[Sammelthread] Addys

12/03/2011 18:16 Chowniiqhtz#1711
Quote:
Originally Posted by xBioK1ngz View Post
Its the first log of my soon public addylogger v1.0!
This addylogger is very small, using the vip for more addys!

Code:
//**********************************************//
//*********** CyberRazzer AddyLogger ***********//
//*********** War Rock International ***********//
//************* Version 1.0 Public *************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER          = 0x9EB944;
DWORD ADR_POINTER_SERVER          = 0x9EB8E0;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_PLANTANYWHERE    = 0x9EB4D6;
DWORD ADR_MEMORY_SUPERNOSPREAD    = 0x852550;
DWORD ADR_MEMORY_NOSPAWNWAIT      = 0xB26E7C;
DWORD ADR_MEMORY_FASTLOCKON       = 0x982A58;
DWORD ADR_MEMORY_NOWATER_1        = 0x9F2B4C;
DWORD ADR_MEMORY_NOWATER_2        = 0x9F2B50;
DWORD ADR_MEMORY_NOBOUNDS         = 0xB28680;
DWORD ADR_MEMORY_SCOPE            = 0x8B1844;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1CF8;
DWORD ADR_OFFSET_NOFALLDAMAGE     = 0x102C8;
DWORD ADR_OFFSET_POSITION_X       = 0x102E0;
DWORD ADR_OFFSET_POSITION_Y       = 0x102F0;
DWORD ADR_OFFSET_POSITION_Z       = 0x102E8;
DWORD ADR_OFFSET_NORECOIL_1       = 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2       = 0xC440;
DWORD ADR_OFFSET_NORECOIL_3       = 0xC444;
DWORD ADR_OFFSET_NOSPREAD         = 0x100FC;
DWORD ADR_OFFSET_SLOT_5           = 0x1021BC;
DWORD ADR_OFFSET_LEVEL            = 0x11A298;
DWORD ADR_OFFSET_DINAR            = 0x11A2A8;
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH             = 0xA4378C;
DWORD ADR_USER_NAME               = 0xA425BC;
//**********************************************//
//***************** Logged: 24 *****************//
//***************** End Logging ****************//
//**********************************************//
The litle vip version at the moment:
Code:
//**********************************************//
//*********** CyberRazzer AddyLogger ***********//
//*********** War Rock International ***********//
//*************** Version 1.0 VIP **************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER          = 0x000000;
DWORD ADR_POINTER_SERVER          = 0x000000;
DWORD ADR_POINTER_WEAPON          = 0x000000;
DWORD ADR_POINTER_DEVICE          = 0x000000;
DWORD ADR_POINTER_MATRIX          = 0x000000;
DWORD ADR_POINTER_ANGELS          = 0x000000;
DWORD ADR_POINTER_BASE            = 0x000000;
DWORD ADR_POINTER_ROOM            = 0x000000;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_WALKTHROGHWALLS  = 0x000000;
DWORD ADR_MEMORY_DEFUSEANYWHERE   = 0x000000;
DWORD ADR_MEMORY_PLANTANYWHERE    = 0x000000;
DWORD ADR_MEMORY_SUPERNOSPREAD    = 0x000000;
DWORD ADR_MEMORY_ANTIAFKKICK      = 0x000000;
DWORD ADR_MEMORY_NOSPAWNWAIT      = 0x000000;
DWORD ADR_MEMORY_QUICKDEFUSE      = 0x000000;
DWORD ADR_MEMORY_QUICKPLANT       = 0x000000;
