Deutsche NT-Bot Anleitung !

07/31/2009 09:54 ToOomoOolt#1681
Hast du vielleicht ausversehen doch auf Hell gestellt und deine Sorc kann nur bis Nightmare?
07/31/2009 09:58 Glaciwins#1682
Nein, meine Sorc kann bis Hell und ich habe bei meinem Profil Nightmare eingestellt

Edit: ich habe mal vor paar bossen das // weggelassen, dachte eigentlich es reicht = true, und jetzt kommt der fehler:

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07/31/2009 11:09 magmaul#1683
ich meine, das Problem besteht darin, dass du diese dll dessen Namen ich vergessen hab nicht in den system-ordner kopiert hast. Oder in den falschen... Hast du ein 32- oder 64-Bit System? je nachdem muss die besagte dll in den Ordner "system32" bzw " system64" im windoof-ordner
07/31/2009 15:03 dgfsgsdf#1684
also ich hab ein 64 bit system finde aber den system64 ordner nicht .. hab nur den system32 ordner und der bot läuft nicht
07/31/2009 23:03 kal_el#1685
Quote:
Originally Posted by Glaciwins View Post
Nein, meine Sorc kann bis Hell und ich habe bei meinem Profil Nightmare eingestellt

Edit: ich habe mal vor paar bossen das // weggelassen, dachte eigentlich es reicht = true, und jetzt kommt der fehler:

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du musst mal deine // überprüfen.
code 14 ist ein fehler mit aus und anschalten der bosse.
also die // checken.

zu denanderen post´s weis ich nix.. ausser das da ein ordner sein muss.
07/31/2009 23:09 Glaciwins#1686
Code:
//---------------\\
	// "Act I Boss": \\
	//---------------\\
	
	
	//NTConfig_Script.push("NTBishibosh_ENG.ntj");
	
	//NTConfig_Script.push("NTRakanishu_ENG.ntj");
		NTConfig_ClearTristram = false;					        // Set to true to clear Tristram
		NTConfig_MooMooFarm = false;					          // Set to true to pick up Wirt's leg and make portal to Cow Level. (COW LEVEL SCRIPT NOT YET IMPLEMENTED!!)
		
	//NTConfig_Script.push("NTBloodRaven.ntj");
		NTConfig_Bishibosh_ENG_Extension = false;		    // Set to true to go to Bishibosh after killing Blood Raven.
		NTConfig_ClearMausoleum = false;				        // Clear Mausoleum after killing Blood Raven.
		NTConfig_ClearCrypt = false;					          // Clear Crypt after killing Blood Raven.
	
	//NTConfig_Script.push("NTPit.ntj");
		NTConfig_ClearTamoeHighLand = false;			      // Set to true to clear Tamoe Highland. o_O
		NTConfig_ClearPitLevel1 = 0; 					          // 0 = Straight to level 2 // 1 = Clear path to level 2 // 2 = Clear everything
		
	//NTConfig_Script.push("NTCountess.ntj") = false;
	//NTConfig_Script.push("NTTheSmith.ntj");
	
	//NTConfig_Script.push("NTAndariel.ntj");
		NTConfig_ClearAndarielThron = false;				      // Set to true to clear Andariel's room after killing her.
	
	
	//----------------\\
	// "Act II Boss": \\
	//----------------\\
	
	
	//NTConfig_Script.push("NTRadament.ntj");
	//NTConfig_Script.push("NTAncientTunnels.ntj");
	//NTConfig_Script.push("NTSummoner.ntj");
		NTConfig_FireEyeExtension = true;				            // Set to true to kill Fireeye after killing Summoner.
	//NTConfig_Script.push("NTFastTalRashasTomb.ntj");    //Should not be used in public runs.
	//NTConfig_Script.push("NTDuriel.ntj");
	
	
	//-----------------\\
	// "Act III Boss": \\
	//-----------------\\

	
	//NTConfig_Script.push("NTTravincal.ntj");
	
	//NTConfig_Script.push("NTMephisto.ntj");
		NTConfig_KillCouncilMembers = true;				// Set to true to kill council members.
	
	
	//----------------\\
	// "Act IV Boss": \\
	//----------------\\
	

	//NTConfig_Script.push("NTHephasto.ntj");
	//NTConfig_Script.push("NTFastDiablo.ntj"); //Should not be used in public runs.
	
