To the mob spawn with the lua file:
where should the mob stand?
where should the mob stand?
Quote:
The last 'guide/help' thread didn't have much in it, it'd be better to compile all the error fixes into one/two threads on the first page then there is no reason for anyone to keep spaming the forum for questions that have been answered within the thread.
FAQ:
Question:
My Game server crash's and gives me a windows error report how do I fix it?
Answer:
Restore your Telecaster database.
Question:
How do I spawn monsters?
Answer:
Close your server, open this directory, [...\RappelzServer\game_bin\Resource\Script] Open the file named monster_respawn.lua (open with note pad or eclipse) and change the Monster_ID to what you would like example:
Question:Code:if ID == 11 then -- I assume this ID is the spawn location ID. monster_ID = { 1002, 2002, 2002, 0, 950, 0 } --- [COLOR="Red"]1002 = beast_chichen_01 ID so change one of the 0, at the end to your desired ID in my case 950 = ain_mardukaboss [/COLOR] density = { 1.2, 0.7, 0.4, 0.15, 0.1, 0.07 } interval = { 100, 100, 100, 100, 100, 100 } Raremob_ID = { 5044, 5046, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 }
Where can I find Monster/Item ID's?
Answer:
You can download them [Only registered and activated users can see links. Click Here To Register...]
Question:
How do I make myself a GameMaster?
Answer:
First turn your server off, now in your telecaster DB find your character table and select EDIT 200 rows (or how ever many you have it set at) find permission collum and change the 0 to a 1, if it works your shout should come out ORANGE.
Thats how the lay out should be.
Like I said I might compile a list of FAQ's but not sure If I should waste my time since I know 85% of this forum will continue to be arse's.
Well firstly it isn't upto date, secondly the title should be abit more newbie/idiot/arse 'friendly'.Quote:
already did this
[Only registered and activated users can see links. Click Here To Register...]
Where does the mob spawn didnt found it :(Quote:
The last 'guide/help' thread didn't have much in it, it'd be better to compile all the error fixes into one/two threads on the first page then there is no reason for anyone to keep spaming the forum for questions that have been answered within the thread.
FAQ:
Question:
My Game server crash's and gives me a windows error report how do I fix it?
Answer:
Restore your Telecaster database.
Question:
How do I spawn monsters?
Answer:
Close your server, open this directory, [...\RappelzServer\game_bin\Resource\Script] Open the file named monster_respawn.lua (open with note pad or eclipse) and change the Monster_ID to what you would like example:
Question:Code:if ID == 11 then -- I assume this ID is the spawn location ID. monster_ID = { 1002, 2002, 2002, 0, 950, 0 } --- [COLOR="Red"]1002 = beast_chichen_01 ID so change one of the 0, at the end to your desired ID in my case 950 = ain_mardukaboss [/COLOR] density = { 1.2, 0.7, 0.4, 0.15, 0.1, 0.07 } interval = { 100, 100, 100, 100, 100, 100 } Raremob_ID = { 5044, 5046, 0, 0 } Raremob_count = { 1, 1, 1, 1 } Raremob_interval = { 100, 100, 100, 0 }
Where can I find Monster/Item ID's?
Answer:
You can download them [Only registered and activated users can see links. Click Here To Register...]
Question:
How do I make myself a GameMaster?
Answer:
First turn your server off, now in your telecaster DB find your character table and select EDIT 200 rows (or how ever many you have it set at) find permission collum and change the 0 to a 1, if it works your shout should come out ORANGE.
Thats how the lay out should be.
Like I said I might compile a list of FAQ's but not sure If I should waste my time since I know 85% of this forum will continue to be arse's.
Work it out, Mob ID 1002 = ???Quote:
Where does the mob spawn didnt found it :(
Oh ok I put it in the wrong file xDQuote:
Work it out, Mob ID 1002 = ???
work out what that mob is, then work out where they normally spawn then you have answered your own question.
I'm not going to sit here all night explaining exactly how/where/when/why the answer is in front of you, I managed it, I'm sure you can too.
Also there are TWO monster_respawns files in the folder, the one without (df26b8de23d54dab0fceedacc447c5dc) is the one you need.
Sorry but i dont know much about programming and i wasnt shure if this simple way would workQuote:
Copy your current and paste, rename it to monster_respawn?
seriously are people this stupid?
Correction they drop 90-120 range, but not on these files at current.Quote:
yes i'm, but i have this time a question to, any 1 manage to et a e-uni card from any mob ?, seems to me those cards are missing in drop tabels, killed mobs from 80+ up to 120+ but cant find any, for so far i remember from offical rapz the shoud drop in that range, and yes you can call me stupid, and shout use search, but i fail at searching and reading :)
if ID == 11 then -- °¡ÀÌ¾Æ ½ÃÀÛÁöÁ¡1
monster_ID = { 1002, 2002, 9110015, 9110015, 9110015, 9110015 }
density = { 1.2, 0.7, 0.4, 0.15, 0.1, 0.07 }
interval = { 100, 100, 100, 100, 100, 100 }
Raremob_ID = { 9110015, 9110015, 9110015, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 21 then-- °¡ÀÌ¾Æ ½ÃÀÛÁöÁ¡2 (Áß°£°øÅÍ & ÁøÇà·çÆ®)
monster_ID = { 2002, 3003, 1002, 9110015, 9110015, 9110015 }
density = { 1.2, 0.7, 0.4, 0.15, 0.1, 0.07 }
interval = { 100, 100, 100, 100, 100, 100 }
Raremob_ID = { 9110015, 9110015, 9110015, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 12 then-- µ¥¹Ù ½ÃÀÛÁöÁ¡1
monster_ID = { 1003, 2003, 2003, 9110015, 9110015, 9110015 }
density = { 1.2, 0.7, 0.4, 0.15, 0.1, 0.07 }
interval = { 100, 100, 100, 100, 100, 100 }
Raremob_ID = { 9110015, 9110015, 9110015, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 100, 0 }
elseif ID == 22 then-- µ¥¹Ù ½ÃÀÛÁöÁ¡2 (´Ù¸®°Ç³ÊÆí)
monster_ID = { 2003, 3004, 1003, 9110015, 9110015, 9110015 }
density = { 1.2, 0.7, 0.4, 0.15, 0.1, 0.07 }
interval = { 100, 100, 100, 100, 100, 100 }
Raremob_ID = { 9110015, 9110015, 0, 0 }
Raremob_count = { 1, 1, 1, 1 }
Raremob_interval = { 100, 100, 0, 0 }