DWORD ADR_MEMORY_FASTLOCKON       = 0x000000;
DWORD ADR_MEMORY_AUTOREPAIR       = 0x000000;
DWORD ADR_MEMORY_NOWATER_1        = 0x000000;
DWORD ADR_MEMORY_NOWATER_2        = 0x000000;
DWORD ADR_MEMORY_NOBOUNDS         = 0x000000;
DWORD ADR_MEMORY_UNLAMMO          = 0x000000;
DWORD ADR_MEMORY_SCOPE            = 0x000000;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x000000;
DWORD ADR_OFFSET_LOCALPLAYERSIZE  = 0x000000;
DWORD ADR_OFFSET_FASTNADEBLAST    = 0x000000;
DWORD ADR_OFFSET_NOFALLDAMAGE     = 0x000000;
DWORD ADR_OFFSET_3DPLAYERVIEW     = 0x000000;
DWORD ADR_OFFSET_PLAYERSPEED      = 0x000000;
DWORD ADR_OFFSET_POSITION_X       = 0x000000;
DWORD ADR_OFFSET_POSITION_Y       = 0x000000;
DWORD ADR_OFFSET_POSITION_Z       = 0x000000;
DWORD ADR_OFFSET_NORECOIL_1       = 0x000000;
DWORD ADR_OFFSET_NORECOIL_2       = 0x000000;
DWORD ADR_OFFSET_NORECOIL_3       = 0x000000;
DWORD ADR_OFFSET_INVISIBLE        = 0x000000;
DWORD ADR_OFFSET_SLOTBASE         = 0x000000;
DWORD ADR_OFFSET_NOSWITCH         = 0x000000;
DWORD ADR_OFFSET_NORELOAD         = 0x000000;
DWORD ADR_OFFSET_NOSPREAD         = 0x000000;
DWORD ADR_OFFSET_NODELAY          = 0x000000;
DWORD ADR_OFFSET_VIEW_X           = 0x000000;
DWORD ADR_OFFSET_VIEW_Y           = 0x000000;
DWORD ADR_OFFSET_VIEW_Z           = 0x000000;
DWORD ADR_OFFSET_SLOT_1           = 0x000000;
DWORD ADR_OFFSET_SLOT_2           = 0x000000;
DWORD ADR_OFFSET_SLOT_3           = 0x000000;
DWORD ADR_OFFSET_SLOT_4           = 0x000000;
DWORD ADR_OFFSET_SLOT_5           = 0x000000;
DWORD ADR_OFFSET_SLOT_6           = 0x000000;
DWORD ADR_OFFSET_SLOT_7           = 0x000000;
DWORD ADR_OFFSET_SLOT_8           = 0x000000;
DWORD ADR_OFFSET_LEVEL            = 0x000000;
DWORD ADR_OFFSET_DINAR            = 0x000000;
DWORD ADR_OFFSET_PITCH            = 0x000000;
DWORD ADR_OFFSET_YAW              = 0x000000;
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH             = 0x000000;
DWORD ADR_USER_POINTS             = 0x000000;
DWORD ADR_USER_PING               = 0x000000;
DWORD ADR_USER_NAME               = 0x000000;
DWORD ADR_USER_TEAM               = 0x000000;
//================ [ Assembly ] ================//
DWORD ADR_ASSEMBLY_MESSAGEBOX     = 0x000000;
DWORD ADR_ASSEMBLY_AUTOREADY      = 0x000000;
DWORD ADR_ASSEMBLY_AUTOSTART      = 0x000000;
DWORD ADR_ASSEMBLY_UNLAMMO        = 0x000000;
//**********************************************//
//***************** Logged: 56 *****************//
//***************** End Logging ****************//
//**********************************************//
hehe everywhere 0x000000; :D nice xD
12/03/2011 18:20 xBioK1ngz#1712
Quote:
Originally Posted by Chowniiqhtz View Post
hehe everywhere 0x000000; :D nice xD
Quote:
Originally Posted by Chowniiqhtz View Post
hehe everywhere 0x000000; :D nice xD
Have I posted a public log, and a VIP log!
The VIP log was encrypted with "0x0000000"!



