Memory Address's Update

02/09/2007 05:47 Enki#166
5120C8, but only changes in the status window not in your real char.
02/11/2007 19:57 InternetExplorer2#167
Could you add the Memory Address of Character Name / Login ID?

Thanks... And: Great work!
02/11/2007 21:26 ColdStart#168
Quote:
Originally posted by InternetExplorer2@Feb 11 2007, 13:57
Could you add the Memory Address of Character Name / Login ID?

Thanks... And: Great work!
Umm... The address for Character Name/Login ID is already up.
02/11/2007 22:58 a1blaster#169
Quote:
Originally posted by ColdStart+Feb 11 2007, 14:26--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (ColdStart @ Feb 11 2007, 14:26)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--InternetExplorer2@Feb 11 2007, 13:57
Could you add the Memory Address of Character Name / Login ID?

Thanks... And: Great work!
Umm... The address for Character Name/Login ID is already up. [/b][/quote]
Thats because he didn't read through the thread. He was thread spamming all over the conquer forums. He had a siggy with trojan infested links to wares that he had on rapidshare. I see his siggy is gone right now. But he was turnig it on and off for awhile.
02/21/2007 04:34 yokoyoko#170
is there an address where i can check if I am dead or not? I believe there was before, but not working anymore.

I need this cus there's no hp address now :(
02/22/2007 22:55 blinko#171
Quote:
Originally posted by yokoyoko@Feb 21 2007, 04:34
is there an address where i can check if I am dead or not? I believe there was before, but not working anymore.

I need this cus there's no hp address now :(
yes i have a HP reader for Conquer 2.0
I've found the Address for HP and have written a piece in VB6.0
i'll post the '.EXE' of the program into another topic.
Since i'll also be adding a Complete TSearch Tutorial on how its done.
02/25/2007 17:20 badboy94#172
hi all

i just want to know how use these codes ?

thx
02/25/2007 18:04 Acidburncx#173
can you just give the file cuz im nt very good in memory address in making or editing :(
02/27/2007 20:24 Cypherx#174
hi ..

where other player size ?
02/28/2007 12:31 blinko#175
Quote:
Originally posted by Cypherx@Feb 27 2007, 20:24
hi ..

where other player size ?
i'm not entirely sure as of now..however there's is address's that tell the other players direction and what not but they're all dynamic
02/28/2007 13:24 Cypherx#176
hmmm. k ty for answer.. Im search again :P
03/04/2007 10:16 blinko#177
no problem, in the memory i foudn the dynamic address for the player that was in my area and in the line on cheat engine there's the number in which direction the character is facing.
03/13/2007 21:36 blinko#178
Thought i'd bump this up...
for anyone who wanted to know how to read Arrows in VB6.0
Since i released the piece of VB code needed (thanks to unknownone) to Defeat DMA with my HP reading tool and source code..we used visual basic to create a codecave in some unused memory in the conquer.exe, and pushed all our information to a created 'static' address.However writing VB6.0 to inject assembly code is really tough for those who either haven't done it once and seen how it was done, or just don't have much understanding of it at all as i don't there's an alternate way to read fro ma dynamic address by creating a pointer as Cheat Engine does.

The function i used is posted in the first post. Hope you find this useful since alot of vb6.0 user's have been wanting it.
03/15/2007 17:43 cobotok#179
Quote:
Originally posted by giacometti@Jan 12 2007, 11:02
didnt really tryied, cause there is a hard step before: track the f1 call function or sendkeys to conquer handle.. didnt go deep in that project yet.

Well, the correct offset for flash bluename is -104 from charname (above it). I the next byte you can check for red/blackname and in the next for cyclone, superman, fly etc.
I want to program a D/C tool, but cann't find the other char's memory and info (All/red/black/Blue).
I have read the threads about bluename, But i have no ideas on it yet.
Can anyone give me some advise?
Thanks.
03/22/2007 14:04 giacometti#180
Does anyone have an address for Itens in area (on ground)? I dont know if there is really this info on memory, but i believe so, just like we have mobs in area... (I am trying to find the structure of items droped on ground)