hehe everywhere 0x000000; :D nice xDQuote:
Its the first log of my soon public addylogger v1.0!
This addylogger is very small, using the vip for more addys!
The litle vip version at the moment:Code://**********************************************// //*********** CyberRazzer AddyLogger ***********// //*********** War Rock International ***********// //************* Version 1.0 Public *************// //**********************************************// //================ [ Pointers ] ================// DWORD ADR_POINTER_PLAYER = 0x9EB944; DWORD ADR_POINTER_SERVER = 0x9EB8E0; //================ [ Memorys ] =================// DWORD ADR_MEMORY_PLANTANYWHERE = 0x9EB4D6; DWORD ADR_MEMORY_SUPERNOSPREAD = 0x852550; DWORD ADR_MEMORY_NOSPAWNWAIT = 0xB26E7C; DWORD ADR_MEMORY_FASTLOCKON = 0x982A58; DWORD ADR_MEMORY_NOWATER_1 = 0x9F2B4C; DWORD ADR_MEMORY_NOWATER_2 = 0x9F2B50; DWORD ADR_MEMORY_NOBOUNDS = 0xB28680; DWORD ADR_MEMORY_SCOPE = 0x8B1844; //================ [ Offsets ] =================// DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1CF8; DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102C8; DWORD ADR_OFFSET_POSITION_X = 0x102E0; DWORD ADR_OFFSET_POSITION_Y = 0x102F0; DWORD ADR_OFFSET_POSITION_Z = 0x102E8; DWORD ADR_OFFSET_NORECOIL_1 = 0xC43C; DWORD ADR_OFFSET_NORECOIL_2 = 0xC440; DWORD ADR_OFFSET_NORECOIL_3 = 0xC444; DWORD ADR_OFFSET_NOSPREAD = 0x100FC; DWORD ADR_OFFSET_SLOT_5 = 0x1021BC; DWORD ADR_OFFSET_LEVEL = 0x11A298; DWORD ADR_OFFSET_DINAR = 0x11A2A8; //=============== [ User Infos ] ===============// DWORD ADR_USER_HEALTH = 0xA4378C; DWORD ADR_USER_NAME = 0xA425BC; //**********************************************// //***************** Logged: 24 *****************// //***************** End Logging ****************// //**********************************************//
Code://**********************************************// //*********** CyberRazzer AddyLogger ***********// //*********** War Rock International ***********// //*************** Version 1.0 VIP **************// //**********************************************// //================ [ Pointers ] ================// DWORD ADR_POINTER_PLAYER = 0x000000; DWORD ADR_POINTER_SERVER = 0x000000; DWORD ADR_POINTER_WEAPON = 0x000000; DWORD ADR_POINTER_DEVICE = 0x000000; DWORD ADR_POINTER_MATRIX = 0x000000; DWORD ADR_POINTER_ANGELS = 0x000000; DWORD ADR_POINTER_BASE = 0x000000; DWORD ADR_POINTER_ROOM = 0x000000; //================ [ Memorys ] =================// DWORD ADR_MEMORY_WALKTHROGHWALLS = 0x000000; DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x000000; DWORD ADR_MEMORY_PLANTANYWHERE = 0x000000; DWORD ADR_MEMORY_SUPERNOSPREAD = 0x000000; DWORD ADR_MEMORY_ANTIAFKKICK = 0x000000; DWORD ADR_MEMORY_NOSPAWNWAIT = 0x000000; DWORD ADR_MEMORY_QUICKDEFUSE = 0x000000; DWORD ADR_MEMORY_QUICKPLANT = 0x000000; DWORD ADR_MEMORY_FASTLOCKON = 0x000000; DWORD ADR_MEMORY_AUTOREPAIR = 0x000000; DWORD ADR_MEMORY_NOWATER_1 = 0x000000; DWORD ADR_MEMORY_NOWATER_2 = 0x000000; DWORD ADR_MEMORY_NOBOUNDS = 0x000000; DWORD ADR_MEMORY_UNLAMMO = 0x000000; DWORD ADR_MEMORY_SCOPE = 0x000000; //================ [ Offsets ] =================// DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x000000; DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0x000000; DWORD ADR_OFFSET_FASTNADEBLAST = 0x000000; DWORD ADR_OFFSET_NOFALLDAMAGE = 0x000000; DWORD ADR_OFFSET_3DPLAYERVIEW = 0x000000; DWORD ADR_OFFSET_PLAYERSPEED = 0x000000; DWORD ADR_OFFSET_POSITION_X = 0x000000; DWORD ADR_OFFSET_POSITION_Y = 0x000000; DWORD ADR_OFFSET_POSITION_Z = 0x000000; DWORD ADR_OFFSET_NORECOIL_1 = 0x000000; DWORD ADR_OFFSET_NORECOIL_2 = 0x000000; DWORD ADR_OFFSET_NORECOIL_3 = 0x000000; DWORD ADR_OFFSET_INVISIBLE = 0x000000; DWORD ADR_OFFSET_SLOTBASE = 0x000000; DWORD ADR_OFFSET_NOSWITCH = 0x000000; DWORD ADR_OFFSET_NORELOAD = 0x000000; DWORD ADR_OFFSET_NOSPREAD = 0x000000; DWORD ADR_OFFSET_NODELAY = 0x000000; DWORD ADR_OFFSET_VIEW_X = 0x000000; DWORD ADR_OFFSET_VIEW_Y = 0x000000; DWORD ADR_OFFSET_VIEW_Z = 0x000000; DWORD ADR_OFFSET_SLOT_1 = 0x000000; DWORD ADR_OFFSET_SLOT_2 = 0x000000; DWORD ADR_OFFSET_SLOT_3 = 0x000000; DWORD ADR_OFFSET_SLOT_4 = 0x000000; DWORD ADR_OFFSET_SLOT_5 = 0x000000; DWORD ADR_OFFSET_SLOT_6 = 0x000000; DWORD ADR_OFFSET_SLOT_7 = 0x000000; DWORD ADR_OFFSET_SLOT_8 = 0x000000; DWORD ADR_OFFSET_LEVEL = 0x000000; DWORD ADR_OFFSET_DINAR = 0x000000; DWORD ADR_OFFSET_PITCH = 0x000000; DWORD ADR_OFFSET_YAW = 0x000000; //=============== [ User Infos ] ===============// DWORD ADR_USER_HEALTH = 0x000000; DWORD ADR_USER_POINTS = 0x000000; DWORD ADR_USER_PING = 0x000000; DWORD ADR_USER_NAME = 0x000000; DWORD ADR_USER_TEAM = 0x000000; //================ [ Assembly ] ================// DWORD ADR_ASSEMBLY_MESSAGEBOX = 0x000000; DWORD ADR_ASSEMBLY_AUTOREADY = 0x000000; DWORD ADR_ASSEMBLY_AUTOSTART = 0x000000; DWORD ADR_ASSEMBLY_UNLAMMO = 0x000000; //**********************************************// //***************** Logged: 56 *****************// //***************** End Logging ****************// //**********************************************//