Silkroad Emulator for mobile devices

02/23/2014 00:36 Bartic#151
Quote:
Originally Posted by Phoenix 1337 View Post
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Yet again, you can't run sro on mac by default, you've to use 3rd pt tool / virtual windows. so basically microsoft is the main way to run c++ models (including sro)
I thought you knew better.
02/24/2014 22:04 paxemuman#152
Ok i have fixed problem
02/24/2014 22:59 obitwo#153
If you can make the setup very simple, this is actually something I would find interesting.
02/26/2014 10:31 sybtek#154
sounds are very good with the emulator. and if its possible to make an server run with an combination of more then 1 device it would me very nice. i work for samsung in germany and i have a lot of devices.

make it and pm me i can test ur files bc i have a lot devices.

( Galaxy S4, Galaxy S4 Zoom, Note 2, Note 3, Note 10.1, 2x Note 10.1 (Edition 2014) and many many more devices...

pm in skype. Phosgen86
02/27/2014 12:35 Brasilk#155
Lol, it's a good idea, I'm here for help you
02/27/2014 13:05 bxxb#156
First should tested on tablets only!! no phones dudes btw in case that you don't know pax Envidia revelead Tegra K1 custom cpu which can hanndle Ps4 graphics
02/28/2014 22:27 paxemuman#157
Quote:
Originally Posted by sybtek View Post
sounds are very good with the emulator. and if its possible to make an server run with an combination of more then 1 device it would me very nice. i work for samsung in germany and i have a lot of devices.

make it and pm me i can test ur files bc i have a lot devices.

( Galaxy S4, Galaxy S4 Zoom, Note 2, Note 3, Note 10.1, 2x Note 10.1 (Edition 2014) and many many more devices...

pm in skype. Phosgen86
Thanks but for now i am going to make some progress after facing database issues :). I am unsure when i will make a release. If anyone wants to help any nice website project would be welcome :)
03/07/2014 20:05 paxemuman#158
Just coding database read/write stuff related to players, still on characterlist/creation stage.
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03/08/2014 14:36 Kape7#159
Quote:
Originally Posted by paxemuman View Post
Just coding database read/write stuff related to players, still on characterlist/creation stage.
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So you are basically porting your SREmu code to Java, right?

PS: You should comment more, and do it in english.
03/08/2014 15:25 paxemuman#160
Quote:
Originally Posted by Synx7 View Post
So you are basically porting your SREmu code to Java, right?.
First of all i am not creator of sremu, i do think that you used that name intentionally to disrespect me.

SSE code its 100% my code, and i am unable to port it anyway cause winsock sockets are much different than ones i have to use here. Winsock is getting packets in parts, here you have continuous stream, to handle it i had to write huge and complicated system. except that everything will be stored in SQlite and wont be preloaded on start. There are many major differences in java and vb6 which makes me able to use only some packets, rest have to be written almost from 0.

About comments, i wont make it open source for now so i put comments only where i will need it.
03/09/2014 04:01 Kape7#161
Quote:
Originally Posted by paxemuman View Post
First of all i am not creator of sremu, i do think that you used that name intentionally to disrespect me.

SSE code its 100% my code, and i am unable to port it anyway cause winsock sockets are much different than ones i have to use here. Winsock is getting packets in parts, here you have continuous stream, to handle it i had to write huge and complicated system. except that everything will be stored in SQlite and wont be preloaded on start. There are many major differences in java and vb6 which makes me able to use only some packets, rest have to be written almost from 0.

About comments, i wont make it open source for now so i put comments only where i will need it.
It wasn't my intention to make it look like it was the old sremu, I just couldn't remember you named your emulator differently, it has been a long time XD
Maybe the packet-part is different, but the logic and everything else should be the same, so I'd say its pretty much moving your code from VB6 to Java, right?

I know about Java sockets but I never used winsock so I didn't know that it wasn't a continuous stream. Still you got the packet opcodes, structures and shit like that, and you are not creating a complex interface, so I think you can do it kinda fast as you have the code already done on another language.

