[Sammelthread] Addys

11/19/2011 07:10 .Electro'#1576
Quote:
Originally Posted by Mr. Muscle View Post
Thanks... Can u post unpacked warrock?
Unpack it self! It takes 2 Minutes.

Code:
#define ASM_CRCPATCH                0x4181BA // By .Electro' Give Credits!
#define ASM_WTW                     0x70C752 // By .Electro' Give Credits!
#define ASM_NORELOAD                0x5782BC // By .Electro' Give Credits!
#define ASM_BULLETS                 0x4D3AC7 // By .Electro' Give Credits!
#define ASM_QUICKPLANT              0x43668B // By .Electro' Give Credits!
#define ASM_QUICKDEFUSE             0x4D28BC // By .Electro' Give Credits!
Quote:
Originally Posted by Tibolus View Post
xD NÖÖÖÖ das viel mehr schreib arbeit mit ner switch verzweigung ...

if is da viel leichter und auch schneller und else if ist genauso wie switch ! :P

@Dogukan47 ich glaub du weißt nicht was ich meine xDD
wie man if verwendet weiß ich ;)
und else heißt nur wenn die if schleife negativ war !(bei switch default: :D)
ist ja auch egal ... lass jetzt nicht den ganzen threat vollspammen !
if(Runspeed)
{switch(Runspeed){
case 0:*(float*)(ADR_RunSpeed)=1.5;break;
case 1:*(float*)(ADR_RunSpeed)=3.0;break;
case 2:*(float*)(ADR_RunSpeed)=6.0;break;
case 3:*(float*)(ADR_RunSpeed)=12.0;break;}}

Or

if(RunSpeed ==0)
{
*(float*)(ADR_RunSpeed)=1.5;
}
if(RunSpeed ==1)
{
*(float*)(ADR_RunSpeed)=3.0;
}
if(RunSpeed ==1)
{
*(float*)(ADR_RunSpeed)=6.0;
}
if(RunSpeed ==1)
{
*(float*)(ADR_RunSpeed)=12.0;
}

What is now Longer? NooB!
11/19/2011 07:52 Mr. Muscle#1577
[QUOTE=.Electro';13947801]Unpack it self! It takes 2 Minutes.

If i have warrock i can do that. I don't have it thats why i was asking
11/19/2011 07:57 .Electro'#1578
[quote=Mr. Muscle;13947901]
Quote:
Originally Posted by .Electro' View Post
Unpack it self! It takes 2 Minutes.

If i have warrock i can do that. I don't have it thats why i was asking
ouh, sorry^^
i have uploaded it for you:
[Only registered and activated users can see links. Click Here To Register...]
11/19/2011 08:55 Mr. Muscle#1579
[quote=.Electro';13947918]
Quote:
Originally Posted by Mr. Muscle View Post

ouh, sorry^^
i have uploaded it for you:
[Only registered and activated users can see links. Click Here To Register...]
you've given me the old warrock
11/19/2011 09:24 .Electro'#1580
no its the newest version of warrock taiwan O.o
11/19/2011 09:56 SK1LL0R..#1581
Quote:
Originally Posted by .Electro' View Post
no its the newest version of warrock taiwan O.o
Man brauch die Taiwan warrock.exe nicht dumpen -> sinnlos da sie kein Themedia Schutz etc hat.
11/19/2011 12:16 Tibolus#1582
Quote:
Originally Posted by .Electro' View Post
Unpack it self! It takes 2 Minutes.

Code:
#define ASM_CRCPATCH                0x4181BA // By .Electro' Give Credits!
#define ASM_WTW                     0x70C752 // By .Electro' Give Credits!
#define ASM_NORELOAD                0x5782BC // By .Electro' Give Credits!
#define ASM_BULLETS                 0x4D3AC7 // By .Electro' Give Credits!
#define ASM_QUICKPLANT              0x43668B // By .Electro' Give Credits!
#define ASM_QUICKDEFUSE             0x4D28BC // By .Electro' Give Credits!


if(Runspeed)
{switch(Runspeed){
case 0:*(float*)(ADR_RunSpeed)=1.5;break;
case 1:*(float*)(ADR_RunSpeed)=3.0;break;
case 2:*(float*)(ADR_RunSpeed)=6.0;break;
case 3:*(float*)(ADR_RunSpeed)=12.0;break;}}

