Simple 'map editor', right now only with existing NosTale objects.
Sometimes it doesn't read rotation well Cinema4D sucks... @
[Only registered and activated users can see links. Click Here To Register...] made .fnm->bin->client and I made cinema4d xml->.fnm.
.fnm is simple map configuration text file.
Code:
[map]=25005
//map id^
[bg]=2bbcef
//color of the sky^
[0][id]=16777656
//[0] - id of object, [id] - id of the model
[0][x]=16.68814
[0][y]=11.69147
[0][z]=0.20763
//xyz coordinates, 1 coordinate = 0.5 cells (walk)
[0][rx]=3.70502
[0][ry]=0
[0][rz]=90
//rotation, http://puu.sh/seW3q/175940cd90.png
[0][size]=0.5
//scale of object
[1][id]=16777656
[1][x]=16.44767
[1][y]=11.41666
[1][z]=0.20763
[1][rx]=86.41076
[1][ry]=0
[1][rz]=90
[1][size]=0.5
You can write you own map and paste the .fnm here (or send it to @
[Only registered and activated users can see links. Click Here To Register...] - friends111) and we will add it and test in-game!