all the 0 in the following was changed to 1 "if get_env("game.cash_usable_server") == 1 then"
just a temp fix to get the ktc npc and skills work
just a temp fix to get the ktc npc and skills work
o.ô the lua script you uploaded contain this :Quote:
all the 1 in the following was changed to 0 "if get_env("game.cash_usable_server") == 0 then"
just a temp fix to get the ktc npc and skills work
-- game.cash_usable_server ? 1: ½ÃÅ©·çÆ® °ü·Ã ³»¿ë »ç¿ë ¼*¹ö / 0: »ç¿ë ¾È ÇÏ´Â ¼*¹ö
if get_env("game.cash_usable_server") == 0 then
phpmyadmin is similar enough to mssql management studio, i had no experience with mssql when i first started this project XDQuote:
What about if your dev partner is experienced in MySQL more than MSSQL, but has a nice knowledge of Php/Lua? And do they need to *speak* english, or is written english not good enough? o.O
ok because i was wondering you said that we should set it to 0 ; )Quote:
it should be set to 1 in the lua, i redited my post, 1 makes it work with out the set game cash shop command. to get the items to work i had to change every item code in the r5 r6 r7 person other wise they came up as broken empty strings, but the changes are in my upload.
<?php
$user = "sa";
$pass = "";
$ip = "127.0.0.1";
$db = "Telecaster";
mssql_connect("$ip","$user","$pass")or die("Cannot connect to MSSQL: ".mssql_error());
mssql_select_db("$db")
?>
LUA:
player_level = get_value("level")
rank_1_achieved = get_value("rank_1_achieved")
message("Level: "..player_level")
message("Rank 1 Achieved: "..rank_1_achieved")
Output in chat: Level: 160 Rank 1 Achieved: Rank 2 Achieved: Rank 3 Achieved: Rank 4 Achieved: ...etc...
ololol xD you understand me wrong ... I now this things im web developer ; DQuote:
Eh? Sorry Strean, I think you need to look into running a local php enabled webserver, on the same machine as your Rappelz mssql...
Uploading to the webserver, becomes a case of dropping it into the http_docs folder, and then just running it locally.
None of this requires a server online to do.
If, when the server is vastly improved and somewhat considered, stable, then sure, to host it online you'l need online servers. Static ip? Possibly, I'm confident with some trickery, you can get away with use a dynamic IP and a dynamic IP service to give a fake name for it, DynDNS service for example, but why would anyone at this time, want to host this server live?
As a thought tho, you could allow online developing of the server, using your own VPN server, OpenVPN/Hamachi, for example. Might be worth a look in, to some people.