Quote:
Originally Posted by Zackynuup
Well its my opinion. Razer's edge is not a "mobile-gaming" tablet. It plays powerful pc games. And i agree pc is optimizable and better but purpose to purpose it differs. Personally i would not play dota on a tablet or console but playing god of war or such games on console is much better. A good company might successfuly optimize a game for a gaming tablet and that way most of the market may change. Still there will be pc-games. There are sensors that are in development which are probably going to be much more capable than a keyboard-mouse setup in future. So thats why i think tablet & console gaming market will grow.
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The only reason for the game developer companies to focus on mobile games like what is doing Joymax right now is because the market is waaaay huge than on consoles/PC's, they are not trying nor will try to make a serious, competitive game for mobile phones because they won't succeed, its not their target public. Almost everyone got an smartphone nowdays (I don't btw XD), and obtains applications for it is really simple for every user, they key for succeed on mobile platforms is not make MMORPGs or complicated games, but rather simple and addictive games that hook since the very first moment. Angry Birds, Doodle Jump or Cut the Rope are perfect examples. There is no complicated level-up system, skills or anything like that, those are simple games, easy to learn and understand, that make you want to keep playing. And most important, develop them is cheap as hell, that's why the gaming companies are switching to mobile platforms, and that's why their games are now more casual than aimed to real gamers that enjoy the challenge and frustration. Make big games is risky for a company because its expensive and the failure implies a lot of money loss, with mobile games its way cheaper and the risk is very low.
If what you mention happens, new hardware sensors that allow us to find new ways to play, I'm pretty sure it wont be applied on mobile phones, at least at the beginning.