Anti-aimbot proxy (20070514)

04/16/2007 02:53 30man#166
Quote:
Originally posted by iliveoncaffiene@Apr 15 2007, 22:26
It's not going to prevent a manually controlled aimbot. All proxies still pickup (at least mine) the walking coordinates. So by the time the packet shoots, it will have the latest coordinates (By getting them from the coordinate hashtable right before shooting, the coordinates are the latest.
No. that's not correct. Supposing client A is the one using anti-aimbot, client B is the one using aimbot.

Assumption: average ping = 300

1. timestamp a: client A jump (proxy send jump packet to server)
2. timestamp a + (0.01 sec): anti aimbot send a walking packet
3. timestamp a+ 0.3 sec: server receives jump packet and start send this packet to client B.
4. timestamp a+ 0.31 sec: server receives walking packet, coordinate changes on server side
5. timestamp a + 0.6 sec: client B receives jump packet about client A, aimbot it
6. timestamp a + 0.61 sec: client B receive walk packet. aimbot it again
7. timestamp a + 0.9 sec: aimbot packet reach server, fails as cord changed in stemp 4
8. timestamp a + 0.91: second aimbot packet reach server, may hit only if client A does not move

So the only way for a aimbot to hit is when it meets the following 3 requirements:

1. it hits twice (one for jump, one for walk)
2. the aimbot support firing consequentially in less than 0.01 sec
3. the client A (anti-aimbotter) wont move within 3 average ping time cycle (which is very rare).

Hope it is clear to you technically.

<hr>Append on Apr 16 2007, 02:59<hr> For manually controlled aimbot, it may hit accurately when the target stand still. If the target is moving using anti-aimbot (jump or move), it wont hit as I explained in step 1-8.
04/18/2007 03:06 30man#167
next release will include "autostig" and "automed". We will release when the current download reaches 1000.

Thanks for the support.
04/18/2007 23:36 iliveoncaffiene#168
I understand that, but nearly every proxy (unless it's poorly written) prevents shooting consecutively in under 1500ms (1.5 seconds).
And with manual aimbot, it gets the players coordinates whenever you-so-choose to shoot. Also, because human reaction time is nowhere near .01 seconds between the walk packet being sent, you will shoot either at the time of or after the person walks, getting the most recent coordinates.
04/19/2007 14:10 amilanezi#169
Great work guys...
ill try it later and +k if it works....
04/19/2007 20:19 GrimReaper91#170
this makes me lag when many ppl around
04/20/2007 07:36 30man#171
Quote:
Originally posted by GrimReaper91@Apr 19 2007, 20:19
this makes me lag when many ppl around
it anyway laggs when there are many people around. I do not agree it is caused by proxy, but of coz proxy has 20%-30% more overhead than direct connection.
04/21/2007 13:07 rubsiu#172
good, it works, thx
04/21/2007 18:15 putas#173
it doesn't work...still can hit when i jump
04/22/2007 03:38 Xixxo#174
Quote:
Originally posted by 30man+Apr 20 2007, 07:36--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (30man @ Apr 20 2007, 07:36)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--GrimReaper91@Apr 19 2007, 20:19
this makes me lag when many ppl around
it anyway laggs when there are many people around. I do not agree it is caused by proxy, but of coz proxy has 20%-30% more overhead than direct connection. [/b][/quote]
I mean its fine when im on normal servers, but with this proxy it's horrible lag. same ammount of people
04/23/2007 03:30 budazz#175
ne one else havea problem with this thing making taos jump weird AND do the little angry animation EVEN when ur not running it?
04/23/2007 07:44 30man#176
Quote:
Originally posted by budazz@Apr 23 2007, 03:30
ne one else havea problem with this thing making taos jump weird AND do the little angry animation EVEN when ur not running it?
LOL. If you are NOT running this proxy, but having "weird" behavor of yoru character, how can they be related to this tool?
04/23/2007 08:18 ahbeng#177
30man thanks very much for sharing so good to hear about antibotter! thanks alot alot alot work like a charm
04/23/2007 09:12 amida#178
is this the proxy that half of the players at the other servers got hacked ?......
04/23/2007 10:27 Lake292#179
Quote:
Originally posted by amida@Apr 23 2007, 09:12
is this the proxy that half of the players at the other servers got hacked ?......
is it called proproxy? :rolleyes: dont think so....
04/24/2007 03:36 Sokon142479#180
how the hell do i download the rawr file?