Again:

Its the first log of my soon public addylogger v1.0!
This addylogger is very small, using the vip for more addys!

Code:
//**********************************************//
//*********** CyberRazzer AddyLogger ***********//
//*********** War Rock International ***********//
//************* Version 1.0 Public *************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER          = 0x9EB944;
DWORD ADR_POINTER_SERVER          = 0x9EB8E0;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_PLANTANYWHERE    = 0x9EB4D6;
DWORD ADR_MEMORY_SUPERNOSPREAD    = 0x852550;
DWORD ADR_MEMORY_NOSPAWNWAIT      = 0xB26E7C;
DWORD ADR_MEMORY_FASTLOCKON       = 0x982A58;
DWORD ADR_MEMORY_NOWATER_1        = 0x9F2B4C;
DWORD ADR_MEMORY_NOWATER_2        = 0x9F2B50;
DWORD ADR_MEMORY_NOBOUNDS         = 0xB28680;
DWORD ADR_MEMORY_SCOPE            = 0x8B1844;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1CF8;
DWORD ADR_OFFSET_NOFALLDAMAGE     = 0x102C8;
DWORD ADR_OFFSET_POSITION_X       = 0x102E0;
DWORD ADR_OFFSET_POSITION_Y       = 0x102F0;
DWORD ADR_OFFSET_POSITION_Z       = 0x102E8;
DWORD ADR_OFFSET_NORECOIL_1       = 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2       = 0xC440;
DWORD ADR_OFFSET_NORECOIL_3       = 0xC444;
DWORD ADR_OFFSET_NOSPREAD         = 0x100FC;
DWORD ADR_OFFSET_SLOT_5           = 0x1021BC;
DWORD ADR_OFFSET_LEVEL            = 0x11A298;
DWORD ADR_OFFSET_DINAR            = 0x11A2A8;
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH             = 0xA4378C;
DWORD ADR_USER_NAME               = 0xA425BC;
//**********************************************//
//***************** Logged: 24 *****************//
//***************** End Logging ****************//
//**********************************************//
The litle vip version at the moment:
Code:
//**********************************************//
//*********** CyberRazzer AddyLogger ***********//
//*********** War Rock International ***********//
//*************** Version 1.0 VIP **************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER          = 0x000000;
DWORD ADR_POINTER_SERVER          = 0x000000;
DWORD ADR_POINTER_WEAPON          = 0x000000;
DWORD ADR_POINTER_DEVICE          = 0x000000;
DWORD ADR_POINTER_MATRIX          = 0x000000;
DWORD ADR_POINTER_ANGELS          = 0x000000;
DWORD ADR_POINTER_BASE            = 0x000000;
DWORD ADR_POINTER_ROOM            = 0x000000;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_WALKTHROGHWALLS  = 0x000000;
DWORD ADR_MEMORY_DEFUSEANYWHERE   = 0x000000;
DWORD ADR_MEMORY_PLANTANYWHERE    = 0x000000;
DWORD ADR_MEMORY_SUPERNOSPREAD    = 0x000000;
DWORD ADR_MEMORY_ANTIAFKKICK      = 0x000000;
DWORD ADR_MEMORY_NOSPAWNWAIT      = 0x000000;
DWORD ADR_MEMORY_QUICKDEFUSE      = 0x000000;
DWORD ADR_MEMORY_QUICKPLANT       = 0x000000;
DWORD ADR_MEMORY_FASTLOCKON       = 0x000000;
DWORD ADR_MEMORY_AUTOREPAIR       = 0x000000;
DWORD ADR_MEMORY_NOWATER_1        = 0x000000;
DWORD ADR_MEMORY_NOWATER_2        = 0x000000;
DWORD ADR_MEMORY_NOBOUNDS         = 0x000000;
DWORD ADR_MEMORY_UNLAMMO          = 0x000000;
DWORD ADR_MEMORY_SCOPE            = 0x000000;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x000000;
DWORD ADR_OFFSET_LOCALPLAYERSIZE  = 0x000000;
DWORD ADR_OFFSET_FASTNADEBLAST    = 0x000000;
DWORD ADR_OFFSET_NOFALLDAMAGE     = 0x000000;
DWORD ADR_OFFSET_3DPLAYERVIEW     = 0x000000;
DWORD ADR_OFFSET_PLAYERSPEED      = 0x000000;
DWORD ADR_OFFSET_POSITION_X       = 0x000000;
DWORD ADR_OFFSET_POSITION_Y       = 0x000000;
DWORD ADR_OFFSET_POSITION_Z       = 0x000000;
DWORD ADR_OFFSET_NORECOIL_1       = 0x000000;
DWORD ADR_OFFSET_NORECOIL_2       = 0x000000;
DWORD ADR_OFFSET_NORECOIL_3       = 0x000000;
DWORD ADR_OFFSET_INVISIBLE        = 0x000000;
DWORD ADR_OFFSET_SLOTBASE         = 0x000000;
DWORD ADR_OFFSET_NOSWITCH         = 0x000000;
DWORD ADR_OFFSET_NORELOAD         = 0x000000;
DWORD ADR_OFFSET_NOSPREAD         = 0x000000;
DWORD ADR_OFFSET_NODELAY          = 0x000000;
DWORD ADR_OFFSET_VIEW_X           = 0x000000;
DWORD ADR_OFFSET_VIEW_Y           = 0x000000;
DWORD ADR_OFFSET_VIEW_Z           = 0x000000;
DWORD ADR_OFFSET_SLOT_1           = 0x000000;
DWORD ADR_OFFSET_SLOT_2           = 0x000000;
DWORD ADR_OFFSET_SLOT_3           = 0x000000;
DWORD ADR_OFFSET_SLOT_4           = 0x000000;
DWORD ADR_OFFSET_SLOT_5           = 0x000000;
DWORD ADR_OFFSET_SLOT_6           = 0x000000;
DWORD ADR_OFFSET_SLOT_7           = 0x000000;
DWORD ADR_OFFSET_SLOT_8           = 0x000000;
DWORD ADR_OFFSET_LEVEL            = 0x000000;
DWORD ADR_OFFSET_DINAR            = 0x000000;
DWORD ADR_OFFSET_PITCH            = 0x000000;
DWORD ADR_OFFSET_YAW              = 0x000000;
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH             = 0x000000;
DWORD ADR_USER_POINTS             = 0x000000;
DWORD ADR_USER_PING               = 0x000000;
DWORD ADR_USER_NAME               = 0x000000;
DWORD ADR_USER_TEAM               = 0x000000;
//================ [ Assembly ] ================//
DWORD ADR_ASSEMBLY_MESSAGEBOX     = 0x000000;
DWORD ADR_ASSEMBLY_AUTOREADY      = 0x000000;
DWORD ADR_ASSEMBLY_AUTOSTART      = 0x000000;
DWORD ADR_ASSEMBLY_UNLAMMO        = 0x000000;
//**********************************************//
//***************** Logged: 56 *****************//
//***************** End Logging ****************//
//**********************************************//

