//=========================================\\ //=========== Supreme Addy Logger =========\\ //=========== V.1.0.0 ===========\\ //============= Start logging =============\\ //=========================================\\ #define Playerpointer 0x00A352D8 #define Serverpointer 0x00A35268 #define Speed 0x00890168 #define NFD 0x00102E0 #define Invisible 0x00DF33C #define FastAmmo 0x00B6184C #define FastHealth 0x00B61854 #define FastRepair 0x00B61850 #define FastFlag 0x00B61858 #define Slot1 0x00C70B8 #define Slot2 0x00C70B9 #define Slot3 0x00C70BA #define Slot4 0x00C70BB #define Slot5 0x00C70BC #define Slot6 0x00C70BD #define Slot7 0x00C70BE #define Slot8 0x00C70BF #define AmmoSniper 0x00A34E6C #define AmmoExtra1 0x00A34E6A #define AmmoExtra2 0x00A34E6B #define AmmoAssault 0x00A34E6E #define Bandage 0x00A34E70 #define CQCProne 0x008F688C #define Command 0x004C8298 #define Packet 0x00BE8D0 #define ASM_MAPPING 0x004A5411 //ON BYTES: \xEB\x17 #define ASM_NoCRC1 *** //censored #define ASM_NoCRC2 *** //censored //=========================================// //============= End of logging ============// //============= Supreme Logger ============// //=========================================//
Thanks, but I have this error:Quote:
Here and spam not anymore, please :)
DWORD DetourCreate( DWORD SrcVA, DWORD DstVA, DWORD Size )
{
/*Credits for this detour to croner*/
#define SIZEOF_JMP_NEAR 5
if ( SrcVA && DstVA && Size > 0 )
{
DWORD DetourVA = (DWORD)
VirtualAlloc( NULL, Size + SIZEOF_JMP_NEAR,
MEM_COMMIT | MEM_TOP_DOWN, PAGE_EXECUTE_READWRITE );
if ( DetourVA == 0 )
return (0);
DWORD dwProtect;
if ( VirtualProtect( (VOID*)SrcVA, Size, PAGE_EXECUTE_READWRITE, &dwProtect ) )
{
for ( DWORD i=0; i < Size; i++ ) {
*(BYTE*)( DetourVA + i ) = *(BYTE*)( SrcVA + i );
}
*(BYTE*)( DetourVA + Size + 0 ) = 0xE9;
*(DWORD*)( DetourVA + Size + 1 ) = ( SrcVA - DetourVA - SIZEOF_JMP_NEAR );
*(BYTE*)( SrcVA + 0 ) = 0xE9;
*(DWORD*)( SrcVA + 1 ) = ( DstVA - SrcVA - SIZEOF_JMP_NEAR );
VirtualProtect( (VOID*)SrcVA, Size, dwProtect, &dwProtect );
VirtualProtect( (VOID*)DetourVA, Size +
SIZEOF_JMP_NEAR, PAGE_EXECUTE_READ, &dwProtect );
return DetourVA;
}
}
return (0);
}
1>c:\users\user\documents\visual studio 2008\projects\d3d\d3d\main.cpp(178) : error C3861: 'E9Detour': identifier not found.
