[QUOTE=Paraly;34860918]There's already script which does that, I'll send you a link later.
Can you send me the script that just picked up all the boxes in Barrack?
Thank you!
Can we make a script for the new aetherforge crafting, the enchantment stone one? It's basically an infinite loop of craft 1 stone - 1000 dust over and over
My fissure not working too... i download new version of script to test and same happens....
my toon dont use the transformation to fire avatar....
Found the issue, I'll upload the fixed version in few hours. Edit: Uploaded the fixed version, be sure you download the latest version of both, vanillatool and script.
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I've added a lot of pre declared variables to the script editor
Here's a full list
Pre-Declared Variable
Description
Type
%OffsetName
contains the offsets to the Name
WCHAR[32]
%OffsetType
contains the offsets to the EntityType
WCHAR[32]
%OffsetClassID
contains the offsets to the ClassID
BYTE
%OffsetPercentHP
contains the offsets to the HP Percent
BYTE
%OffsetHP
contains the offsets to the current HP
DWORD
%OffsetMaxHP
contains the offsets to the maximum HP
DWORD
%OffsetMP
contains the offsets to the current MP
DWORD
%OffsetMaxMP
contains the offsets to the maximum HP
DWORD
%OffsetLevel
contains the offsets to the Level
BYTE
%OffsetAnim
contains the offsets to the Animationvalue
WORD
%OffsetMovement
contains the offsets to the Movementspeed value
FLOAT
%OffsetGravity
contains the offsets to the current Gravity state
BYTE
%OffsetCastTime
contains the offsets to the current CastTime
DWORD
%OffsetCastTimeRemain
contains the offsets to the current CastTime remaining
FLOAT
%OffsetFlightStatus
contains the offsets to the current FlightStatus
BYTE
%OffsetPosX
contains the offsets to the current Position on X-axis
FLOAT
%OffsetPosY
contains the offsets to the current Position on Y-axis
FLOAT
%OffsetPosZ
contains the offsets to the current Position on Z-axis
FLOAT
%OffsetAFK
contains the offsets to the AFK counter
FLOAT
%OffsetCurrentID
contains the offsets to the current ID used
DWORD
%OffsetFPS1
contains the offsets to the Maximum FPS 1
DWORD
%OffsetFPS2
contains the offsets to the Maximum FPS 2
FLOAT
%OffsetThirdPerson
contains the offsets to the Camera third person range
FLOAT
%OffsetESChwnd
contains the offsets to the options window handle
BYTE
%OffsetDialoghwnd
contains the offsets to the dialog window handle
BYTE
%OffsetChatOpen
contains the offsets to the current chat state
BYTE
%OffsetKinah
contains the offsets to the current Kinah
DWORD
%OffsetSlots
contains the offsets to the current used inventory slots
BYTE
%OffsetMaxSlots
contains the offsets to the maximum inventory slots
BYTE
%OffsetCamMax
contains the offsets to the Camera maximum distance
FLOAT
%OffsetData
currently equal to "0x340"
PTR
%OffsetRender
currently equal to "0x188"
PTR
%AddrLangPack
contains the address for the current used Language Pack
CHAR[32]
%AddrResurrect
contains the address for resurrecting
BYTE
%AddrAtkspeed
contains the address for the current legit atkspeed
WORD
%AddrMap
contains the address for the current MapID
DWORD
%AddrLastID
contains the address for the last used ID
DWORD
%AddrCamX
contains the address for the Camera X-axis
FLOAT
%AddrCamY
contains the address for the Camera Y-axis
FLOAT
%AddrChat
contains the address for the Chat pointer
PTR
%AddrFPS
contains the address for the Maximum FPS pointer
PTR
%AddrThirdPerson
contains the address for the ThirdPerson camera distance pointer
PTR
%AddrESChwnd
contains the address for the options window handle pointer
PTR
%AddrDialoghwnd
contains the address for the dialog window handle pointer
PTR
%AddrKinah
contains the address for the Kinah pointer
PTR
%AddrSlots
contains the address for the Inventory used slots pointer
PTR
%AddrMaxSlots
contains the address for the maximum Inventory slots pointer
PTR
%AddrCamMax
contains the address for the Camera Max distance pointer
PTR
%AddrFreeMem[0-12]
contains the address for some free memory to work with
BYTE
For example if you wanna read the players current HP it worked like this before NA
Code:
_IFMemPtrRead=%PlayerBase,0x340/0x1530,DWORD,=0;
EU
Code:
_IFMemPtrRead=%PlayerBase,0x340/0x1528,DWORD,=0;
First we see EU and NA need a different code and also this code is very likely to be outdated at the next Aion patch
With the new method it would look like
Code:
_IFMemPtrRead=%PlayerBase,%OffsetHP,DWORD,=0;
this code will now work on both EU and NA and also for all new patches, so no need to manually update the scripts on every Aion update.
Trying to make a Combat script up to attack mobs I target. I have it to where it attacks but its non stop firing off the Skills. I would like it if it only used the skills once I target mobs.
Trying to make a Combat script up to attack mobs I target. I have it to where it attacks but its non stop firing off the Skills. I would like it if it only used the skills once I target mobs.
Code:
#DO=999999999;
Delay=5;
_UNTILMemPtrRead=%TargetBase,%OffsetType,WCHAR[32],=NPC;
_IFMemPtrRead=%TargetBase,%OffsetHP,BYTE,>0;
combat routine here
#ENDIF
Script para todos os Lastchaos - Autohokey 01/29/2012 - Last Chaos - 1 Replies I got a script that clicks several times with the click right mouse clicks when monster picks up the tarjeta. so he just throws the skill.
I used AutoHotkey program. in AutoHotkey - Free Mouse and Keyboard Macro Program with Hotkeys and AutoText
Needs improvement.
I accept any help.
I'm from Brazil.
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[Release]Big Script Library 07/25/2010 - SRO PServer Guides & Releases - 0 Replies I think its a good idea to open this Topic.
I need Your Help.
Sent me your own made Scripts and i upload them here.
It does not matter if there is already a script by the mob.
Only Self made scripts!!!
What To Post?
Post me not the text file.Post me the script!!!
Scorpion 1 by Th3Stalker