Quote:
Originally Posted by paxemuman
Unfortunatelly no, vb6 and java has many differences, one of them for example is no JUMP instruction, i cant use goto(), java creators stupidly removed this instruction as a BAD PROGRAMMING? funniest thing is this instruction is used even in directX and many other apps and is also used in my engines. Without goto many of my engines will be much larger (currently some functions got more than 700 lines). So no I cant Port i have to recreate.
About Courageous, it is great game but it lacks of deeper content, i didnt had more time to finish it up also players expected much more finished game. As a result after start i had first 60 players but later it comes to 15. On the end after 2 months i got maybe one donation, i couldnt continue development cause it cost too much time and efffort to make it toghether with full time job and i didnt had financial support. When i consider how it ends i feel that i lost almost 2 years, i should be much more skeptical about it.
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Goto? are you serious? We are on the XXI century dude, no wonder why Java deprecated it, goto breaks the whole structured programming, jumping from one part to the code to another is very hard to follow and maintain, personally I can't think of any real use of the goto, you can code common functions that contains the code you use the most.
About corageous, sad to hear that, I played it a bit and the amount of changes you made on the whole game are admirable, but it's also true that it lacked much content and it was kinda confusing, the SRO client also might have not been the best choice, but probably was the fastest as you didn't have to create new 3d assets nor mess with engine's issues.
But I don't think you lost your time with it, any time spent programming something makes you learn, no matter what.