CYBERRAZZER CBASE STRUCT LOGGER VERSION 1.0 PUBLIC!!!
DOWNLOAD: [Only registered and activated users can see links. Click Here To Register...]
12/03/2011 21:32 AdrenalinaPL#1713
Code:
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|*********************|#|AdrenalinaPL v1.5 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
																
~ Started...													
																
|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer		0x9EB944
#define ADR_ServerPointer		0x9EB8E0
#define ADR_WeaponPointer		0x8B1778
#define ADR_BasePointer 		0xA41BF8
#define ADR_UserPointer		0x9EB8E0
#define ADR_DevicePointer		0x84F53C
#define ADR_ViewAngels		0x9EB490
																
|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk			0x9EB84C
#define ADR_QuickSpawn		0xB18E7C
#define ADR_CQCProne			0x8B1838
#define ADR_NoSpawnWaitCQC	0x9EB71C
#define ADR_VirtualJump		0x823C20
#define ADR_NoWater1			0x9F2B50
#define ADR_NoWater2			0x9F2B4C
#define ADR_AntiAfk			0xB187F0
#define ADR_NoBounds1			0xB18818
#define ADR_NoBounds2			0xB1881C
#define ADR_NoBounds3			0xB18820
#define ADR_NoSpawnWait1		0xB18E7C
#define ADR_NoSpawnWait2		0xB26E78
#define ADR_NoSpawnWait3		0xB18E84
#define ADR_Scope				0x8B1844
#define ADR_Crosshair			0x9F0360
#define ADR_NoSpread			0x9F03DC
#define ADR_EngineText		0x401073
#define ADR_MessageBox		0x418D70
#define ADR_HighMode			0x852938
																
