[C++/Source] Gildenlager

03/10/2015 20:32 xP3NG3Rx#136
Open your uiSafebox.py file and replace this:
_SafeboxWindow__LoadWindow

With this in all document:
__LoadWindow

But how did you get this error?
Are you using a decompiled file or what?
03/10/2015 21:01 Sєηтιηαℓz#137
@Penger,
Have same error, didn't worked they named already __LoadWindow
I also couldn't find _SafeboxWindow__LoadWindow
03/11/2015 10:17 TiRez#138
Na the _SafeboxWindow before __LoadWindow just means the Classname - that's probably how the functions are called intern.
and it means that you SafeboxWindow class has no function called "__LoadWindow" - or that it can't be called somehow. Send your init-function and your __LoadWindow-function please.

A tiger
03/11/2015 12:36 Sєηтιηαℓz#139
__init__
PHP Code:
    def __init__(self):
        
ui.ScriptWindow.__init__(self)
        
self.tooltipItem = None
        self
.sellingSlotNumber = -1
        self
.pageButtonList = []
        
self.curPageIndex = 0
        self
.isLoaded = 0
        self
.xSafeBoxStart = 0
        self
.ySafeBoxStart = 0
        self
.__LoadWindow() 
__LoadWindow
PHP Code:
    def __LoadWindow(self):
        if 
self.isLoaded == 1:
            return 
Danke für die Hilfe
Kind regards
Senti
04/05/2015 17:03 Casawirek#140
SOLVED
04/06/2015 00:26 fcsk_aim#141
WOW tahanks very much man.

+1 you are the best

GJ
04/06/2015 16:59 EisTee,#142
Mir ist aufgefallen das man nicht Handelbare Items ins Lager problemlos ziehen kann. So könnte man halt eine Gilde aufmachen und sich da massen an Chars erstellen. Könnte vielleicht irgendjemand eine Lösung dafür raus hauen, vielleicht so wie beim Gùrtelsystem.

Ich bedanke mich im Vorraus.
04/06/2015 18:52 Casawirek#143
With some changes made in binary everyone are able to kill db, this is bugged, this happends when you change only serverside i mean u change amount of slots in binary, then u can put items in wrong slot, items dont appear in magazine, but are removed from inventory, then db crashes.


Code:
 Assertion failed: (iSlot < SQL_MAX_NUM), function AsyncQuery, file DBManager.cpp, line 155.
also people are able to copy items
04/08/2015 22:18 YukiPowa#144
BIG BUG XD
-Item created in illimited :D
-No move item ...!

Help me xD

SYSERR: Apr 8 23:26:12.212613 :: ChildLoop: AsyncSQL: query failed: Out of range value for column 'socket0' at row 1 (query: REPLACE INTO player.item SET id=14304318,owner_id=1677,window=5,pos=41,count=1, vnum=50512,socket0=-12224,socket1=0,socket2=0,socket3=0,attrtype0=0,at trvalue0=0,attrtype1=0,attrvalue1=0,attrtype2=0,at trvalue2=0,attrtype3=0,attrvalue3=0,attrtype4=0,at trvalue4=0,attrtype5=0,attrvalue5=0,attrtype6=0,at trvalue6=0 errno: 1264)

:s
04/12/2015 14:09 Agorin#145
z
04/15/2015 16:23 TiRez#146
@EisTee:

@Casawirek:

@YukiPowa:

@Agorin:

Ein Tiger
04/15/2015 17:09 Agorin#147
z
04/15/2015 19:52 TiRez#148
@Agorin:
You have to put the new content above the "{" and under the "CGuild::CGuild" line (so one line higher).

Tiger
04/15/2015 22:03 Kakashi20#149
Wenn ich Items ins Lager Packe werden sie nicht in die Item Table geschrieben sobald ich Server neu starte what ever sind die items weg.
04/15/2015 22:06 YukiPowa#150
TiRez

Compile to machine x32.

I have :