Quote:
Originally Posted by Eckoro
From having looked at the twSRO files there isn't really much more to them than people see in 1.188 / 1.193 files. It is quite possible to update these files so they could be considered to be 'equivalent' to the latest kSRO with content. The only complications with this are reproducing some triggers that are missing and item drops (depends how exact you want them to the original). Hive, Nest and Tactics can quite easily be reproduced from npcpos.txt in the client, most of the data is pretty generic. I know some people have introduced and taken certain things from kSRO, but I haven't seen a complete port yet. I'm not up-to-date on newer functions they've added to the game - but of course some of those will be missing from the .exe's and some will be hidden, most legends/expansions they have introduced utilise functions that are already in place e.g. Hotan Fortress > Jangan Fortress. Some stuff can actually be enabled in the client simply by adding lines into define.txt (if it's a supported hidden features).
But there is no point boasting about the twSRO files you have, they are not the furthest step away from what the community already has. People are not fussed by the newer job system, an improved pet UI, guild interface window, they offer little to the gameplay. I don't think many people can really do any better than what's already been done, the files have been out for 4 years now and people have tampered with a majority of caps / old-school etc. - you even tried a server with the files you have.
After that whole paragraph... kSRO isn't even really a lot further along with their game than we are, Joymax stopped investing money into this game even before the server files came out. These newer features they have in their game have done nothing to improve their user-base, so why should it for us? The game is burnt out, however I think there is still potential for a server with better professionalism, design, planning and management. In my opinion these are the areas people should focus on and they would sit on a decent kSRO base.
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1st of all sure TWSRO offers much more features then VSRO 188 since joymax begun to make everything configurable every single new feature (example new job system) is configurable in rates, reward, required goods to start the AI trade etc etc recipes are more configurable then the current "recipe" system, you can set recipes as "get on char creation, learn by npc for gold or drop them" means if you drop the recipe once for example you can build that item ever and ever again if you got the materials. The new upgrade system (not valid on TWSRO but in newer files) are completely configurable its simply nothing hardcoded.
Then the binaries have got many new functions (change charname, change guildname, new elixirs, alot of new params etc)
With the new job system you are now in the position to create job based skills (passive or active) you can create job quests via lua allow job exp by mob kill or quest only i got alot of new events in the event.sct just have to enable them in the server.cfg i can modify the events since they are not hardcoded anymore, i got the Halloween bombs working (in vsro they are also added but without a function), you can readd some bombs, change the ddj to a HELLO for example and use them for new features.
and btw i started a testserver, and i was planing to launch the server but i never did it because i become lazy and had much 2 do its not because ppl didn't liked it. many ppl judge the new job system because that what joymax made out of it (pay2win) but nobody of ppl they say "omg new jobsystem sux" know whats possible with that system
i also bet that ppl will cry if i say "new server with upgrade alchemy system" even if i do a awesome thing with it just because joymax did it pay2win
they wont even give it a try and this is the problem, intolerant ppl they cant play without a bot and dont even try out new thing.
before everything was better!! "yes also the future" pff
this are just a few possible ideas