|#|*************|#|= Offsets =|#|*************|#|
#define OFS_1thSlot			0x1021B8
#define OFS_2thSlot			0x1021B9
#define OFS_3thSlot			0x1021BA
#define OFS_4thSlot			0x1021BB
#define OFS_5thSlot			0x1021BC
#define OFS_6thSlot			0x1021BD
#define OFS_7thSlot			0x1021BE
#define OFS_8thSlot			0x1021BF
#define OFS_NoRecoil1			0xC43C
#define OFS_NoRecoil2			0xC440
#define OFS_NoRecoil3			0xC444
#define OFS_NoFallDamage		0x102C8
#define OFS_X					0x102E0
#define OFS_Y					0x102F0
#define OFS_Z					0x102E8
#define OFS_GravityX			0xC4A4
#define OFS_GravityY			0xC4A8
#define OFS_GravityZ			0xC4AC
#define OFS_Dinar				0x11A2A8
#define OFS_Level				0x11A298
#define OFS_Premium1			0x58C
#define OFS_Premium2			0x590
#define OFS_RoomMaster		0x11B800
																
|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot			0x8534C0
#define MEM_WTW				0x823BEC
#define MEM_STW				0x820EE4
#define MEM_WUW				0x9F2B54
#define MEM_WTH				0x84EFF4
#define MEM_CrazyNade			0x10100
#define MEM_FastNadeBlast		0x10100
																
|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo		0x9EB4EE
#define PX_SniperAmmo			0x9EB4EC
#define PX_Bandage			0x9EB4F0
																
|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic			0x9F0344
#define ADR_FastAmmo			0x9F033C
#define ADR_FastFlag			0x9F034C
#define ADR_FastRepair		0x9EC794
																
|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName			0x9F3840
#define ADR_D3DHealth			0x31FB8
																
|#|*************|#|= Assembler =|#|*************|#|
#define ASM_Artilery1			0x495247
#define ASM_Artilery2			0x4BCE9E
																
~ Stopped...													
																
|#|******************************************************************************|#|
12/03/2011 22:35 Dogukan47#1714
#request ASM_Messagebox
12/03/2011 22:39 .Tiq3reye™#1715
Quote:
Originally Posted by Dogukan47 View Post
#request ASM_Messagebox
Code:
#define ASM_MESSAGEBOX	      0x418D70
12/03/2011 22:40 xBioK1ngz#1716
Code:
//**********************************************//
//*********** CyberRazzer AddyLogger ***********//
//*********** War Rock International ***********//
//************* Version 1.0 Public *************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER          = 0x9EB944;
DWORD ADR_POINTER_SERVER          = 0x9EB8E0;
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_PLANTANYWHERE    = 0x9EB4D6;
DWORD ADR_MEMORY_SUPERNOSPREAD    = 0x852550;
DWORD ADR_MEMORY_NOSPAWNWAIT      = 0xB26E7C;
DWORD ADR_MEMORY_FASTLOCKON       = 0x982A58;
DWORD ADR_MEMORY_NOWATER_1        = 0x9F2B4C;
DWORD ADR_MEMORY_NOWATER_2        = 0x9F2B50;
DWORD ADR_MEMORY_NOBOUNDS         = 0xB28680;
DWORD ADR_MEMORY_SCOPE            = 0x8B1844;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1CF8;
DWORD ADR_OFFSET_NOFALLDAMAGE     = 0x102C8;
DWORD ADR_OFFSET_POSITION_X       = 0x102E0;
DWORD ADR_OFFSET_POSITION_Y       = 0x102F0;
DWORD ADR_OFFSET_POSITION_Z       = 0x102E8;
DWORD ADR_OFFSET_NORECOIL_1       = 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2       = 0xC440;
DWORD ADR_OFFSET_NORECOIL_3       = 0xC444;
DWORD ADR_OFFSET_NOSPREAD         = 0x100FC;
DWORD ADR_OFFSET_SLOT_5           = 0x1021BC;
DWORD ADR_OFFSET_LEVEL            = 0x11A298;
DWORD ADR_OFFSET_DINAR            = 0x11A2A8;
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH             = 0xA4378C;
DWORD ADR_USER_NAME               = 0xA425BC;
//**********************************************//
//***************** Logged: 24 *****************//
//***************** End Logging ****************//
//**********************************************//
/* Hier ist die Engine Message Box Adresse dabei. */
12/03/2011 22:52 Dogukan47#1717
hab tiq3reyes ausprobiert ging: [Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
12/04/2011 13:25 ! suubwaiix3 !#1718
Schöner Thread..!