	
	//---------------\\
	// "Act V Boss": \\
	//---------------\\
	
	
	//NTConfig_Script.push("NTThreshSocket.ntj");
	
	NTConfig_Script.push("NTEldritch.ntj");
		NTConfig_ShenkExtension = true;					        // Set to true to kill Shenk after killing Eldritch.
		NTConfig_DacFarrenExtension = false;		  		    // Set to true to kill Dac Farren after Shenk, or Eldritch if Shenk = false
		
	//NTConfig_Script.push("NTPindleskinByWP.ntj");		// Kill Pindleskin by using Halls of Pain WP.
	
	NTConfig_Script.push("NTPindleskin.ntj") =;       // Kill Pindleskin by using Anya's portal.
		NTConfig_NihlathakExtension = false;			      // Set to true to to Nihlathak after killing Pindleskin through portal.
		
	//NTConfig_Script.push("NTNihlathak.ntj");	
		NTConfig_PindleskinExtension = false;			      // Set to true to go to Pindleskin after killing Nihlathak.
	
	//NTConfig_Script.push("NTFrozenstein.ntj");
		NTConfig_ClearFrozenRiver = false;			      	// Set to true to clear Frozen River before killing Frozenstein.
		
	//NTConfig_Script.push("NTGlacialTrail.ntj");
		NTConfig_ClearGlacialTrail = false;				      // Set to true to clear Glacial Trail.
		
	//NTConfig_Script.push("NTIcyCellar.ntj");
		NTConfig_ClearIcyCellar = false;				        // Set to true to clear Icy Cellar.
	
	//NTConfig_Script.push("NTFastBaal.ntj");         // Should not be used in public runs.
		NTConfig_KillBaal = true;						            // Set to true to kill Baal, false to only kill minions.
so sieht das bei mir mit den bossen aus, will halt nur pindle+eldritch+shenk machen (vllt gräfin+den beschwörer in act2 wenn ich in hell runnen kann). ist da irgendwo ein fehler?
08/01/2009 00:51 firogogo#1687
bist du sicher, dass du deine .ntl im ,,D2NT\scripts\libs\config" Ordner für deinen char RICHTIG benannt hast ?? ;)
mfg


BSP:
dein char heißt go_blubl2
dann muss die datei so heißen: NTConfig_Paladin_go_blubl2.ntl
08/01/2009 05:49 Stein100#1688
Include("config/NTConfig.ntl");

var NTConfig_CastStatic;

function NT_LoadConfig()
{
//------------------------------------------------------------------------------
// Boss configuration
//------------------------------------------------------------------------------
NTConfig_PublicMode = false;
me.quitonhostile = false;

<> NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = true;
//NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = true;
NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = false;
NTConfig_Script.push("NTThreshSocket.ntj");
//NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = true;
//NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
//NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
//NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
//NTConfig_Script.push("NTDiablo.ntj"); NTConfig_KillDiablo = true;
NTConfig_Script.push("NTMephisto.ntj");
//NTConfig_Script.push("NTTravincal.ntj");
NTConfig_Script.push("NTSummoner.ntj");
NTConfig_Script.push("NTDuriel.ntj");
//NTConfig_Script.push("NTAncientTunnels.ntj");
NTConfig_Script.push("NTAndariel.ntj");
NTConfig_Script.push("NTCountess.ntj");
NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTMausoleum.ntj");


me.maxgametime = 600; // time in seconds, maximum game length (0 is infinite)
NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items

NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
NTConfig_SkipHealCurses = false;// If you want to skip curses, set to true
NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc

NTConfig_LifeThresh = 60; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 40; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_LifeChicken = 30; // This is your chicken life percent. If you go below this life total, exit game.
NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.

NTConfig_MercLifeThresh = 60; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 40; // This is the threshold to use a rejuv potion on your merc in percent.
NTConfig_MercChicken = 20; // This is your mercs chicken life percent. If he goes below this, exit game.

NTConfig_FreeSpace = 21; // Number of free columns. If less full columns are free stashing is set.

// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
NTConfig_Columns[0] = [1,1,1,1,1,0,0,1,0,0];
NTConfig_Columns[1] = [1,1,1,1,1,0,0,0,0,0];
NTConfig_Columns[2] = [1,1,1,1,1,0,0,0,0,0];
NTConfig_Columns[3] = [1,1,1,1,1,0,0,0,0,0];

NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash

//----------------------------------------------------------------------------------------------
// Type of potion used in each belt column
// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
// To use rejuvenations only, put "rv" in all columns.
//----------------------------------------------------------------------------------------------
NTConfig_BeltColType[0] = "hp";
NTConfig_BeltColType[1] = "mp";
NTConfig_BeltColType[2] = "rv";
NTConfig_BeltColType[3] = "rv";

//----------------------------------------------------------------------------
// Minimum amount of potions in each column before needing refilling
// If there's less potions then this number in the column we go and shop.
// Set to 4 to go shopping as soon as there's a potion missing.
// Recommend leaving columns set to "rv" at 0. Since shops won't carry rejuvs.
//----------------------------------------------------------------------------
NTConfig_BeltColMin[0] = 4;
NTConfig_BeltColMin[1] = 4;
NTConfig_BeltColMin[2] = 0;
NTConfig_BeltColMin[3] = 0;

//-----------------------------------------------------------------------------------
// SnagIt configuration
// Here is a list of preset nip files assuming you use nip package.
// If you want to add your own .nip files, just copy any line and enter the
// To disable a .nip file, just add "//" at the start of the line or delete the line.
//-----------------------------------------------------------------------------------
NTConfig_NIPFilePath.push("uniques.nip");
NTConfig_NIPFilePath.push("sets.nip");
NTConfig_NIPFilePath.push("whites.nip");
NTConfig_NIPFilePath.push("runes.nip");
NTConfig_NIPFilePath.push("rares.nip");
NTConfig_NIPFilePath.push("magics.nip");
NTConfig_NIPFilePath.push("gems.nip");
NTConfig_NIPFilePath.push("charmsjewels.nip");
NTConfig_NIPFilePath.push("ringsamulets.nip");
NTConfig_NIPFilePath.push("potions.nip");
//NTConfig_NIPFilePath.push("moneymaker.nip");
NTConfig_NIPFilePath.push("keys.nip");

NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here

//------------------------------------------------------------------------------
// Cubing configuration
// Supported gems and runes recipe only
//------------------------------------------------------------------------------
NTConfig_Cubing = false; // Enable cubing

//NTConfig_CubingItem.push(["gcw",0,3]); //Chipped Diamond gcw
//NTConfig_CubingItem.push(["gcv",0,3]); //Chipped Amethyst gcv
//NTConfig_CubingItem.push(["gcb",0,3]); //Chipped Saphire gcb
//NTConfig_CubingItem.push(["gcy",0,3]); //Chipped Topaz gcy
//NTConfig_CubingItem.push(["gcr",0,3]); //Chipped Ruby gcr
//NTConfig_CubingItem.push(["gcg",0,3]); //Chipped Emerald gcg
//NTConfig_CubingItem.push(["skc",0,3]); //Chipped Skull skc

//NTConfig_CubingItem.push(["gfw",0,3]); //Flawed Diamond gfw
//NTConfig_CubingItem.push(["gfv",0,3]); //Flawed Amethyst gfv
//NTConfig_CubingItem.push(["gfb",0,3]); //Flawed Saphire gfb
//NTConfig_CubingItem.push(["gfy",0,3]); //Flawed Topaz gfy
//NTConfig_CubingItem.push(["gfr",0,3]); //Flawed Ruby gfr
//NTConfig_CubingItem.push(["gfg",0,3]); //Flawed Emerald gfg
//NTConfig_CubingItem.push(["skf",0,3]); //Flawed Skull skf

//NTConfig_CubingItem.push(["gsw",0,3]); //Normal Diamond gsw
//NTConfig_CubingItem.push(["gsv",0,3]); //Normal Amethyst gsv
//NTConfig_CubingItem.push(["gsb",0,3]); //Normal Saphire gsb
//NTConfig_CubingItem.push(["gsy",0,3]); //Normal Topaz gsy
//NTConfig_CubingItem.push(["gsr",0,3]); //Normal Ruby gsr
//NTConfig_CubingItem.push(["gsg",0,3]); //Normal Emerald gsg
//NTConfig_CubingItem.push(["sku",0,3]); //Normal Skull sku