Or

if(RunSpeed ==0)
{
*(float*)(ADR_RunSpeed)=1.5;
}
if(RunSpeed ==1)
{
*(float*)(ADR_RunSpeed)=3.0;
}
if(RunSpeed ==1)
{
*(float*)(ADR_RunSpeed)=6.0;
}
if(RunSpeed ==1)
{
*(float*)(ADR_RunSpeed)=12.0;
}

What is now Longer? NooB!
u are a NOOB !!

you compress the switch stuff :facepalm:
(and the speed source are false ;DD)


if(RunSpeed==1){*(double*)(ADR_RunSpeed)=300;}
if(RunSpeed==2){*(double*)(ADR_RunSpeed)=400;}
if(RunSpeed==3){*(double*)(ADR_RunSpeed)=12000;}
else{*(double*)(ADR_RunSpeed)=100;}

and the switch ....
(warum ist da auch ne if verzweigung ??? wer kann hier wohl nicht coden :facepalm:)


if(Runspeed)
{switch(Runspeed){
case 0:*(float*)(ADR_RunSpeed)=1.5;break;
case 1:*(float*)(ADR_RunSpeed)=3.0;break;
case 2:*(float*)(ADR_RunSpeed)=6.0;break;
case 3:*(float*)(ADR_RunSpeed)=12.0;break;}}
11/19/2011 12:41 CyberVeezy :)#1583
Suche Defuse Anywhere Addys + die Gravity Addy :)

#Anti
#define MEM_IMDRUNK 0x9EB84C
#define MEM_WALKUNDERWATER 0x9F0334
11/19/2011 12:42 .Electro'#1584
Quote:
Originally Posted by CyberVeezy :) View Post
Suche Defuse Anywhere Addys + die Gravity Addy :)

#Anti
#define MEM_ACCURACYAS 0x9F03DC
#define MEM_IMDRUNK 0x9EB84C
#define MEM_WALKUNDERWATER 0x9F0334
#define MEM_BONESHOT 0x8534C0
#define MEM_WTW 0x823BEC
Code:
0081EBE8   DD WarRock-.008285F0                      ASCII "Skill_Incredible"
0081EBEC   DD WarRock-.008285E0                      ASCII "Skill_Sacrifice"
0081EBF0   DD WarRock-.008285D0                      ASCII "Skill_Recovery"
0081EBF4   DD WarRock-.008285C0                      ASCII "Skill_Assault1"
0081EBF8   DD WarRock-.008285B0                      ASCII "Skill_Scouting"
0081EBFC   DD WarRock-.008285A0                      ASCII "Skill_Assault2"
11/19/2011 12:48 .Tiq3reye™#1585
Quote:
Originally Posted by CyberVeezy :) View Post
Suche Defuse Anywhere Addys + die Gravity Addy :)

#Anti
#define MEM_IMDRUNK 0x9EB84C
#define MEM_WALKUNDERWATER 0x9F0334
Code:
#define OFS_GRAVITYX          0xC4A4 
#define OFS_GRAVITYY          0xC4A8 
#define OFS_GRAVITYZ          0xC4AC
11/19/2011 13:04 _Apostolos_#1586
Quote:
Originally Posted by AdrenalinaPL View Post
New addys (my logger v1.5)
Code:
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|*********************|#|AdrenalinaPL v1.5 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
																
~ Started...													
																
|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer		0x9EB944
#define ADR_ServerPointer		0x9EB8E0
#define ADR_WeaponPointer		0x8B1778
#define ADR_BasePointer 		0xA41BF8
#define ADR_UserPointer		0x9EB8E0
#define ADR_DevicePointer		0x84F53C
#define ADR_ViewAngels		0x9EB490
																
|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk			0x9EB84C
#define ADR_QuickSpawn		0xB18E7C
#define ADR_CQCProne			0x8B1838
#define ADR_NoSpawnWaitCQC	0x9EB71C
#define ADR_VirtualJump		0x823C20
#define ADR_NoWater1			0x9F2B50
#define ADR_NoWater2			0x9F2B4C
#define ADR_AntiAfk			0xB187F0
#define ADR_NoBounds1			0xB18818
#define ADR_NoBounds2			0xB1881C
#define ADR_NoBounds3			0xB18820
#define ADR_NoSpawnWait1		0xB18E7C
#define ADR_NoSpawnWait2		0xB26E78
#define ADR_NoSpawnWait3		0xB18E84
#define ADR_Scope				0x8B1844
#define ADR_Crosshair			0x9F0360
#define ADR_NoSpread			0x9F03DC
#define ADR_EngineText		0x401073
#define ADR_MessageBox		0x418D70
#define ADR_HighMode			0x852938
																