Echt top!

greetz
12/04/2011 16:14 alexkyse#1719
#define MEM_WTH 0x84EFF4

Suche ADR_AutoAmmo pls
12/04/2011 21:34 xDuff#1720
Some addys :D

Code:
#define ADR_CAMERAVIEW 0x00852504//DirecTX
#define ADR_AUTOREPAIR1 0x009EB4DB//CyberRazzer
#define ADR_AUTOREPAIR2 0x009EB4DA//Me
#define OFS_ANTIABNORMAL1 0x124//CyberRazzer
#define OFS_ANTIABNORMAL2 0x125//CyberRazzer
#define OFS_ANTIABNORMAL3 0x360//CyberRazzer
#define OFS_ANTIABNORMAL4 0x361//CyberRazzer
#define ADR_D3DNAME 0x00A425BC//DirecTX
#define ADR_D3DIP (ADR_D3DNAME-0x2EC)//DirecTX
#define ADR_USERHP  (ADR_D3DNAME+0x11D0)//DirecTX
12/04/2011 22:35 xBioK1ngz#1721
Quote:
Originally Posted by xDuff View Post
Some addys :D

Code:
#define ADR_CAMERAVIEW 0x00852504//DirecTX
#define ADR_AUTOREPAIR1 0x009EB4DB//CyberRazzer
#define ADR_AUTOREPAIR2 0x009EB4DA//Me
#define OFS_ANTIABNORMAL1 0x124//CyberRazzer
#define OFS_ANTIABNORMAL2 0x125//CyberRazzer
#define OFS_ANTIABNORMAL3 0x360//CyberRazzer
#define OFS_ANTIABNORMAL4 0x361//CyberRazzer
#define ADR_D3DNAME 0x00A425BC//DirecTX
#define ADR_D3DIP (ADR_D3DNAME-0x2EC)//DirecTX
#define ADR_USERHP  (ADR_D3DNAME+0x11D0)//DirecTX
#define ADR_CAMERAVIEW 0x00852504
#define ADR_AUTOREPAIR 0x009EB4DB
#define ADR_AUTOAMMO 0x009EB4DA
#define OFS_ANTIABNORMAL1 0x124
#define OFS_ANTIABNORMAL2 0x125
#define OFS_ANTIABNORMAL3 0x360
#define OFS_ANTIABNORMAL4 0x361
#define ADR_D3DNAME 0x00A425BC
#define ADR_D3DIP (ADR_D3DNAME-0x2EC)
#define ADR_USERHP (ADR_D3DNAME+0x11D0)
Shad0w
CyberRazzer
Hans221
12/04/2011 23:47 RunDLL#1722
Code:
//::========RunDLL & CyBerTürk™ Logger=======:://
//::==========================================:://
//::==========================================:://
//::=================Pointers=================:://
#define ADR_Playerpointer 0x9EB944
#define ADR_Serverpointer 0x9EB8E0
#define ADR_BasePointer 0x10BD4C
#define ADR_BPointer 0xA41BF8
#define ADR_DevicePointer 0x84F53C
#define ADR_HealthPointer 0x31FB8
#define ADR_WeaponPointer 0x8B1778
#define ADR_UserPointer 0x9EB8E0
#define ADR_ViewAngels 0x9EB490
#define ADR_SlotBase 0x101018
//::===============Offset=====================:://
#define ADR_Premium1 0x58C
#define ADR_Premium2 0x590
#define Ofs_Slot1 0x001021B8
#define Ofs_Slot2 0x001021B9
#define Ofs_Slot3 0x001021BA
#define Ofs_Slot4 0x001021BB
#define Ofs_Slot5 0x001021BC
#define Ofs_Slot6 0x001021BD
#define Ofs_Slot7 0x001021BE
#define Ofs_Slot8 0x001021BF
#define ADR_OFS_X 0x102E0
#define ADR_OFS_Y 0x102E4
#define ADR_OFS_Z 0x102E8
#define ADR_Level 0x11A298
#define ADR_Dinar 0x11A2A8
#define ADR_NFD 0x102C8
#define Ofs_NoRecoil1 0x00C438
#define Ofs_NoRecoil2 0x00C43C
#define Ofs_NoRecoil3 0x00C440
#define ADR_WaterColor1 0x9EC600
#define ADR_WaterColor2 0x9EC5FC
#define ADR_WaterColor3 0x9EC5F8
//::===============Memory=====================:://
#define ADR_RoomMaster 0x11B800
#define ADR_Stamina5 0x5175D4
#define ADR_WTW 0x823BEC
#define ADR_CrazyCar 0x8523A8
#define ADR_NODELAY 0x103E0
#define ADR_RELAOD 0x103DD
#define ADR_Cameraview 0x852504
#define ADR_PlantAnywhere 0xB20602
#define ADR_Defuse Anywhere 0xB20602
#define ADR_NEARFOG 0x9F2B64
#define ADR_FARFOG 0x9F2B68
#define ADR_GLASSWALLS 0x9F2A64
#define ADR_Speed 0x852868
#define ADR_QuickSpawn 0xB18E7C
#define ADR_ImDrunk 0x9EB84C
#define ADR_CQCProne 0x8B1838
#define ADR_FastAmmo 0x9F033C
#define ADR_FastRepair 0x9F0348
#define ADR_FastHealth 0x9F0344