//******************************************************************\ //********************BlackDevil* AddyLogger V.1.0*******************\ //*************************Version [PRIVATE]************************\ //******************************************************************\ ~Pointers Startet~ #define ADR_PLAYERPOINTER 0xA352D8 #define ADR_SERVERPOINTER 0xA35268 #define ADR_HEALTHPOINTER 0x31FB8 #define ADR_DEVICEPOINTER 0x88CE14 #define ADR_USERPOINTER 0xA35268 #define ADR_WEAPONPOINTER 0x8F67C0 #define ADR_VIEW_ANGELS 0xA34E10 ~Pointers End~ ~Adresses Startet~ #define ADR_SPEED 0x890168 #define ADR_IMDRUNK 0xA351D4 #define ADR_PLANTANYWHERE 0xA34E53 #define ADR_DEFUSEANYWHERE 0x8F68AC ~Adresses End~ ~Offsets Startet~ #define OFS_NOFALLDAMAGE 0x102E0 #define OFS_PREMIUM1 0x58C #define OFS_PREMIUM2 0x590 #define OFS_1thSlot 0xC70B8 #define OFS_2thSlot 0xC70B9 #define OFS_3thSlot 0xC70BA #define OFS_4thSlot 0xC70BB #define OFS_5thSlot 0xC70BC #define OFS_6thSlot 0xC70BD #define OFS_7thSlot 0xC70BE #define OFS_8thSlot 0xC70BF ~Offsets End~ ~Assemblers Startet~ #define ASM_ARTILLERY1 0x45EF11 ~Assemblers End~ ******************************************************************** //*************************End Logging********************************* //*********************Sucessfully Loggs: [22]**************************** //*********************Small, but it works :DD***************************** //***********************Credits: NEO I.I.I********************************
//================= EHSVC =================// //================ BYPASS1 =================// #define ADR_HSCallBack1 0x007C139 #define ADR_HSCallBack2 0x000A048 #define ADR_HSNanoScan1 0x009A520 #define ADR_HSNanoScan2 0x0097F6F //================ BYPASS2 =================// #define EhsvcSelfCrC 0x007B6AC #define Detection 0x0009FB0 #define NanoCheck1 0x003CC8E #define NanoCheck2 0x003A0CF //================= Other =================// #define HSAntiCrash 0x003CD04 #define Asm Detection 0x002C0A1 #define NanoCheck3 0x003C146 //================= LOGGED =================// //================== 11 ==================// //======= Made By BlackLegend & NikM =======//
/*=========================================*/ /*=========== Start logging =========*/ /*=========== xRoute66x™ :) ==========*/ /*========== Privat AddyLogger ==========*/ /*=========================================*/ /*=============== [Pointer] ===============*/ #define ADR_PLAYERPOINTER 0xA352D8 #define ADR_SERVERPOINTER 0xA35268 /*=============== [Adressen] ==============*/ #define ADR_SUPERNOSPREAD 0x88FE30 /*=============== [Offsets] ===============*/ #define OFS_INVISIBLE 0xDF33C #define OFS_X 0x102F8 #define OFS_Y 0x10300 #define OFS_Z 0x10308 /*=========================================*/ /*============= End of logging ============*/ /*=========================================*/
/*#########################################*/
/*#########| Chowni's Addylogger |#########*/
/*#########################################*/
/*###############| Pointer |###############*/
static const DWORD ADR_PLAYERPOINTER 0x00A352D8;
static const DWORD ADR_SERVERPOINTER 0x00A35268;
static const DWORD ADR_BASEPOINTER 0x00A8C178;
static const DWORD ADR_DEVICEPOINTER 0x00A34E14;
