Archeage Mod Pack

08/22/2015 02:42 Strokezy#1771
Quote:
Originally Posted by TheShadowhand View Post
Everything is working fine for me.
Mod not working after fresh install of ArcheAge. Please look into updating it for us new guys.
08/22/2015 02:46 TheShadowhand#1772
Quote:
Originally Posted by Strokezy View Post
Mod not working after fresh install of ArcheAge. Please look into updating it for us new guys.
Still working for me. Just did a fresh install to check. Try going into the compatibility for the packer and turn on run as admin and save it. Then try.
08/22/2015 04:10 mmolove#1773
ive done every thing the readme says it is not working for me can some one please help me with this
08/22/2015 04:43 Strokezy#1774
Quote:
Originally Posted by TheShadowhand View Post
Still working for me. Just did a fresh install to check. Try going into the compatibility for the packer and turn on run as admin and save it. Then try.
Packer is running as administrator and the launcher is ran as administrator as well. Nothing is changed ingame when I install mods.
08/22/2015 07:37 Ploxasarus#1775
Quote:
I think you missed this question so I'll repeat it.
My apologies.

The files need to go here:

game\objects\env\08_dungeon\05_libray , then you simply just need to install.



Quote:
Originally Posted by Longtomg View Post
It is also quite possible that we've already been flagged, but they're going to wait to ban until after approvals or meetings. There is always that possibility.
They are not valve.



Quote:
Is it possible for you to make the auto roll not roll on haunted chests?
No because the dice roll is global on all loot when partied, so thus it will roll regardless cause of how it pops.



Quote:
ive done every thing the readme says it is not working for me can some one please help me with this
Send me a message here.



Quote:
Packer is running as administrator and the launcher is ran as administrator as well. Nothing is changed ingame when I install mods.
Make sure to edit your pathing for the config.ini to where your game_pak is located.


Changelog:
  • Slight changes to cvars
  • Changes to chests to help with rendering.
  • vegetation.xml has been re-added, it is in the optional folder, simply place it in: Mods\game\worlds\main_world if you would like to use it. Will remove all useless vegetation in the game. Example: [Only registered and activated users can see links. Click Here To Register...]
  • Friend creeper added to main scripts directory, again.
  • Removed useless tips from loading screen, again.
  • Auction house bid is now 10c instead of 1c of lowest price.
  • Readded and changed/updated env.xml, will help with rendering+distance increases and some hiccups with fog.

The readme has not been updated.

Nothing needs to be done except installing, running the scripts, then cvars. There is currently no detect in-game and nothing that should cause errors.

I will change around the launcher later and the folders so everything is more tight, until it needs to be re-arranged again.
08/22/2015 11:27 TheShadowhand#1776
Quote:
Originally Posted by Ploxasarus View Post
Changelog:
  • Slight changes to cvars
  • Changes to chests to help with rendering.
  • vegetation.xml has been re-added, it is in the optional folder, simply place it in: Mods\game\worlds\main_world if you would like to use it. Will remove all useless vegetation in the game. Example: [Only registered and activated users can see links. Click Here To Register...]
  • Friend creeper added to main scripts directory, again.
  • Removed useless tips from loading screen, again.
  • Auction house bid is now 10c instead of 1c of lowest price.
  • Readded and changed/updated env.xml, will help with rendering+distance increases and some hiccups with fog.

The readme has not been updated.

Nothing needs to be done except installing, running the scripts, then cvars. There is currently no detect in-game and nothing that should cause errors.

I will change around the launcher later and the folders so everything is more tight, until it needs to be re-arranged again.
Plox, you're amazing. Quick update for us WHILE you're sick. 10/10
08/22/2015 13:59 hotshitGG#1777
Hey does the tradepack finder include Black pearl / Delphinad pottery? Thanks
08/22/2015 16:17 TheShadowhand#1778
Quote:
Originally Posted by hotshitGG View Post
Hey does the tradepack finder include Black pearl / Delphinad pottery? Thanks
There is a Black Pearl finder in the mod. There isn't a Delphinad Pottery finder.
08/22/2015 19:31 YouGotDunked#1779
Donated! Sent PM with email!

Thanks, much appreciated!
08/22/2015 19:35 Mcweaksauce#1780
After the update I have annoying graphical errors.

I can see through all graphic elements, and almost nothing will render...

anyone else have this issue?


EDIT: Fixed it by going to DX9, still a bit annoying that it happens on DX11 tho
08/22/2015 21:16 debbielove#1781
@plox, my dear, can you add the vegetation thing to the sea too, there is so much crap on the sea, in particulary Freedish , sometimes we go to there thinking that is a black pearl and then... just shining garbage xD

Can you tell us what is the program that you use to open *alb files?
08/23/2015 00:24 Strokezy#1782
Got it working again - The config.ini was pointing to the right game_pak directory but I must run the launcher not in administrator mode to get the mod working. Kind of weird but thank you nonetheless.
08/23/2015 02:23 Joshy37#1783
Quote:
Originally Posted by Mcweaksauce View Post
Is it possible for you to make the auto roll not roll on haunted chests?

I really want to use it on my alt, but I need the haunted chests on my main, so the auto roll is kind of useless for me :/
There's a workaround for this that I've found, if you fill your alts inventory with stacks of 1 princes coin purses and one spot for green purses and another spot for safes, then your alt will only be able to loot purses, not the chests. So even if they win the roll for the haunted chest, it'll remain on the body and after about a minute, you'll be able to loot it.
08/23/2015 10:20 Mcweaksauce#1784
Quote:
Originally Posted by Joshy37 View Post
There's a workaround for this that I've found, if you fill your alts inventory with stacks of 1 princes coin purses and one spot for green purses and another spot for safes, then your alt will only be able to loot purses, not the chests. So even if they win the roll for the haunted chest, it'll remain on the body and after about a minute, you'll be able to loot it.
Omg that's genius, thank you!

Does anyone know if exploration profiency have any effect on the drop rate of statue/delphinad pottery or should I just not upgrade this proficiency?
08/23/2015 13:28 bentobox#1785
Hi, I donated for this a couple of weeks ago, where would I go to access the updated version? Same link?