#IF=%FirstTime,; RequireVersion=4.44; #NeedResolution=816,638; Delay=500; #NeedResolution=816,638; UseSpeed=20; #UseLoop #SmoothBackground MemPtrWrite=%AddrFPS,%OffsetFPS1,24,BYTE; MemPtrWrite=%AddrFPS,%OffsetFPS2,24,FLOAT; #SetVar1=Enter your PIN / example: 1|2|3|4|5|6; #ENDIF _IFMemRead=%AddrCharacterScene,BYTE,=5;<-CharacterScene #EXECUTE=GoToCharScreen; Delay=3000; #ENDIF _IFMemRead=%AddrCharacterScene,BYTE,=0;<-CharacterScene #EXECUTE=DeleteCharacter; Delay=3000; #ENDIF _IFMemRead=%AddrCharacterScene,BYTE,=0;<-CharacterScene #EXECUTE=CreateCharacter; Delay=3000; #ENDIF start_CreateCharacter; #DO=60000; Mouse=722,473; <-- Create Character Delay=3500; _UNTILMemRead=%AddrCharacterScene,BYTE,=1;<-CharacterScene #DO=60000; Mouse=399,572; <-- Select faction Delay=3500; _UNTILMemRead=%AddrCharacterScene,BYTE,=2;<-CharacterScene #DO=60000; Mouse=402,572; <-- Select class Delay=3500; _UNTILMemRead=%AddrCharacterScene,BYTE,=3;<-CharacterScene Mouse=204,89; <-- Character name #DO=9999999999; Delay=500; SendKey=%WRnd%WRnd%WRnd%WRnd%WRnd%WRnd%WRnd%WRnd%WRnd%WRnd; Delay=2000; Mouse=400,574; Delay=4000; _IFMemRead=%AddrCharacterScene,BYTE,=3;<-CharacterScene Mouse=491,325; Delay=500; Mouse=204,89; Delay=200; SendKey=0x08; Delay=75; SendKey=0x08; Delay=75; SendKey=0x08; Delay=75; SendKey=0x08; Delay=75; SendKey=0x08; Delay=75; SendKey=0x08; Delay=75; SendKey=0x08; Delay=75; SendKey=0x08; Delay=75; SendKey=0x08; Delay=75; SendKey=0x08; Delay=75; SendKey=0x08; Delay=75; SendKey=0x08; Delay=75; #ENDIF _UNTILMemRead=%AddrCharacterScene,BYTE,=0;<-CharacterScene end_CreateCharacter; start_GoToCharScreen; Command=/logout; Delay=11000; #DO=15000; Delay=500; _UNTILMemPtrRead=%PlayerBase,%OffsetName,BYTE,>0; Delay=1000; end_GoToCharScreen; start_DeleteCharacter; MemWrite=%AddrFreeMem10,0,BYTE; #DO=999999999; _IFFrameVisible=528; confirm delete window MemWrite=%AddrFreeMem10,1,BYTE; #ELSE Mouse=772,476; <-- Delete Character #ENDIF Delay=750; _UNTILMemRead=%AddrFreeMem10,BYTE,=1; Delay=2000; _IFFrameVisible=528; NA 5.8 #EXECUTE=DeleteDialog; #ENDIF end_DeleteCharacter; start_DeleteDialog; SendKey=confirm delete; Delay=3000; _IFMemPtrRead=%AddrConfirmDelete,0x5E0/0x370/0x0,WCHAR[32,=confirm delete; MemPtrWrite=%AddrConfirmDelete,0x5E0/0x370/0x0,Confirm Delete,WCHAR[32]; #ELSE Mouse=511,248; Delay=15; Mouse=511,248; Delay=15; Mouse=511,248; #EXECUTE=DeleteCharacter; #Return #ENDIF Delay=1000; MemWrite=%AddrFreeMem10,1,BYTE; #DO=999999999; _IFFrameVisible=528; confirm delete window SendKey=0x0D; Delay=500; #ELSE MemWrite=%AddrFreeMem10,0,BYTE; #ENDIF Delay=750; _UNTILMemRead=%AddrFreeMem10,BYTE,=0; MemWrite=%AddrFreeMem10,0,BYTE; #DO=999999999; _IFFrameVisible=508; confirm window MemWrite=%AddrFreeMem10,1,BYTE; #ENDIF