static const DWORD ADR_MATRIXPOINTER 0x009C2FF8;
static const DWORD ADR_VIEWANGLES 0x00A34E10;
static const DWORD ADR_ROOMPOINTER 0x00A35CC8;
static const DWORD ADR_STATEPOINTER 0x00A35300;
static const DWORD ADR_REMOTEPOINTER 0x00B596B8;
/*############### | Ambiente | ###############*/
static const DWORD ADR_GLASSWALLS 0x00A34F04;
static const DWORD ADR_WATERCOLOR_1 0x00502464D8;
static const DWORD ADR_WATERCOLOR_2 0x00502464DC;
static const DWORD ADR_WATERCOLOR_3 0x00502464E0;
//############### | Address | ###############*/
static const DWORD ADR_STAMINA1 0x0086089C;
static const DWORD ADR_STAMINA2 0x008608A0;
static const DWORD ADR_STAMINA3 0x008608A4;
static const DWORD ADR_STAMINA4 0x008608A8;
static const DWORD ADR_STAMINA5 0x008608AC;
static const DWORD ADR_SCOPE 0x00B6740000;
static const DWORD ADR_SCOPESIZE 0x008F68A0;
static const DWORD ADR_ANTIAFK 0x00B68C90;
static const DWORD ADR_WTW 0x0085CB20;
static const DWORD ADR_WTW_PERFECT 0x0085CB21;
static const DWORD ADR_NOWATER1 0x00A3C4A4;
static const DWORD ADR_NOWATER2 0x00A3C4A8;
static const DWORD ADR_UNLAMMO 0x00A35244;
static const DWORD ADR_PLANTANYWHERE 0x00A34E52;
static const DWORD ADR_DEFUSEANYWHERE 0x008F68AC;
static const DWORD ADR_COMMAND 0x004C8298;
static const DWORD ADR_PACKET 0x00BE8D0;
static const DWORD ADR_FASTLOCKON 0x009CB90C;
static const DWORD ADR_AUTOREPAIR 0x00A34E5B;
static const DWORD ADR_NOBOUNDS 0x00B793B0;
static const DWORD ADR_NOSPAWN 0x000;
static const DWORD ADR_CQCPRONE 0x008F688C;
//############### | FAST | ###############*/
static const DWORD ADR_FASTAMMO 0x00A39C94;
static const DWORD ADR_FASTFLAG 0x00A39CA4;
static const DWORD ADR_FASTHEALTH 0x00A39C9C;
static const DWORD ADR_FASTREPAIR 0x00A3612C;
//############### | OFS | ###############*/
static const DWORD OFS_SLOT1 0x00C70B8;
static const DWORD OFS_SLOT2 0x00C70B9;
static const DWORD OFS_SLOT3 0x00C70BA;
static const DWORD OFS_SLOT4 0x00C70BB;
static const DWORD OFS_SLOT5 0x00C70BC;
static const DWORD OFS_SLOT6 0x00C70BD;
static const DWORD OFS_SLOT7 0x00C70BE;
static const DWORD OFS_SLOT8 0x00C70BF;
static const DWORD OFS_NOSERVERKICK 0x00361;
static const DWORD OFS_USERNAME 0x00DF56C;
static const DWORD OFS_YAW 0x00101BC;
static const DWORD OFS_PITCH 0x00101A0;
static const DWORD OFS_LEVEL 0x00DF318;
static const DWORD OFS_DINAR 0x00DF328;
static const DWORD OFS_X 0x00102F8;
static const DWORD OFS_Y 0x0010308;
static const DWORD OFS_Z 0x0010300;
static const DWORD OFS_VIEW_X 0x00101CC;
static const DWORD OFS_VIEW_Y 0x00101D4;
static const DWORD OFS_VIEW_Z 0x00101D0;
static const DWORD OFS_WEAPON1 0x00101E4;
static const DWORD OFS_WEAPON2 0x00101E6;
static const DWORD OFS_WEAPON3 0x00101E8;
static const DWORD OFS_NOSPREAD 0x0010108;
static const DWORD OFS_NORECOIL_1 0x00C43C;
static const DWORD OFS_NORECOIL_2 0x00C440;
static const DWORD OFS_NORECOIL_3 0x00C444;
static const DWORD OFS_GLOBALSIZE 0x001D00;
static const DWORD OFS_LOCALSIZE 0x00A404;
static const DWORD OFS_NODELAY 0x000;
static const DWORD OFS_NORELOAD 0x0010405;
static const DWORD OFS_NOSWITCH 0x0010405;
static const DWORD OFS_MASTER 0x00E0880;
static const DWORD OFS_NADE 0x001010C;
static const DWORD OFS_MAP 0x000;
static const DWORD OFS_GRAVITY_X 0x00C4A4;
