 #define PX_Bandage 0x9F1758 |#|*************|#|= Fast =|#|*************|#| #define ADR_FastMedic 0x9F65AC #define ADR_FastAmmo 0x9F65A4 #define ADR_FastFlag 0x9F65B4 #define ADR_FastRepair 0x9F29FC ~ Stopped... |#|******************************************************************************|#|
//::========RunDLL, CyBerTürk™ & McMy's(Sakura) Logger=======::// //::==========================================::// //::==========================================::// //::=================Pointers=================::// #define ADR_Playerpointer 0x9F1BAC #define ADR_Serverpointer 0x9F1B48 #define ADR_BasePointer 0x10BD4C #define ADR_DevicePointer 0x854F04 #define ADR_HealthPointer 0x31FB8 #define ADR_WeaponPointer 0x8B7758 #define ADR_UserPointer 0x9F1B48 #define ADR_ViewAngels 0x9F16F8 #define ADR_SlotBase 0x101018 #define ADR_Matrix 0x8D008762 //::===============Offset=====================::// #define OFS_Slot1 0x1021B8 #define OFS_Slot2 0x1021B9 #define OFS_Slot3 0x1021BA #define OFS_Slot4 0x1021BB #define OFS_Slot5 0x1021BC #define OFS_Slot6 0x1021BD #define OFS_Slot7 0x1021BE #define OFS_Slot8 0x1021BF #define OFS_X 0x102E0 #define OFS_Y 0x102F0 #define OFS_Z 0x102E8 #define OFS_Premium1 0x58C #define OFS_Premium2 0x590 #define OFS_Level 0x11A298 #define OFS_Dinar 0x11A2A8 #define OFS_NFD 0x102C8 #define OFS_NoRecoil1 0x00C438 #define OFS_NoRecoil2 0x00C43C #define OFS_NoRecoil3 0x00C440 //::===============Memory=====================::// #define ADR_RoomMaster 0x11B800 #define ADR_Stamina5 0x5196A1 #define ADR_WTW 0x828C88 #define ADR_CrazyCar 0x857D70 #define ADR_NODELAY 0x103E0 #define ADR_RELAOD 0x103DD #define ADR_Cameraview 0x857ED4 #define ADR_PlantAnywhere 0xB2686A #define ADR_DefuseAnywhere 0xB2686A #define ADR_NEARFOG 0x9F8DCC #define ADR_FARFOG 0x9F8DD0 #define ADR_GLASSWALLS 0x9F8CCC #define ADR_Speed 0x858238 #define ADR_RunSpeed 0x858238 #define ADR_Walkspeed 0x858238 #define ADR_SpeedRoll 0x858060 #define ADR_QuickSpawn 0xB1F0E4 #define ADR_ImDrunk 0x9F1AB4 #define ADR_CQCProne 0x8B7818 #define ADR_FastAmmo 0x9F65A4 #define ADR_FastRepair 0x9F65B0 #define ADR_FastHealth 0x9F65AC #define ADR_FastMedic 0x9F65AC #define ADR_Weapon_Ofset 0x101DA #define ADR_BONESHOT 0x858E90 #define ADR_UNLAMMO 0x9F1B24 #define ADR_QuickSpawn1 0xB1F0E4 #define ADR_QuickSpawn2 0xB1F0EC #define ADR_QuickSpawn3 0xB1F0E8 #define MEM_QUICKPLANT 0x9F171C #define MEM_QUICKDEFUSE 0x9F171C #define MEM_AUTO_REPAIR 0x9EA048 #define ADR_D3DName 0x9F9AA8 #define ADR_D3DIp 0x9F97BC #define ADR_D3DHP 0x9FAC78 #define ADR_FullBright1 0x9F2824 #define ADR_FullBright2 0x9F2828 #define ADR_FullBright3 0x9F2828 | //#############################################\| | //########RunDLL & CyBerTürk™ Logger #########\ | | //###########Addys logged ################\ | | //############Credits:RunDLL,CyberTürk™ & McMy(Sakura)###########\ | | //###################################\ |
Peace ;)Quote:
//=========================================\
//=========== UnknownData Logger ===========\
//=========== Just for The Lulz ===========\
//=========== v1.0.4 ===========\
//============= Start logging =============\
//=========================================\
//==========Pointers===========//
#define ADR_Playerpointer 0x09F1BAC
#define ADR_Serverpointer 0x09F1B48
#define ADR_WeaponPointer 0x08B7758
#define ADR_UserPointer 0x09F1B48
// ==========Offset=========== //
#define OFS_PREMIUM1 0x057C
#define OFS_PREMIUM2 0x0580
#define OFS_EXP 0x011A298
#define OFS_DINAR 0x011A2A8
#define OFS_NoRecoil1 0x0C438
#define OFS_NoRecoil2 0x0C43C
#define OFS_NoRecoil3 0x0C440
#define OFS_NFD 0x0102C8
#define OFS_SPEED 0x0858238
#define OFS_AXIS_X 0x0102E0
#define OFS_AXIS_Y 0x0102F0
#define OFS_AXIS_Z 0x0102E8
#define OFS_Invisible 0x011A2BC
#define OFS_Slot1 0x0102B8
#define OFS_Slot2 0x0102B9
#define OFS_Slot3 0x0102BA
#define OFS_Slot4 0x0102BB
#define OFS_Slot5 0x0102BC
#define OFS_Slot6 0x0102BD
#define OFS_Slot7 0x0102BE
#define OFS_Slot8 0x0102BF
#define OFS_GlassWalls 0x0828F14
#defien OFS_VirtualJump 0x0857ED4
//==========Address=========== //
#define ADR_ImDrunk 0x09F1AB4
#define ADR_QuickSpawn 0x0B1F0E4
#define ADR_FarFog 0x09F8DD4
#define ADR_NearFog 0x09F8DCC
#define ADR_PlantAnywehre 0x0B2686A
#define ADR_CrazyNade 0x0150
#define ADR_FastNade 0x0100FC
#define ADR_WUW 0x09F659C
#define ARD_Scope 0x08B7824
#define ADR_SuperNoSpread 0x0857F20
//=========================================\
//============== successful ==============\
//=========== Logged 37 Addys ===========\
//=========================================\