Delay=750; _UNTILMemRead=%AddrFreeMem10,BYTE,=1; MemWrite=%AddrFreeMem10,1,BYTE; #DO=999999999; _IFFrameVisible=508; confirm window SendKey=0x0D; Delay=500; #ELSE MemWrite=%AddrFreeMem10,0,BYTE; #ENDIF Delay=750; _UNTILMemRead=%AddrFreeMem10,BYTE,=0; _IFFrameVisible=567; NA 5.8 #EXECUTE=PINCheck; #ENDIF end_DeleteDialog; start_PINCheck; MemWrite=%AddrFreeMem10,1,BYTE; #DO=999999999; _IFFrameVisible=567; PIN window #EnterPIN=%Var1; Delay=1000; #ELSE MemWrite=%AddrFreeMem10,0,BYTE; #ENDIF Delay=750; _UNTILMemRead=%AddrFreeMem10,BYTE,=0; end_PINCheck;
_SetVar30=140001162; <-- item ID of Dilation Arrow stigma #EXECUTE=IsStigmaAvailable; <-- starts the stigma available check _IFMemRead=%AddrFreeMem30,BYTE,=1; <-- reads the result of the stigma available check WaitForResponse=Dilation Arrow is available; #ELSE WaitForResponse=Dilation Arrow is not available; #ENDIF start_IsStigmaAvailable; <-- put the stigma item ID into Var30 before checking, result will be written to FreeMem30 MemWrite=%AddrFreeMem30,0,BYTE; _IFMemPtrRead=%AddrFrameID[18],0x6A0/0x43C,DWORD,=%Var30; <-- Stigma slot bottom left MemWrite=%AddrFreeMem30,1,BYTE; #ENDIF _IFMemPtrRead=%AddrFrameID[18],0x6A8/0x43C,DWORD,=%Var30; <-- Stigma slot bottom center MemWrite=%AddrFreeMem30,1,BYTE; #ENDIF _IFMemPtrRead=%AddrFrameID[18],0x6B0/0x43C,DWORD,=%Var30; <-- Stigma slot bottom right MemWrite=%AddrFreeMem30,1,BYTE; #ENDIF _IFMemPtrRead=%AddrFrameID[18],0x6B8/0x43C,DWORD,=%Var30; <-- Stigma slot top left MemWrite=%AddrFreeMem30,1,BYTE; #ENDIF _IFMemPtrRead=%AddrFrameID[18],0x6C0/0x43C,DWORD,=%Var30; <-- Stigma slot top right MemWrite=%AddrFreeMem30,1,BYTE; #ENDIF _IFMemPtrRead=%AddrFrameID[18],0x6C8/0x43C,DWORD,=%Var30; <-- Stigma slot top center MemWrite=%AddrFreeMem30,1,BYTE; #ENDIF _IFMemPtrRead=%AddrFrameID[18],0x6D0/0x43C,DWORD,=%Var30; <-- Stigma slot extra MemWrite=%AddrFreeMem30,1,BYTE; #ENDIF _IFMemPtrRead=%AddrFrameID[18],0x6D8/0x43C,DWORD,=%Var30; <-- Stigma slot center center MemWrite=%AddrFreeMem30,1,BYTE; #ENDIF end_IsStigmaAvailable;
Gladiator 140001103 - Sure Strike 140001104 - Spite Strike 140001105 - Sharp Strike 140001106 - Tendon Slice 140001107 - Exhausting Wave 140001108 - Severe Precision Cut 140001109 - Crippling Cut 140001110 - Draining Blow 140001111 - Earthquake Wave 140001112 - Magical Defense 140001113 - Ankle Snare 140001114 - Siegebreaker 140001115 - Lockdown 140001116 - Dauntless Spirit 140001117 - Howl 140001118 - Righteous Punishment 140001119 - Whirling Strike 641 - Unraveling Assault 657 - Battle Banner 727 - Wind Lance Templar 140001114 - Siegebreaker 140001120 - Prayer of Resilience 140001121 - Magic Smash 140001122 - Prayer of Victory 140001123 - Divine Justice 140001124 - Punishing Wave 140001125 - Shield of Faith 140001126 - Barricade of Steel 140001127 - Incite Rage 140001128 - Divine