#define ADR_FastMedic 0x9F0344
#define ADR_Weapon_Ofset 0x101DA
#define ADR_BONESHOT 0x008534C0
#define ADR_UNLAMMO 0x009EB8BC
#define ADR_QuickSpawn1 0x00B18E7C
#define ADR_QuickSpawn2 0x00B18E84
#define ADR_QuickSpawn3 0x00B18E80
#define MEM_QUICKPLANT 0x9EB4B4
#define MEM_QUICKDEFUSE 0x9EB4B4
#define MEM_AUTO_REPAIR 0x9EB4AB // CyBerRaazzer
#define ADR_D3DName 0x9F3840
| //#############################################\|
| //########RunDLL & CyBerTürk™ Logger #########\ |
| //###########Sucesfully Saved ################\ |
| //############Credits:xDuff™ ############\ |
| //###################################\ |
12/05/2011 00:50 xBioK1ngz#1723
Quote:
Originally Posted by RunDLL View Post
Code:
//::========RunDLL & CyBerTürk™ Logger=======:://
//::==========================================:://
//::==========================================:://
//::=================Pointers=================:://
#define ADR_Playerpointer 0x9EB944
#define ADR_Serverpointer 0x9EB8E0
#define ADR_BasePointer 0x10BD4C
#define ADR_BPointer 0xA41BF8
#define ADR_DevicePointer 0x84F53C
#define ADR_HealthPointer 0x31FB8
#define ADR_WeaponPointer 0x8B1778
#define ADR_UserPointer 0x9EB8E0
#define ADR_ViewAngels 0x9EB490
#define ADR_SlotBase 0x101018
//::===============Offset=====================:://
#define ADR_Premium1 0x58C
#define ADR_Premium2 0x590
#define Ofs_Slot1 0x001021B8
#define Ofs_Slot2 0x001021B9
#define Ofs_Slot3 0x001021BA
#define Ofs_Slot4 0x001021BB
#define Ofs_Slot5 0x001021BC
#define Ofs_Slot6 0x001021BD
#define Ofs_Slot7 0x001021BE
#define Ofs_Slot8 0x001021BF
#define ADR_OFS_X 0x102E0
#define ADR_OFS_Y 0x102E4
#define ADR_OFS_Z 0x102E8
#define ADR_Level 0x11A298
#define ADR_Dinar 0x11A2A8
#define ADR_NFD 0x102C8
#define Ofs_NoRecoil1 0x00C438
#define Ofs_NoRecoil2 0x00C43C
#define Ofs_NoRecoil3 0x00C440
#define ADR_WaterColor1 0x9EC600
#define ADR_WaterColor2 0x9EC5FC
#define ADR_WaterColor3 0x9EC5F8
//::===============Memory=====================:://
#define ADR_RoomMaster 0x11B800
#define ADR_Stamina5 0x5175D4
#define ADR_WTW 0x823BEC
#define ADR_CrazyCar 0x8523A8
#define ADR_NODELAY 0x103E0
#define ADR_RELAOD 0x103DD
#define ADR_Cameraview 0x852504
#define ADR_PlantAnywhere 0xB20602
#define ADR_Defuse Anywhere 0xB20602
#define ADR_NEARFOG 0x9F2B64
#define ADR_FARFOG 0x9F2B68
#define ADR_GLASSWALLS 0x9F2A64
#define ADR_Speed 0x852868
#define ADR_QuickSpawn 0xB18E7C
#define ADR_ImDrunk 0x9EB84C
#define ADR_CQCProne 0x8B1838
#define ADR_FastAmmo 0x9F033C
#define ADR_FastRepair 0x9F0348
#define ADR_FastHealth 0x9F0344
#define ADR_FastMedic 0x9F0344
#define ADR_Weapon_Ofset 0x101DA
#define ADR_BONESHOT 0x008534C0
#define ADR_UNLAMMO 0x009EB8BC
#define ADR_QuickSpawn1 0x00B18E7C
#define ADR_QuickSpawn2 0x00B18E84
#define ADR_QuickSpawn3 0x00B18E80
#define MEM_QUICKPLANT 0x9EB4B4
#define MEM_QUICKDEFUSE 0x9EB4B4
#define MEM_AUTO_REPAIR 0x9EB4AB // CyBerRaazzer
#define ADR_D3DName 0x9F3840
| //#############################################\|
| //########RunDLL & CyBerTürk™ Logger #########\ |
| //###########Sucesfully Saved ################\ |
| //############Credits:xDuff™ ############\ |
| //###################################\ |
#define MEM_QUICKPLANT 0x9EB4B4
#define MEM_QUICKDEFUSE 0x9EB4B4
#define MEM_AUTO_REPAIR 0x9EB4AB
#define ADR_BONESHOT 0x008534C0
#define ADR_NODELAY 0x103E0
#define ADR_RELAOD 0x103DD

