[NEW] ZeroN 9D - The Ultimate 9D Server

05/23/2015 18:57 bog18dy#136
Quote:
Originally Posted by thehacker12 View Post
I suggest nerf healers traps and boost their nukes damage.
We have discussed exactly that, chances are healer traps will be removed and healer will get a revamp(self buffs revamp,healer nukers dmg boost,remove useless heals or make them relevant etc)
So far so good, we're matching with our thinking what the community wants. :D
05/23/2015 21:15 makiraper#137
will u implement the newwest skills system ? bcs all roles get much better buffs, new skills wich help maybe some of them can be tweaked
05/24/2015 11:52 bog18dy#138
Quote:
Originally Posted by makiraper View Post
will u implement the newwest skills system ? bcs all roles get much better buffs, new skills wich help maybe some of them can be tweaked
For phase 1, of course not. The damage on the newest skills is overpowered. For phase 2/3, it's still to be discussed(phase 3 will 90% have it :D)

Guys, we'd like to hear what do you think will be best suited for phase 1 as far as skill go.
Our idea:
-revamp healer(boost nukes dmg, remove useless heals and self buffs, readd some heals better, make melee healer more viable)
-make warrior more resistant to ck dmg
-revamp nuker(remove some useless buff, revamp the shields)
-revamp hyb(add cooldown to def nuke, make melee hyb more viable)

+ adding 1-2 sets of new skills (1 set = 1 skill for every role for each clan)

@ETA for release, there is NONE and there will be one once we've sorted ALL the content we plan on implementing for phase 1. We won't go live with half assed content.
05/24/2015 16:21 makiraper#139
Quote:
Originally Posted by bog18dy View Post
For phase 1, of course not. The damage on the newest skills is overpowered. For phase 2/3, it's still to be discussed(phase 3 will 90% have it :D)

Guys, we'd like to hear what do you think will be best suited for phase 1 as far as skill go.
Our idea:
-revamp healer(boost nukes dmg, remove useless heals and self buffs, readd some heals better, make melee healer more viable)
-make warrior more resistant to ck dmg
-revamp nuker(remove some useless buff, revamp the shields)
-revamp hyb(add cooldown to def nuke, make melee hyb more viable)

+ adding 1-2 sets of new skills (1 set = 1 skill for every role for each clan)

@ETA for release, there is NONE and there will be one once we've sorted ALL the content we plan on implementing for phase 1. We won't go live with half assed content.
healer heals its one of the thing why i play healer role xD just make it more usefull in pvp ( it heal so low in pvp mode ) the melee will be great to tweak.

the hyb def nuke at new skill system it got cooldown.

the new skills maybe add just buffs in case u go improved actives, smashing.

keep it going bro
05/24/2015 19:12 bog18dy#140
We've just ran a series of testings, due to the new environment, def nuke and def smash will suffer A HUGE nerf.
05/24/2015 20:03 thehacker12#141
Quote:
Originally Posted by bog18dy View Post
We've just ran a series of testings, due to the new environment, def nuke and def smash will suffer A HUGE nerf.
Warrior def smash? Thats a good smash in PvE especially tibet if we don't have strong gear that makes it easier.

I think warrior smash slow should be increased to match nukers or at least to catch nukers as well.
05/24/2015 21:00 bog18dy#142
Quote:
Originally Posted by thehacker12 View Post
Warrior def smash? Thats a good smash in PvE especially tibet if we don't have strong gear that makes it easier.

I think warrior smash slow should be increased to match nukers or at least to catch nukers as well.
The situation is different. Lots of things have changed from what you know. I'll try not to fully nerf it, so that it still remain viable, but in the current state warr def smash as well as def nuke are OP as hell.

I'd rather we decreased nuker slow to match the warrior, but that will be discussed.

Any suggestion on speed reduction taking into consideration the fact that most speed buffs/items will be out ? I'd say 50% speed reduction is fair.

EDIT: @def nuke/def smash, there's nothing we can do, the def reduction will disappear.
05/25/2015 03:07 thehacker12#143
Quote:
Originally Posted by bog18dy View Post
The situation is different. Lots of things have changed from what you know. I'll try not to fully nerf it, so that it still remain viable, but in the current state warr def smash as well as def nuke are OP as hell.

I'd rather we decreased nuker slow to match the warrior, but that will be discussed.

Any suggestion on speed reduction taking into consideration the fact that most speed buffs/items will be out ? I'd say 50% speed reduction is fair.

EDIT: @def nuke/def smash, there's nothing we can do, the def reduction will disappear.
if you could reduce speed cap that be great but good luck finding out how to do that.
05/25/2015 12:46 bog18dy#144
Quote:
Originally Posted by thehacker12 View Post
if you could reduce speed cap that be great but good luck finding out how to do that.
We can't do that, I was asking for the speed debuff on warr/nuker skills ? Is 50% at highest level fair ?
06/03/2015 13:55 mantz#145
Will multi-clienting be allowed here?
06/03/2015 20:42 Cromastone#146
Quote:
Originally Posted by xtJamie View Post
Ethically I'm not against multi-clienting. If a player wishes to use a second character he/she has made to say help buff another character he/she is playing, I don't see a problem - it's just a bigger amount of work involved to level characters.

If a player wanted to multi client to try and exploit for personal gain or advantage, then absolutely not. We are allowing buff trainers but we haven't really had much discussion on multi clients. There is a fine line between using another character as a way of 'exploiting for personal advantage' but I cannot comment on where we stand on this.

We are unable to fix the Windows 8.1 issue so you will either need to dual boot with Windows 7, run Windows 7 through a virtual machine or run 7 through a portable live cd regardless.
How about that video we are all waiting?=)
06/03/2015 23:00 Alchemy.#147
SO 8.1 users cant play this ?
06/04/2015 02:08 Cromastone#148
Quote:
Originally Posted by xtJamie View Post
We are just going to let players experience it for themselves. We aren't far away from the initial test.
Pfffff...can't wait for it^^!!
06/04/2015 04:07 DEATH__!__?#149
Still no ETA though?
06/04/2015 13:32 bastiannw#150
Quote:
Originally Posted by xtJamie View Post
8.1 users are unable to play and we have tried a lot more than just swapping over some new gameguard files from Suba or other games running Gameguard. Due to the current revision of our gameguard files server sided which are downloaded to the client through the gameguard.des and ngpmup.des modules, if we try to run the client using the files that we have, the client process is stalled by a 380 error which means we cannot connect to the update server using those gameguard files. If we use later revisions such as the ones on Suba/GC, we can get in-game but we are kicked out about 3-5 minutes later due to a gameguard mismatch from client to server side.

All we can offer is the player using a virtual machine, dual booting with windows 7 or using a windows 7 live disk so running the windows portably on a usb. We got as far as being able to log in to the game for about 7-9 minutes and playing without any fault but there is always the "GAME GUARD CALLBACK : Unknown message, E_Code:1598" lurking in the EOD.txt file telling us the gameguard client to server is a mismatch.



We are drawing closer to the initial test, a lot closer than you will probably assume. We're working as hard as we can to provide the best we can with the resources we have.
hmm, I thought this was going to work on windows 8.1. anyway I'm getting win10 on july 29th and will most probably dualboot win7 too, only for 9D