Conquer Resource Wiki

12/29/2010 03:37 samehvan#166
Quote:
Originally Posted by -Shunsui- View Post
oops lmao, i ment the Level offset. was working with both of those for a while got confused,
Hehe , seems u needed both :P

anyway
here you are

5295

byte(Level,75);

5350+

ushort(Level,93);


if u needed anything else just ask and i'll try to help if i can but as Arco said the easiest way is to test and while testing u will get more info than u expected
01/05/2011 15:05 Basser#167
Quote:
Originally Posted by samehvan View Post
ushort(Level,93);
Doubt that last level is a short.
Most likely they added a byte for w/e reason.
Unless ofc, you didn't use packet logging but got this from the client, which I doubt.
01/05/2011 18:05 samehvan#168
Quote:
Originally Posted by Basser View Post
Doubt that last level is a short.
Most likely they added a byte for w/e reason.
Unless ofc, you didn't use packet logging but got this from the client, which I doubt.
trust me it's a short , and u can simply test it ,truly it will always use the first byte and i ddnt get the reason to make it 2 bytes but that is what my tests got to
01/05/2011 18:20 Basser#169
Quote:
Originally Posted by samehvan View Post
trust me it's a short , and u can simply test it ,truly it will always use the first byte and i ddnt get the reason to make it 2 bytes but that is what my tests got to
You sent a level above 0xFF to test that?
01/05/2011 18:54 samehvan#170
yes,, and also tested the first byte(offset93) as level and the second byte (offset94) as 1 it showed the level+255

Does anyone know what the uint value (offset 46) set for (CharacterInfo Packet)?
it's an Id for something i dunno i tried too many things as Clan Id and spouse Id but no clue what it is any ideas?
01/07/2011 21:59 pro4never#171
@ the level being a ushort... YES it's a ushort.

Try entering a value of 256 as a ushort and your level when you view that character via spawn entity WILL display level of 256... so yes. Spawn entity has a ushort level value now (I assume so they could possibly do higher level stuff for mobs?) but character info packet is still a byte so characters themselves can't be over 255.
01/09/2011 06:32 samehvan#172
anyone know what is the Packet type 1037 set for?
01/25/2011 10:20 Lateralus#173
May I recommend using client versions for enums of subtypes as well? For example, every subtype in packet 1010 is different in 4267 and the later client versions, such as 5xxx.
01/25/2011 16:34 pro4never#174
Would you be interested in me posting the enums I am positive about for current tq patch? I don't have all of them by any means but I have a good chunk of them.

Most of them seem to be the same or similar to what he has on the wiki already but if you're interested I could post a ton of stuff.... hell I could include statuseffects too if ppl are interested in that stuff.
01/25/2011 17:29 Korvacs#175
Yeah i need to find the time to restructure that aspect of the wiki to account for multiple versions of enums, i'll probably end up creating seperate pages for each enum. let me have a think about it.
01/25/2011 18:14 pro4never#176
Kk well if you need anything lemme know. I have structures for most current packets and most of the current enums.

Not sure if I wanna release ALL of them right now but I can help fill in some blanks. Not to be too greedy but I quite like being one of two current tq patch servers running lol <_<
01/26/2011 14:01 © Haydz#177
Quote:
Originally Posted by pro4never View Post
Not sure if I wanna release ALL of them right now but I can help fill in some blanks. Not to be too greedy but I quite like being one of two current tq patch servers running lol <_<
There's three that I know of. :D
One is in private beta apparently.

I'll get a couple of my enums to Korvacs via msn at some point.
01/26/2011 14:47 pro4never#178
Quote:
Originally Posted by © Haydz View Post
There's three that I know of. :D
One is in private beta apparently.

I'll get a couple of my enums to Korvacs via msn at some point.
I meant public ^^.

If we're counting ones in testing there are a TON of current patch servers. I just have a tendency to mix and match what I keep private and what I release. Personal preference though. I have no problem with others starting up servers lol.
07/20/2011 07:28 zTek#179
I just noticed a possible typo: [Only registered and activated users can see links. Click Here To Register...]

2 ushort 10014

Should be 1014 right?
07/20/2011 08:06 Lateralus#180
Quote:
Originally Posted by zTek View Post
I just noticed a possible typo: [Only registered and activated users can see links. Click Here To Register...]

2 ushort 10014

Should be 1014 right?
No, that's correct for versions 5165+.