Fury 140001129 - Holy Shield 140001130 - Punishing Thrust 140001131 - Punishment 140001132 - Aether Armor 140001133 - Inquisitor's Blow 140001134 - Empyrean Providence 140001135 - Shieldburst 2919 - Invigorating Strike 2918 - Shield of Vengeance 2915 - Eternal Denial Assassin 140001136 - Apply Lethal Venom 140001137 - Agony Rune 140001138 - Sensory Boost 140001139 - Break Away 140001140 - Dash and Slash 140001141 - Lightning Slash 140001142 - Deadly Abandon 140001143 - Oath of Accuracy 140001144 - Shadow Walk 140001145 - Shadowfall 140001146 - Sigil Strike 140001147 - Venomous Strike 140001148 - Eye of Wrath 140001149 - Rune Knife 140001150 - Searching Strike 140001151 - Quickening Doom 140001152 - Scoundrel's Bond 3236 - Shimmerbomb 3239 - Fangdrop Stab 3242 - Explosive Rebranding Ranger 140001153 - Lethal Arrow 140001154 - Heart Shot 140001155 - Hunter's Might 140001156 - Gale Arrow 140001157 - Explosive Arrow 140001158 - Sharpen Arrows 140001159 - Focused Shots 140001160 - Trap of Slowing 140001162 - Dilation Arrow 140001163 - Skybound Trap 140001165 - Blazing Trap 140001167 - Nature's Resolve 140001168 - Bow of Blessing 140001169 - Trap of Clairvoyance 140001171 - Arrow Deluge 140001172 - Agonizing Arrow 140001173 - Lightning Arrow 1006 - Ripthread Shot 936 - Night Haze 1060 - Staggering Trap Sorcerer 140001174 - Sleeping Storm 140001175 - Arcane Thunderbolt 140001176 - Summon Rock 140001177 - Flame Spray 140001178 - Illusion Storm 140001179 - Elemental Ward 140001180 - Storm Strike 140001181 - Wind Cut Down 140001182 - Ice Sheet 140001184 - Summon Whirlwind 140001186 - Boon of Quickness 140001187 - Freeze 140001188 - Curse of Weakness 140001189 - Ice Harpoon 140001190 - Exchange Vitality 140001191 - Wintry Armor 140001192 - Glacial Shard 1340 - Slumberswept Wind 1540 - Aetherblaze 1418 - Repulsion Field Spiritmaster 140001193 - Shackle of Vulnerability 140001194 - Magic Implosion 140001195 - Infernal Pain 140001196 - Spirit Ruinous Offensive 140001197 - Summon Cyclone Servant 140001199 - Healing Spirit 140001200 - Earthen Call 140001201 - Magic's Freedom 140001202 - Stone Scour 140001203 - Spirit Burn-to-Ashes 140001204 - Cyclone of Wrath 140001205 - Withering Gloom 140001206 - Spirit Wall of Protection 140001207 - Cloaking Word 140001208 - Enmity Swap 140001209 - Infernal Blight 140001210 - Armor Spirit 3541 - Spirit's Empowerment 3549 - Command: Absorb Wounds 3849 - Blood Funnel Cleric 140001228 - Enfeebling Burst 140001229 - Chain of Suffering 140001230 - Summon Noble Energy 140001232 - Splendor of Rebirth 140001233 - Ripple of Purification 140001234 - Summon Healing Servant 140001236 - Saving Grace 140001237 - Sacrificial Power 140001238 - Binding Light 140001240 - Retribution Lightning 140001241 - Power Spirit 140001242 - Reverse Condition 140001243 - Festering Wound 140001244 - Noble Grace 140001245 - Call Lightning 140001246 - Benevolence 3932 - Restoration Relief 4167 - Judge's Edict 3906 - Summon Vexing Energy Chanter 140001211 - Blessing of Stone 140001212 - Healing Burst 140001213 - Word of Protection 140001214 - Blessing of Wind 140001215 - Disorienting Blow 140001216 - Mountain Crash 140001217 - Word of Inspiration 140001218 - Annihilation 140001219 - Word of Life 140001220 - Soul Lock 140001221 - Splash Swing 140001222 - Acceleration Cheer 140001223 - Leaping Flash 140001224 - Healing Conduit 140001225 - Rise 140001226 - Elemental Screen 140001227 - Numbing Blow 1907 - Word of Instigation 1901 - Resonant Strike 1904 - Debilitating Incantation Gunslinger 140001247 - Hemorrhage Shot 140001248 - Pressurized Chamber 140001249 - Autoload 140001250 - Juggernaut Cannon 140001251 - Paralysis Cannon 140001252 - Stopping Power 140001253 - Steady Fire 140001254 - Nature's Favor 140001255 - Frozen Blitz 140001256 - Sighting 140001257 - Power Grab 140001258 - Fiery Blast 140001259 - Shock and Awe 140001260 - Missile Guide 140001261 - Blazing Bombardment 140001262 - Dazzling Fire 140001263 - Shellshock 2368 - Pursuit Stance 2371 - Sequential Fire 2380 - Pulverizer Cannon Songweaver 140001281 - Staggered Rest 140001282 - Paean of Pain 140001283 - Exultation 140001284 - Impassion 140001285 - Soothing Hymn 140001286 - Joyous Carol 140001287 - Mvt. 2: Summer 140001288 - Stinging Note 140001289 - Hymn of Rejuvenation 140001290 - Freestyle 140001291 - Half-Stop 140001292 - Inspiration 140001293 - Mvt. 3: Autumn 140001294 - Resonant Hymn 140001295 - Combustible Cacophony 140001296 - Treble Cleave 140001297 - Chorus of Blessing 4483 - Purging Paean 4474 - Blazing Requiem 4564 - Delusional Dirge Painter 140001493 - Colour Fist - 5477-5479 140001494 - Imprisonment - 5427 140001495 - Work Destruction - 5471-5476 140001496 - Flash Portrait - 5536-5541 140001497 - Colour Outbreak - 5559-5564 140001498 - Into the Black - 5535 140001499 - New Work - 5566-5568 140001500 - Viscous Colour - 5542-5547 140001501 - Colour Protection Shield - 5573 140001502 - Life Binding - 5377-5384 140001503 - Colour Fight - 5489-5496 140001504 - Time Bomb - 5497-5504 140001505 - Colourful Rain - 5574 140001506 - Colour of Silence 5549-5556 140001507 - Glaze Coating - 5588 140001508 - Healing Seal - 5565 5480/5483/5486 - Colour Monster 5421/5422/5423 - Flash Band (Elyos) 5424/5425/5426 - Flash Band (Asmo) 5528/5529/5530 - Portrait of Gravity (Elyos) 5531/5532/5533 - Portrait of Gravity (Asmo)
Yes, I just added it to the Short Script BundleQuote:
Is there an event script for jokers wild?
Yes, in 1-2 hours there should be a script for it inside the Short Script BundleQuote:
EU event script soon ?