WPE weiterentwicklung

09/29/2010 13:36 A_Creature#166
Thank you rEdoX very much!!!
Why no one Packet Editor can't force generate new (cheat) RECV packet?
Why they can only SEND to server, but not to me (to client)?

Now I start to find out how I can generate my own cheat packet to my game, it must look like server send it to game =)

If SendPacket can use ID of RECV stream - it is perfect!
09/30/2010 11:35 rEdoX#167
Well, a generic solution for that is not public, but it's possible (rpe v2 can actually do this).

In general you don't need to inject fake recv packets, because most of the time they only affect the client not the server.
10/01/2010 18:54 A_Creature#168
Unfortunately (for games in general), game client performs and handles a number of events returned from the server. Such as: acceleration, treatment (first aid kit), armor and double damage and a number of additional events sends to the client as a confirmation. Hence, I need it to generate these events by intercepting function Requiem and not simply substitute (filtering) the data, namely to generate new events (my) network packets.

upd: about month ago, game start using Encryption, but only SEND packets, algorithm are dinamic, changing about each new session (game connection or while per new reconection when playing - i don't know). So I can only cheat with client, not with server =(. If I cheating in client part, automaticaly i will cheat server part ;-)

upd2: unfortunately not work sendpacket on recv socket =(, and not hooked hotkeys =(
so just one way left =( write own code (inject,hooking api), or use pseudo commandsm filterlist =) but any can see them =) chat message like "godmod on" when hookes recv_ws2, use filterlist replace on real packet or use bool, filter incoming damage messages to zero or convert to chat "hit me" =).

one a time I try make loging packets use Send_WX, Recv_WX, use delphi/pascal function AssignFile - but nothing is hapend!!! filter compiled without errors, but nothing is hapenig, no file creation, no writing file... but when I use in this function SendMessage - MessageBox is shown.
so in rpe_ex works only rpefunction defined functions?
10/01/2010 19:14 A_Creature#169
about RPE2 (I know that never can be public), in rpe1420 format saving in .html is very strange, because some/most packets have symbols that is not copyable =), and unfortunately no hex present. so I used wpepro to save packets log to very simple .txt format, so I am very easy find hex sequence.
I used most of my life NC/VC/FAR file managers, so find what i need is very simple.
thank you for rpe engine ;-)
10/11/2010 10:22 aLdiz#170
why every time I start (record) does not come out of his address did not come out, capture ato his brother redox thx
Simak
Baca secara fonetik
05/31/2011 14:42 sperpouhi#171
Is there a way to modify a packet when it is sent, Or block the original packet sent and send another one instead?
Why there's no decent documentation for the rPE???
02/13/2012 22:16 hans henrik#172
to *block* a package, either convert it to a ping packet, or change EVERY BYTE (including tcp-checksum header) to 0x00
02/13/2012 22:29 Dr. Coxxy#173
hey look, you just revived a 9 months old thread, congratulations!

(and answered a question from a banned user...)
04/04/2012 19:55 O-God#174
is there any active link?