I've said this for the 5th time now people asking about v0.09. I agree that uploading.com is one of the worst sites ever for hosting files but be happy clinton and warlax even gave you this bot. You guys really do provide no basis of help for this project. I already offered warlax (because clint is never on it seems) help for his project but he didn't want any.
As we speak I'm working on a auto dropper with options to loot +1, -3/-5, uni/eli/super non-weapon items (blessing and +1 on the weps of course). The part that I'm working on now is basically to edit sirhooks cache of items. So what I have going so far is it loots all items, than once the inventory is full it drops all items not meeting the keep items. The tricky part is editing sirhooks memory to add that item to the ignore list (the function if a mob is on an item).
Another problem I find is sirhooks cant handle lets say 2 items dropped by a mob. It will pick up one of the items, and ignore the rest of the dropped items and kill the mobs. This is a problem on sirhooks end and I'm not going to work on editing sirhooks memory address on item loots. I'm sure they will release a fix soon.
Last but not least I plan on releasing a sub bot for sir hooks that injects it as melee did to conquer. It will include these features:
1. Speed up SirHooks to about 1.7x faster. Any faster it can cause dc'ing due to the current path finding/mob searching algorithm. An example of a time it will do a double jump is if it jumps away from a mob, realizes it jumped away, and jumps back. It don't dc at 1.7x but any faster it dose.
2. Will loot all items and keep only your selected items. A list would be +1, uni/eli/super, and -3/-5 items. It also ignores all gold, pots, mana, scrolls, arrows, etc. Only way to get a gold pickup is adding it to items.txt.
3. The way items are looted is significantly better. It will not ignore an item if a player or mob is standing on it IF it was dropped by your mob. If you didn't do the kill it will instantly ignore it. It will also jump to the item rather than run to it. Running to the item means for one other players know its a good one and two it slows down hunting.
Thats all I'm working on now. I'm sure clint and war wont like this idea lol but someone's gotta do it. Ohh and ++karma guys I just got a db drop. :)