static const DWORD OFS_GRAVITY_Y 0x00C4A8;
static const DWORD OFS_GRAVITY_Z 0x00C4AC;
static const DWORD OFS_NFD 0x00102E0;
//############### | D3D | ###############*/
static const DWORD ADR_D3DNAME = 0x0014C9540;
static const DWORD ADR_D3DHEALTH =0x00ABE130;
//############### | PX | ###############*/
static const DWORD ADR_SNIPERAMMO 0x00A34E6C;
static const DWORD ADR_ASSAULTAMMO 0x00A34E6E;
static const DWORD ADR_EXTRAAMMO_1 0x00A34E6A;
static const DWORD ADR_EXTRAAMMO_2 0x00A34E6B;
static const DWORD ADR_BANDAGE 0x00A34E70;
//############### | Binder | ###############*/
static const DWORD ADR_CLASSBASE 0x00A8DD18;
static const DWORD ADR_SLOTBASE 0x00C5F18;
static const DWORD ADR_WEAPONBASE 0x00A530FC;
static const DWORD ADR_SERVERBASE 0x00A35268;
static const DWORD OFS_PLAYERSLOT 0x000;
static const DWORD OFS_PLAYERID 0x001CE8
//############### | ASM | ###############*/
//############### | HackShield | ###############\
static const DWORD ADR_SELFCRC REMOVED
static const DWORD ADR_CALLBACK REMOVED
static const DWORD ADR_MAPPING REMOVED
static const DWORD ADR_ANTISERVERKICK REMOVED
static const DWORD ADR_EHSVC_NOCRC1 REMOVED
static const DWORD ADR_EHSVC_NOCRC2 REMOVED
static const DWORD ADR_EHSVC_DETECTION_1 REMOVED
static const DWORD ADR_EHSVC_DETECTION_2 REMOVED
static const DWORD ADR_EHSVC_ANTICRASH REMOVED
static const DWORD ADR_EHSVC_NANOCHECK_1 REMOVED
static const DWORD ADR_EHSVC_NANOCHECK_2 REMOVED
static const DWORD ADR_EHSVC_NANOCHECK_3 REMOVED
//############### | Player Stuff | ###############\
static const DWORD ADR_STAMINAUP_1 0x000;
static const DWORD ADR_STAMINAUP_2 0x000;
static const DWORD ADR_ESP_NAME 0x000;
static const DWORD ADR_ESP_HEALTH 0x000;
static const DWORD ADR_RADAR_FFA 0x000;
static const DWORD ADR_RADAR 0x000;
static const DWORD ADR_NORELOAD 0x000;
//############### | Misc Related | ###############\
static const DWORD ADR_ALLSERVERS 0x000;
static const DWORD ADR_SERVERJUMP 0x007;
static const DWORD ADR_MESSAGEBOX 0x000;
static const DWORD ADR_ENGINETEXT 0x000;
static const DWORD ADR_QUICKPLANT 0x0060AA70;
static const DWORD ADR_QUICKDEFUSE 0x0060AA70;
//############### | Room Related | ###############\
static const DWORD ADR_STARTROOM 0x000;
//############### | STRUCTS | ###############*/
struct c_Player
{
char xUnknown1[50236];//0x00
float NoRecoil1;//0xC43C
float NoRecoil2;//0xC440
float NoRecoil3;//0xC444
char xUnknown2[72];//0xC448
BYTE Index;//0xC490
char xUnknown3[19];//0xC491
float GravityX;//0xC4A4
float GravityY;//0xC4A8
float GravityZ;//0xC4AC
char xUnknown4[22];//0xC4AE
BYTE PlayerState;//0xC4C4
char xUnknown5[3];//0xC4C5
int WeaponState;//0xC4C8
char xUnknown6[15424];//0xC4C8
float NoSpread;//0x10108
float FastNadeBlast;//0x1010C
char xUnknown7[144];//0x10110
float Pitch;//0x101A0
char xUnknown8[24];//0x101A4
float Yaw;//0x101BC
char xUnknown9[12];//0x101C0
float ViewX;//0x101CC
float ViewY;//0x101D4
float ViewZ;//0x101D0
char xUnknown10[16];//0x101D4
WORD Weapon1;//0x101E4
WORD Weapon2;//0x101E6
WORD Weapon3;//0x101E8
char xUnknown11[247];//0x101E9
float NoFallDamage;//0x102E0
char xUnknown12[20];//0x102E4
float PosX;//0x102F8
char xUnknown13[12];//0x102FC
float PosY;//0x10300
char xUnknown14[4];//0x10304
float PosZ;//0x10308
char xUnknown15[92];//0x1030C