|#|*************|#|= Offsets =|#|*************|#|
#define OFS_1thSlot			0x1021B8
#define OFS_2thSlot			0x1021B9
#define OFS_3thSlot			0x1021BA
#define OFS_4thSlot			0x1021BB
#define OFS_5thSlot			0x1021BC
#define OFS_6thSlot			0x1021BD
#define OFS_7thSlot			0x1021BE
#define OFS_8thSlot			0x1021BF
#define OFS_NoRecoil1			0xC43C
#define OFS_NoRecoil2			0xC440
#define OFS_NoRecoil3			0xC444
#define OFS_NoFallDamage		0x102C8
#define OFS_X					0x102E0
#define OFS_Y					0x102F0
#define OFS_Z					0x102E8
#define OFS_GravityX			0xC4A4
#define OFS_GravityY			0xC4A8
#define OFS_GravityZ			0xC4AC
#define OFS_Dinar				0x11A2A8
#define OFS_Level				0x11A298
#define OFS_Premium1			0x58C
#define OFS_Premium2			0x590
#define OFS_RoomMaster		0x11B800
																
|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot			0x8534C0
#define MEM_WTW				0x823BEC
#define MEM_STW				0x820EE4
#define MEM_WUW				0x9F2B54
#define MEM_WTH				0x84EFF4
#define MEM_UnlAmmo			0x4D6E37
#define MEM_CrazyNade			0x10100
#define MEM_FastNadeBlast		0x10100
																
|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo		0x9EB4EE
#define PX_SniperAmmo			0x9EB4EC
#define PX_Bandage			0x9EB4F0
																
|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic			0x9F0344
#define ADR_FastAmmo			0x9F033C
#define ADR_FastFlag			0x9F034C
#define ADR_FastRepair		0x9EC794
																
|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName			0x9F3840
#define ADR_D3DHealth			0x31FB8
																
|#|*************|#|= Assembler =|#|*************|#|
#define ASM_Artilery1			0x495247
#define ASM_Artilery2			0x4BCE9E
																
~ Stopped...													
																
|#|******************************************************************************|#|
WOrking ..... Thanks :D

#Request
GlassWalls addy
11/19/2011 13:48 Mr. Muscle#1587
Quote:
Originally Posted by .Electro' View Post
no its the newest version of warrock taiwan O.o
Im asking for warrock INTL version . I have taiwan.
11/19/2011 14:05 KingClem™#1588
Download ChimpREC (Google => ChimpRec download)
Launch it as Admin.
Start WarRock.
Attach ChimpRec while HS is loading ,click dump.
11/19/2011 14:19 __BuRn3R#1589
Suche Local & Globalindex Addys

Antispam:
#define ADR_STAMINA1 0x823FA0
#define ADR_STAMINA2 0x823FA4
#define ADR_STAMINA3 0x823FA8
#define ADR_STAMINA4 0x823FAC
#define ADR_STAMINA5 0x823FB0
#~~~~~~~~~~~~Weapon Binder~~~~~~~~~~~#
#define OFS_PLAYERSLOT 0x11B804
#define OFS_PLAYERID 0x1CE8
#define ADR_SERVERBASE 0x9EB8E0
#define ADR_WEAPONBASE 0xA08BE4
#define ADR_CLASSBASE 0xA43798
#define ADR_SLOTBASE 0x101018
#define ADR_PLAYERSLOT 0x11B804
11/19/2011 14:19 xTriplexXx#1590
Quote:
Originally Posted by Mr. Muscle View Post
Im asking for warrock INTL version . I have taiwan.
Nice Addys Sammelthread :D

Kernel Detective 1.4 holen und los gehts, oder Task-Manager?

@Noob über mir:
Deine Addys sind teilweiße falsche und such die doch?

#define OFS_PLAYERSLOT 0x11B804

#define ADR_PLAYERSLOT 0x11B804


sinnlos?