Offtopic: What happened with the game you made? Corageous?
03/09/2014 11:43 paxemuman#162
Quote:
Originally Posted by Synx7 View Post
It wasn't my intention to make it look like it was the old sremu, I just couldn't remember you named your emulator differently, it has been a long time XD
Maybe the packet-part is different, but the logic and everything else should be the same, so I'd say its pretty much moving your code from VB6 to Java, right?

I know about Java sockets but I never used winsock so I didn't know that it wasn't a continuous stream. Still you got the packet opcodes, structures and shit like that, and you are not creating a complex interface, so I think you can do it kinda fast as you have the code already done on another language.

Offtopic: What happened with the game you made? Corageous?
Unfortunatelly no, vb6 and java has many differences, one of them for example is no JUMP instruction, i cant use goto(), java creators stupidly removed this instruction as a BAD PROGRAMMING? funniest thing is this instruction is used even in directX and many other apps and is also used in my engines. Without goto many of my engines will be much larger (currently some functions got more than 700 lines). So no I cant Port i have to recreate.

About Courageous, it is great game but it lacks of deeper content, i didnt had more time to finish it up also players expected much more finished game. As a result after start i had first 60 players but later it comes to 15. On the end after 2 months i got maybe one donation, i couldnt continue development cause it cost too much time and efffort to make it toghether with full time job and i didnt had financial support. When i consider how it ends i feel that i lost almost 2 years, i should be much more skeptical about it.
03/09/2014 19:40 Kape7#163
Quote:
Originally Posted by paxemuman View Post
Unfortunatelly no, vb6 and java has many differences, one of them for example is no JUMP instruction, i cant use goto(), java creators stupidly removed this instruction as a BAD PROGRAMMING? funniest thing is this instruction is used even in directX and many other apps and is also used in my engines. Without goto many of my engines will be much larger (currently some functions got more than 700 lines). So no I cant Port i have to recreate.

About Courageous, it is great game but it lacks of deeper content, i didnt had more time to finish it up also players expected much more finished game. As a result after start i had first 60 players but later it comes to 15. On the end after 2 months i got maybe one donation, i couldnt continue development cause it cost too much time and efffort to make it toghether with full time job and i didnt had financial support. When i consider how it ends i feel that i lost almost 2 years, i should be much more skeptical about it.
Goto? are you serious? We are on the XXI century dude, no wonder why Java deprecated it, goto breaks the whole structured programming, jumping from one part to the code to another is very hard to follow and maintain, personally I can't think of any real use of the goto, you can code common functions that contains the code you use the most.

About corageous, sad to hear that, I played it a bit and the amount of changes you made on the whole game are admirable, but it's also true that it lacked much content and it was kinda confusing, the SRO client also might have not been the best choice, but probably was the fastest as you didn't have to create new 3d assets nor mess with engine's issues.
But I don't think you lost your time with it, any time spent programming something makes you learn, no matter what.
03/09/2014 21:04 kmkm20092008#164
Make it for iphones , but can it run a silkroad private server? like if i want to open my account in a specific private server that i am playing in. !!
03/09/2014 22:04 paxemuman#165
Quote:
Originally Posted by Synx7 View Post
Goto? are you serious? We are on the XXI century dude, no wonder why Java deprecated it, goto breaks the whole structured programming, jumping from one part to the code to another is very hard to follow and maintain, personally I can't think of any real use of the goto, you can code common functions that contains the code you use the most.
For me sometimes smart usage of "Goto" makes code much shorter and if you comment it well it wont be hard to read i would say it can make code even easier to read. I can say that from my own coding expirience.
Quote:
Originally Posted by Synx7 View Post
About corageous, sad to hear that, I played it a bit and the amount of changes you made on the whole game are admirable, but it's also true that it lacked much content and it was kinda confusing, the SRO client also might have not been the best choice, but probably was the fastest as you didn't have to create new 3d assets nor mess with engine's issues.
But I don't think you lost your time with it, any time spent programming something makes you learn, no matter what.
Thanks, maybe someday i will back to this project.

Quote:
Originally Posted by kmkm20092008 View Post
Make it for iphones , but can it run a silkroad private server? like if i want to open my account in a specific private server that i am playing in. !!
I dont really understand you, if you mean importing account from vsro server then i think i can make it possible but not in near future.