Para's Script Library

01/03/2018 04:32 Paraly#1771
Quote:
Originally Posted by Bocc1337 View Post
are the uper forts safe to run ?
At EU, no
At NA, yes but they get removed with 5.8
01/03/2018 04:53 Bocc1337#1772
Quote:
Originally Posted by Paraly View Post
At EU, no
At NA, yes but they get removed with 5.8
thx for the info
01/04/2018 05:26 coast9981#1773
is there a script command for quest dialog [ok] and [cancel] button?
and is there a pointer to hit resurrection button/obelisk on death window?(just like dialog quest button u added recently)
01/04/2018 05:36 Paraly#1774
Quote:
Originally Posted by coast9981 View Post
is there a script command for quest dialog [ok] and [cancel] button?
and is there a pointer to hit resurrection button/obelisk on death window?(just like dialog quest button u added recently)
I'm not sure which OK / Cancel button you mean but no you have to use "Mouse=x,y;" there

You can resurrect to your bind point with this line
Code:
MemWrite=%AddrResurrect,0,BYTE; <- Resurrect
Other resurrect method are onky possible trough "Mouse=x,y;"
01/04/2018 11:27 node182#1775
is there a script for kumuki to run on each one of your chars afk?
01/04/2018 11:28 Paraly#1776
Quote:
Originally Posted by node182 View Post
is there a script for kumuki to run on each one of your chars afk?
That's exactly what the kumuki script does :)
01/04/2018 11:29 node182#1777
Quote:
Originally Posted by Paraly View Post
That's exactly what the kumuki script does :)
Haha awesome. Sorry or nub question >.<
01/04/2018 18:12 kymeras#1778
Thanks!
01/04/2018 22:23 iverson7#1779
Quote:
Originally Posted by Paraly View Post
At EU, no
At NA, yes but they get removed with 5.8
Confirmed they are removing upper forts come 5.8?

They are a daily source and excellent AP for me at the moment, sucks we might be/will be losing them.
01/05/2018 02:57 Paraly#1780
Quote:
Originally Posted by iverson7 View Post
Confirmed they are removing upper forts come 5.8?

They are a daily source and excellent AP for me at the moment, sucks we might be/will be losing them.
Yes, it's very likely.
You can read it [Only registered and activated users can see links. Click Here To Register...] under Instances -> Other Changes -> Point 3
01/08/2018 19:13 BabyDeer#1781
Anyone having issues with Kumuki cave? Whenever it gets by the Watchtower, it breaks, it keeps slingshotting me back to that one spot.
01/08/2018 19:26 Paraly#1782
Quote:
Originally Posted by BabyDeer View Post
Anyone having issues with Kumuki cave? Whenever it gets by the Watchtower, it breaks, it keeps slingshotting me back to that one spot.
Do you wear 22% movementspeed boots?
How is your ping?
Which version of the kumuki script did you use?
01/08/2018 19:36 BabyDeer#1783
Quote:
Originally Posted by Paraly View Post
Do you wear 22% movementspeed boots?
How is your ping?
Which version of the kumuki script did you use?
Yeah, always been wearing boots, didn't know they`d be an issue, ping is about 150 and I got the version in this forum ''Kumuki - Script ver. 1.04.zip (15.9 KB, 23 views)''

Thx
01/08/2018 19:44 Paraly#1784
Quote:
Originally Posted by BabyDeer View Post
Yeah, always been wearing boots, didn't know they`d be an issue, ping is about 150 and I got the version in this forum ''Kumuki - Script ver. 1.04.zip (15.9 KB, 23 views)''

Thx
It should try to automatically solve rubberbanding by itself, once you got that rubberbanding effect just give it at least 90 seconds time before you stop the script
01/08/2018 21:16 BabyDeer#1785
Quote:
Originally Posted by Paraly View Post
It should try to automatically solve rubberbanding by itself, once you got that rubberbanding effect just give it at least 90 seconds time before you stop the script
Tried again without boots, worked just fine :D ty