DWORD AutoPlant;//0x10368
DWORD AutoDefuse;//0x1036C
char xUnknown16[14];//0x10370
DWORD AutoShot;//0x1037E
char xUnknown17[106];//0x10382
float NoM134Idle;//0x103EC
};
struct c_Base
{
c_Player* pLocal;
char cJump1[1197020];
c_Player** pGlobal;
};
c_Base *pPlayer = (c_Base*)ADR_PLAYERPOINTER
//##############################===========\
//############### End of logging ============\
//=========== Logged Addys : 128 ===========\
//##############################===========\
//###########Galaxy-Hacks###########//
//##########by Hacker1377###########//
//########### PTR START ###########//
#define ADR_PLAYERPTR 0xA352D8
#define ADR_SERVERPTR 0xA35268
#define ADR_GLOBALPTR 0x1D00
#define OFS_DEVICEPTR 0xA34E14
#define ADR_DEVICEPTR 0x88CE14
#define ADR_WEAPONPTR 0xA530FC
#define ADR_ANGELSPTR 0xA34E10
#define ADR_STATEPTR 0xA35300
#define ADR_BASEPTR 0xA8C178
#define ADR_ROOMPTR 0xA35CC8
#define ADR_HEALTHPTR 0x31FB8
#define ADR_USERPTR 0xA35268
#define ADR_USERBASE 0xA360A8
#define ADR_MATRIXPTR 0x9C2FF8
#define ADR_CBASE 0xB596B8
#define ADR_REMOTEPTR 0xB596B8
//############ PTR END ############//
//########### ADR START ###########//
#define ADR_NOSPAWN1 0xB68E18
#define ADR_NOSPAWN2 0xB68E1C
#define ADR_NOSPAWN3 0xB68E20
#define ADR_NOWATER1 0xA3C4A4
#define ADR_NOWATER2 0xA3C4A8
#define ADR_WALKTHROUGHWALLS 0x85CB20
#define ADR_ANTIAFK 0xB68C90
#define ADR_FASTLOCKON 0x9CB90C
#define ADR_SUPERNOSPREAD 0x88FE30
#define ADR_PLANTANYWHERE 0xA34E52
#define ADR_DEFUSEANYWHERE 0x8F68AC
#define ADR_NOBOUNDS 0xB793B0
#define ADR_NOBOUNDS2 0xB793B4
#define ADR_NOBOUNDS3 0xB793B8
#define ADR_AUTOREPAIR 0xA34E5B
#define ADR_SCOPE 0xB6740000
#define ADR_ARTELLERY 0x88FEC8
#define ADR_FASTMEDIC 0xA39C9C
#define ADR_FASTAMMO 0xA39C94
#define ADR_FASTREPAIR 0xA3612C
#define ADR_FASTFLAG 0xA39CA4
#define ADR_WALKUNDERWATER 0xA3C4AC
#define ADR_UNLIMITEDAMMO 0xA35244
#define ADR_BONESHOT 0x890DA8
#define ADR_SHOOTTHROUGHWALLS 0x8575E4
#define ADR_PLAYERSPEED 0x890168
#define ADR_DEATHCAM 0xB70BA8
#define ADR_IMMEXPLOSION 0x88FF40
#define ADR_HIGHMODE 0x890230
#define ADR_CQCPRONE 0xA36090
#define ADR_STAMINAREFILL 0x9BD510
#define ADR_HIDEFROMRADAR 0xA3C4DC
#define ADR_QUICKPLANT 0xA34E34
#define ADR_BIGCARNAME 0x88FFB0
#define ADR_AUTOSTART 0x52E30B
#define ADR_WEAPONSHOT 0xA35328
#define ADR_WEAPONSHOT2 0xA35348
#define ADR_BREAKLIMIT 0x88FD50
#define ADR_FULLBRIGHT 0xA35F54
#define ADR_FULLBRIGHT2 0xA35F54
#define ADR_FULLBRIGHT3 0xA35F54
#define ADR_STAMINA1 0x85D3D4
#define ADR_STAMINA2 0x85D3D8
#define ADR_STAMINA3 0x85D3DC
#define ADR_STAMINA4 0x85D3E0
#define ADR_STAMINA5 0x85D3E4
#define ADR_GLASSWALLS 0x85D3D4
#define ADR_WEAPONGRAVITY 0x88FDA8
#define ADR_SILENTWALK 0xB68C94
#define ADR_LADDERQUICKLY 0x890128
#define ADR_CROSSHAIR 0xA39CB8
#define ADR_SUPEREXPLOSION 0x8907F8
#define ADR_COLORSHOT 0xA35F54
#define ADR_SUPERCARSOUND 0x422484
#define ADR_DEADSPINNER 0x8F30A4
#define ADR_HIDEWEAPON 0x8EE7A8
#define ADR_CHANGEROLLSTYLE 0x88FE48
#define ADR_CRAZYCAR 0x88FC80
#define ADR_WTH 0x8552BC
#define ADR_NEARFOG 0xA3C4BC
#define ADR_FARFOG 0xA3C4C0
#define ADR_ROLLSPEED 0x88FF90
#define ADR_VIRTUALJUMP 0x85CB54
#define ADR_WORLDINWATER 0xA351D4
#define ADR_SNIPERAMMO 0xA34E6C
#define ADR_EXTRAMMO1 0xA34E6A