//NTConfig_CubingItem.push(["glw",0,3]); //Flawless Diamond glw
//NTConfig_CubingItem.push(["gzv",0,3]); //Flawless Amethyst gzv
//NTConfig_CubingItem.push(["glb",0,3]); //Flawless Saphire glb
//NTConfig_CubingItem.push(["gly",0,3]); //Flawless Topaz gly
//NTConfig_CubingItem.push(["glr",0,3]); //Flawless Ruby glr
//NTConfig_CubingItem.push(["glg",0,3]); //Flawless Emerald glg
//NTConfig_CubingItem.push(["skl",0,3]); //Flawless Skull skl

//NTConfig_CubingItem.push(["r01",0,3]); //El Rune r01
//NTConfig_CubingItem.push(["r02",0,3]); //Eld Rune r02
//NTConfig_CubingItem.push(["r03",0,3]); //Tir Rune r03
//NTConfig_CubingItem.push(["r04",0,3]); //Nef Rune r04
//NTConfig_CubingItem.push(["r05",0,3]); //Eth Rune r05
//NTConfig_CubingItem.push(["r06",0,3]); //Ith Rune r06
//NTConfig_CubingItem.push(["r07",0,3]); //Tal Rune r07
//NTConfig_CubingItem.push(["r08",0,3]); //Ral Rune r08
//NTConfig_CubingItem.push(["r09",0,3]); //Ort Rune r09

//NTConfig_CubingItem.push(["r10",0,3,"gcy",0,1]); //Thul Rune + chipped Topaz r10 + gcy
//NTConfig_CubingItem.push(["r11",0,3,"gcv",0,1]); //Amn Rune + chipped Amethyst r11 + gcv
//NTConfig_CubingItem.push(["r12",0,3,"gcb",0,1]); //Sol Rune + chipped Saphire r12 + gcb
//NTConfig_CubingItem.push(["r13",0,3,"gcr",0,1]); //Shael Rune + chipped Ruby r13 + gcr
//NTConfig_CubingItem.push(["r14",0,3,"gcg",0,1]); //Dol Rune + chipped Emerald r14 + gcg
//NTConfig_CubingItem.push(["r15",0,3,"gcw",0,1]); //Hel Rune + chipped Diamond r15 + gcw

NTConfig_CubingItem.push(["r16",0,3,"gfy",0,1]); //Io Rune + flawed Topaz r16 + gfy
NTConfig_CubingItem.push(["r17",0,3,"gfv",0,1]); //Lum Rune + flawed Amethyst r17 + gfv
NTConfig_CubingItem.push(["r18",0,3,"gfb",0,1]); //Ko Rune + flawed Saphire r18 + gfb
NTConfig_CubingItem.push(["r19",0,3,"gfr",0,1]); //Fal Rune + flawed Ruby r19 + gfr
NTConfig_CubingItem.push(["r20",0,3,"gfg",0,1]); //Lem Rune + flawed Emerald r20 + gfg
NTConfig_CubingItem.push(["r21",0,2,"gfw",0,1]); //Pul Rune + flawed Diamond r21 + gfw

NTConfig_CubingItem.push(["r22",0,2,"gsy",0,1]); //Um Rune + Topaz r22 + gsy
NTConfig_CubingItem.push(["r23",0,2,"gsv",0,1]); //Mal Rune + Amethyst r23 + gsv
//NTConfig_CubingItem.push(["r24",0,2,"gsb",0,1]); //Ist Rune + Saphire r24 + gsb
//NTConfig_CubingItem.push(["r25",0,2,"gsr",0,1]); //Gul Rune + Ruby r25 + gsr
//NTConfig_CubingItem.push(["r26",0,2,"gsg",0,1]); //Vex Rune + Emerald r26 + gsg
//NTConfig_CubingItem.push(["r27",0,2,"gsw",0,1]); //Ohm Rune + Diamond r27 + gsw

//NTConfig_CubingItem.push(["r28",0,2,"gly",0,1]); //Lo Rune + flawless Topaz r28 + gly
//NTConfig_CubingItem.push(["r29",0,2,"gzv",0,1]); //Sur Rune + flawless Amethyst r29 + gzv
//NTConfig_CubingItem.push(["r30",0,2,"glb",0,1]); //Ber Rune + flawless Saphire r30 + glb
//NTConfig_CubingItem.push(["r31",0,2,"glr",0,1]); //Jah Rune + flawless Ruby r31 + gll
//NTConfig_CubingItem.push(["r32",0,2,"glg",0,1]); //Cham Rune + flawless Emerald r32 + glg