CyberRazzer unso :mofo:.....
12/05/2011 12:48 R3d_L!n3#1724
Quote:
Originally Posted by xBioK1ngz View Post
#define MEM_QUICKPLANT 0x9EB4B4
#define MEM_QUICKDEFUSE 0x9EB4B4
#define MEM_AUTO_REPAIR 0x9EB4AB
#define ADR_BONESHOT 0x008534C0
#define ADR_NODELAY 0x103E0
#define ADR_RELAOD 0x103DD

CyberRazzer unso :mofo:.....
Its easy to find repair , delay and reload , but i admit boneshot qucik defuse ehmm ya u might found them lole ..

But buddy u have to use it cuz everybody will be leeching this addies without credits trust me :)
12/05/2011 13:49 xDuff#1725
Quote:
Originally Posted by xBioK1ngz View Post
#define ADR_CAMERAVIEW 0x00852504
#define ADR_AUTOREPAIR 0x009EB4DB
#define ADR_AUTOAMMO 0x009EB4DA
#define OFS_ANTIABNORMAL1 0x124
#define OFS_ANTIABNORMAL2 0x125
#define OFS_ANTIABNORMAL3 0x360
#define OFS_ANTIABNORMAL4 0x361
#define ADR_D3DNAME 0x00A425BC
#define ADR_D3DIP (ADR_D3DNAME-0x2EC)
#define ADR_USERHP (ADR_D3DNAME+0x11D0)
Shad0w
CyberRazzer
Hans221
D3D Addys was calculated by DirecTX (watching struct i think)...
And for cameraview he has updated it

and for this #define ADR_AUTOAMMO 0x009EB4DA (i've found it near 9EB4DB) i didn't know that it was for auto ammo because the function auto repair for me don't work without this addy

So don't be so sure to give credits