#define ADR_EXTRAMMO2 0xA34E6B
#define ADR_ASSAULTAMMO 0xA34E6E
#define ADR_BANDAGE 0xA34E70
//########### ADR STOP ############//
//########### OFS START ###########//
#define OFS_GLOBALSIZE 0x1D00
#define OFS_LOCALSIZE 0xA404
#define OFS_NODELAY 0x10408
#define OFS_NORELOAD 0x10405
#define OFS_NOSWITCH 0x10405
#define OFS_NORECOIL1 0xC43C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_X 0x102F8
#define OFS_Y 0x10308
#define OFS_Z 0x10300
#define OFS_NOFALLDAMAGE 0x102E0
#define OFS_VIEW_X 0x101CC
#define OFS_VIEW_Z 0x101D0
#define OFS_VIEW_Y 0x101D4
#define OFS_SLOT1 0xC70B8
#define OFS_SLOT2 0xC70B9
#define OFS_SLOT3 0xC70BA
#define OFS_SLOT4 0xC70BB
#define OFS_SLOT5 0xC70BC
#define OFS_SLOT6 0xC70BD
#define OFS_SLOT7 0xC70BE
#define OFS_SLOT8 0xC70BF
#define OFS_PLAYERSTATE 0xC4C4
#define OFS_MAP 0x0
#define OFS_SUPERMASTER 0x0
#define OFS_WEAPON1 0x101E4
#define OFS_WEAPON2 0x101E6
#define OFS_WEAPON3 0x101E8
#define OFS_PREMIUM 0x58C
#define OFS_USERNAME 0xDF56C
#define OFS_GRAVITY_Z 0xE0
#define OFS_GRAVITY_Y 0xE4
#define OFS_GRAVITY_X 0xDC
#define OFS_INVISIBLE 0xDF33C
#define OFS_READYROOMSIZE 0x0
#define OFS_STARTROOMSIZE 0xA8
#define OFS_LEVEL 0xDF318
#define OFS_DINAR 0xDF328
#define OFS_SLOTBASE 0xC5F18
#define OFS_PITCH 0x101A0
#define OFS_YAW 0x101BC
#define OFS_NOSERVERKICK 0x361
#define OFS_3DPLAYERVIEW 0x10198
#define OFS_PLAYERSPEED 0x10104
#define OFS_NOSPREAD 0x10108
#define OFS_ROOMMASTER 0xE0880
#define OFS_PREMIUM1 0x150
#define OFS_PREMIUM2 0x154
//########### OFS STOP ############//
//####### Weapon Binder Start #########//
#define OFS_PLAYERSLOT 0x0
#define ADR_CLASSBASE 0xA8DD18
#define OFS_SLOTBASE 0xC5F18
#define ADR_WEAPONBASE 0xA530FC
#define OFS_PlayerID 0x001CE8
//######## Weapon Binder Stop #########//
//########### User Infos Start #########//
#define ADR_USERHEALTH 0xA8DD0C
#define ADR_USERNAME 0xA8CB3C
#define ADR_USERTEAM 0xA8DE54
#define ADR_USERPOINTS 0xA8D190
#define ADR_USERPING 0xA8C834
//########### User Infos Stop #########//
//########### ASM Start ############//
#define ASM_QUICKPLANT 0x4F22B0
#define ASM_QUICKDEFUSE 0x43666F
#define ASM_BULLETS 0x4F358C
#define ASM_NORELOAD 0x5A95A5
#define ASM_WALKTHROUGHWALLS 0x73D072
#define ASM_SHOOTTHROUGHWALLS 0x6042E0
#define ASM_CRCPATCH 0x4182DC
#define ASM_BACKTOLOBBY 0x4C7F44
#define ASM_ALWAYSCROSS 0x54F799
#define ASM_ENGINETEXT 0x401073
#define ASM_MESSAGEBOX 0x4AF9C0
#define ASM_UNLAMMO 0x4F75BB
#define ASM_SWITCHTIME 0x4F9B93
#define ASM_OPK 0x408212
//########### ASM Stop #############//
//###### Galaxy-Hacks Logger Stop #######//
//########## Struct Start ############//
struct CPlayer
{
CHAR hacker1377[0xC4C4];//0x00
BYTE PlayerState;//0xC4C4
CHAR hacker13772[0x3CDD];//0xC4C5
FLOAT Pitch;//0x101A0
CHAR hacker13773[0x18];//0x101A4
FLOAT Yaw;//0x101BC
CHAR hacker13774[0xC];//0x101C0
FLOAT ViewX;//0x101CC
FLOAT ViewY;//0x101D4
FLOAT ViewZ;//0x101D0
CHAR hacker13776[0x124];//0x101D4
FLOAT PosX;//0x102F8
CHAR hacker13777[0x4];//0x102FC
FLOAT PosY;//0x10300
CHAR hacker13778[0x4];//0x10304
FLOAT PosZ;//0x10308
};
struct CBase
{
CPlayer* pLocal;
char* hacker1377[0x1243DC];
CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x0A352D8);
Credits to Galaxy-Hacks !
Give CREDITS !