//------------------------------------------------------------------------------
// Gamble configuration
// To specify what items to gamble, adjust the array with the desired item codes
//------------------------------------------------------------------------------
NTConfig_Gamble = true; // Enable gambling
NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling

NTConfig_GambleItem.push("rin"); // Rings
NTConfig_GambleItem.push("amu"); // Amulets
NTConfig_GambleItem.push("ci0"); // Circlets
NTConfig_GambleItem.push("ci1"); // Coronets
//NTConfig_GambleItem.push("lgl"); // Leather Gloves
//NTConfig_GambleItem.push("vgl"); // Heavy Gloves
//NTConfig_GambleItem.push("mgl"); // Chain Gloves
//NTConfig_GambleItem.push("tgl"); // Light Gauntlets
//NTConfig_GambleItem.push("hgl"); // Gauntlets


NTConfig_OpenChest = true; // Set to true to open chest

//------------------------------------------------------------------------------
// Attack configuration
//------------------------------------------------------------------------------
Code:
NTConfig_AttackFirst = 59; // Cast your first spell once. Set to 0 if you won't
NTConfig_AttackBoss = 59; // Cast your primary spell to boss.
NTConfig_AttackOthers = 55; //Cast your primary spell to others.
NTConfig_AttackSecondary = 0; // Cast your Secondary spell if monster is immune to your primary spell. Set to 0 if you won't
NTConfig_ClearPosition = false; // Set to true if you want to clear area after killing boss.
NTConfig_CheckSafe = true; // Set to true to check for curses and merc (go to town if needed)

NTConfig_CastStatic = 60; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't
}

was ist daran falsch?
08/01/2009 07:17 Glaciwins#1689
Quote:
Originally Posted by firogogo View Post
bist du sicher, dass du deine .ntl im ,,D2NT\scripts\libs\config" Ordner für deinen char RICHTIG benannt hast ?? ;)
mfg


BSP:
dein char heißt go_blubl2
dann muss die datei so heißen: NTConfig_Paladin_go_blubl2.ntl
Mein Char heißt GlaciMfz. Dementsprechend heißt die Datei NTConfig_Sorceress_GlaciMfz.ntl

Das meinten schon einige die ich gefragt habe wäre der Fehler. Aber ist halt richtig :<
08/01/2009 11:49 kal_el#1690
@Glaciwins:
NTConfig_Script.push("NTPindleskin.ntj") =;
vielleicht is es das... nach dem = steht nix...true...false???????


@Stein100:
<> NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = true;

die zeichen <> gehören da ned hin.
08/01/2009 12:49 TeKiLLa1985#1691
So hab den bot jetz mal instaliert nur irgendwie passiert garnix der öffnet nur das game aber sonst macht der nix was hab ich blos falsch gemnacht?
08/01/2009 13:42 jack81#1692
Hallo Leute ich hab auch ein problem :o und zwar funzt alles recht gut beim einlocken usw. Aber mein char bewegt im dorf problemlos aber nach dem porten planlos oder gar nicht und bringt folgende meldung:

NTM_MoveToObject() Blad ....

bei bloodraven usw.

was ist da faul?

thx für eure hilfe
08/01/2009 14:00 kurzUm#1693
Moins , ick hab mich mal an dem D2Nt versucht .. soweit nach Anleitung alles gemacht.
Dann kommt in Game diese Fehlermeldung:

d2nt\scripts\Default.ntj(14):
ReferenceError:NT_LoadConfig is not defined

Habe die NT Datei umbenannt
NTConfig_Paladin_MEINPALA

Hab jetzt keine idee , warum diese Fehlermeldung kommt.
Wps hat er ..
Vllt hat wer eine idee.
08/01/2009 15:21 nub100#1694
Kann mir einer erklärn wie er die jools ( juwele ) unid lässt und einfach in die truhe packt? danke für ne antwort ( wenns geht schreibt mir ne private nachricht DANKE )
08/01/2009 16:54 Stein100#1695
bot arbeitet aber er lagt weiss einer wieso?